Violence in Video Games Debate Continues to Rage
ubermiester writes "The Washington Post is reporting on a newly released study by the American Psychological Association, claiming that 'exposure to violence in video games increases aggressive thoughts, aggressive behavior and angry feelings among youth.' This partly contradicts another study released a week before by a University of Illinois Professor claiming that 'game violence does not prompt players to project violent tendencies into real life.'"
How about someone does a study on the parents of the kids who commit crimes that are supposedly caused by video games. I bet you would get some conclusive results from that one.
A further study, released some time ago, suggests that there are "Lies, damn lies, and statistics."
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If they try to take my violent video games away, i will throw barrels at them until they run out of lives!
I remember vividly the first time I played a marathon session of GTA and then got behind the wheel of a real car. I had to force myself to acknowledge red lights when there were no other cars around. This was after training myself NOT to stop for them in GTA because the cops didn't care.
Now this is a small example of how you can train or untrain yourself to certain stimulus, but I never beat anyone with a bat, or rigged a bomb to anyone's car. Perhaps because no one was offering me the jobs.
We are obviously affected by what we see and hear. We learn from our environment and observations what is acceptable and what isn't.
Movies, books, conversations, music and games are all ways that ideas get past from person to person. The message can sometimes get confused by the messenger. How many people have refused to read Lolita because they think other people would think they were pedophile?
As a parent, it's your job to isolate your children from input that might alter their psyche. You don't show 3 year olds Faces of Death.
Should the industry have some part in that? Yes. They should certainly give a relatively detailed list of the content. But should games be MORE responsible than other industries, like Movie Makers and the Book Industry? No.
Back in the "old days" it was the Waltz, then there was the Tango, the Charleston and then...
1950s OH MY GOD THE WORLD IS OVER, Rock and Roll... our children are being corrupted
1960s OH MY GOD, ELVIS is such a good boy, but those BEATLES
1970s TV is KILLING my Children
1980s HORROR MOVIES are KILLING my Children
1990s NIVARNA are forcing Children to top themselves
And of course now its Video Games which are forcing Children into a life of violence.
This is just another great "Aunt Sally" for politicians and "academics" to debate and get money from. If it wasn't this they'd be battering on at Cartoons for glorifying violence (there is nothing in Doom III worse than the violence of Tom and Jerry or Roadrunner). The young are ALWAYS being corrupted in the minds of the elders, and what corrupted them in their youth is now seen as innocent.
And have you noticed... its always the over 40s who start wars... something must be making them do it.... I blame mugs of hot chocolate.
And lets not forget when Marge banned "Itchy and Scratchy"
An Eye for an Eye will make the whole world blind - Gandhi
One day I'll get my hands on the person who started this debate and KILL THEM!
Get your Unix fortune now!
Does the U.S. Department of Justice count? Because it appears that youth crime has been declining since 1993. But I suppose I'm an amateur without knowledge of statistics...
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Post hoc ergo propter hoc. Comes after therefore caused by.
A common fallacy in many, many arenas, not just this one.
Studies such as these forget to examine other factors, such as "are violent kids more likely to play violent games?", and "are there violent kids who get their aggressions out through video games?", and "what in the kids upbringing or social situation could contribute to their violent behaviour?", and "do calm and non violent kids get violent or aggressive after playing the games?", and most importantly "what is the responsibility of the parents in each situation?"
I grew up watching violent movies. Did it make me a violent person? No, quite the opposite. I detest violence. Why? Because I had a mother who actually gave a shit. She cared about what I was watching, and always made a point to tell me that it wasn't real, that it was make-believe, and that there was always someone behind the camera. She also made a point of telling me that violence didn't solve any problems, and she even made me watch movies that showed the effect of war and violence on people, such as In Cold Blood and The Deer Hunter.
If violence in video games and movies was the real cause, we should be able to compare the amount of violence in the US with that of another country and see a direct correlation with the rate of violent crimes. In Japan, movies and games are far more violent than they are here in the US. Yet the rate of violent crime is dramatically lower, and gun violence is only a tiny fraction of what it is here.
Anyone who points to video games and movies and says 'this is the cause' has not only failed to do their homework, they've completely lost sight of the issue and are just looking for an easy scape-goat.
-- This sig for rent.
True, but you are commiting even a worse scientific error, trying to use that to prove the negative.
The theory was that violent video games lead youth to be more violent. Ok, fine, now generally the first step when trying to support a theory is to find stastical evidence, generally a correlation. So we know that video games are getting more popular, and that there are more graphic ones available. This is a simple stastical matter. Thus, if there was a causal link between kids playing these violent video games and being more violent, we'd expect to see an increase in youth violent crime.
Well we don't, in fact we see the opposite trend. Well guess what? If you can't even find a weak correlation to support your theory, your theory is probably wrong. This isn't proof positive it's wrong, of course, but it's a serious blow. If the games cause children to be more violent, why don't we see the stastical effect of it?
Remember: Generally the first step is to show a correlation, then you go on to perform more robust tests to prove causation. If there's not a correlation, then you are probably not going to find what you are looking for. To say that X causes Y when there's not even an indication that X and Y are related is taking a long step on a thin limb.
"What's Next on the calender? Meth? Rock Music, Dancing? Pool Halls? Bowling?"
Meth? That's "Drugs" - already done that. Rock Music? Never stopped (Elvis, 80s Metal, gangsta rap, Marilyn Manson, Eminem). Dancing? That's so 50s.
Pool Halls and Bowling? Nope, because parents are used to them - they aren't new, and hence scary.
Seriously - every new technology is the focus of loudmouth moralist hysteria. Seriously - the board of Eton college wouldn't let the first robber-baron train magnates lay railway tracks across any Eton-owned property. Not because they didn't want a station near the school, but because they feared (and I quote) "the railway may corrupt the morals of the boys" in some undefinable way. Just worried about those well-known 1800s "Ale 'n' Whores" trains, I guess.
Look at any new technology - popular music, radio, television, the internet, the web - the one thing they all have in common is that they were once new, and they (or the pace of change they implied) scared the shit out of luddites.
And in our molly-coddling society anything that frightens people without real justification has but one battle-cry - "think of t3h kids!!!!11!!1!one".
Notice how worries about the real concerns (war, famine, genetic engineering, the DMCA, economic collapse, the ongoing "difficulties" of the US democratic system) are never framed in terms of children. War is obviously bad - no-one needs to start invoking "the kids" to push buttons and get everyone on-side.
As Bill Hicks famously said, just wave a foetus at people and you can lead them on whatever crusade you like.
In fact, it's getting to the stage where the second a new technology sparks fears which involve kids, I come down bang in favour of it. If it had a real danger the irrational luddites would publicising that - the fact they're relying on ill-supported, zero-evidence emotive bullshit like imagined, potential effects on "the kids" is just evidence there's nothing, in fact, to be worried about.
Everything in moderation, including moderation itself