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Machinima In The Cantina

The Guardian Gamesblog has a post up with snippets from an interview with SWG fixture Javier, the mastermind behind the Cantina Crawl Machinima series. These short films feature Entertainers dancing and grooving to music, shot within SWG and edited by Javier. From the article: "Q: What are the unique benefits and drawbacks of making machinima in an online game? A: The benefits, I think, are the flip side of the same coin as the drawbacks. It's all about the other people playing the game. When you shoot a video in an online game, other people actually participate, and sometimes on a large scale. The resulting video is very special to those folks. They can also bring their own unique personalities and actions to the process, much in the way real actors do. The drawback is that, like with real actors, people are often unpredictable, and perhaps even more so in a game which they pay to play."

1 of 16 comments (clear)

  1. Re:Reality MMO dreck by Travelsonic · · Score: 2, Insightful
    Machinima is pretty cool, but why can't a game just be a game?

    What's the point of having something if it is only used for what is supposed to be used for... what is the point of experimenting if it lets something be something other than twhat it is?

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    If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot