60% Of Kids Play Games Every Day
Next Generation has a piece up stating that, according to a JuniorSenior Research poll, something like 60% of all children play video games every day. From the article: "39% of the children polled said they were happy to pay a high price for games they especially wanted, and said they had saved up to buy a particular game. A third of children say their friends are the primary resource for information about new games, signaling the absolute importance of playground evangelists. Surprisingly a quarter of kids say advertising is a key source of information, while only 10% say they rely on TV shows."
The study also concluded that 35% of kids live in caves, and an additional 5% lack opposable thumbs.
"39% of the children polled said they were happy to pay a high price for games they especially wanted"
From my experience it's usually mummy and daddy doing the paying, despite what the children say.
If I have nothing to hide, you have no reason to search me
So did anyone who answered this say that they got most of their gaming info off the internet? I, for one, have been getting my gaming news from online sites for about 7 or 8 years now, since I was a lad not much older then 8 or 9.
It now costs more to amuse a child than it once did to educate his father.
Secondly, I give very little credence to polls like this inthe first place. Kids are much more likely to answer polls in untruthful ways, whether it be to impress their friends or because they don't quite understand the questions. Remember those drug surveys you had to take in high school (if you're in the 20 something crowd like me)? How many of your friends ever answered those correctly? Further, even the slightest change in the wording of the questions could probably change the answers significantly.
Not an extremely useful survey at all, but definitely interesting for stimulating conversation of the topic at hand.
Why, back in my day when I was a youngster, many many years ago, I was given two shillings per month allowance for feeding the Gobblins, before they became turkeys - we had to change the name because of the War. You always had to wear an onion on your belt, as was the style at the time.
Our town had two video game shoppes on either end, Hanzel's Interactive Inn, and Paul's Pixel Purchasorium on the north end of town, but that was for high-class folk, what with their fammycoms.
I myself was an Amiga boy, I got my joystick from my pappy, who got his from his grandpappy, who had to fight them Injuns for his. The joystick was about 10 cubits high and weighed about 40 stone, and we had to wake EARLY in the morning to make the walk to the games shoppe if we wanted to be there before it closed... 15 leagues to be exact.
When you got to the store you'd stand in line, and ask the developer to compile you up some code, yessir! And he would sit down, and COBOL you up some fine bits, and this was before that newfangled removable storage... you was just told a bunch of 1s and 0s, and had to remember what order they came in on the way back home.
You'd come back, chop some trees, feed 'em into the old generator, and play your game in front of the stove fire. Oh, those were simple days, better days. Back when 8 whole bits was more than the King of England himself could afford.
Hmph, and you try and tell this to those punk kids today, and they say you're making it all up. Bunch of no-good whippersnappers.
I don't see the point in mkaing useless surveys about how many children play videogames. Something of greater use would be how many of those kids are playing the M-rated ones not meant for them. Or better yet, how many kids have been negatively effected by the M-rated games? I don't see the point in conducting surveys like these when there is no real point to it. Give me some useful statistics and I'll give out better comments... what a waste of an article.
Of couse so many kids play games after a long day of school and doing your homework it is good to play a game to relax and have fun.