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The Player's Bill of Rights

Gamasutra has a Designer's Notebook column up this week offering up a Player's Bill of Rights. Written by Ernest Adams, the article decries the many indignities that we as players should never be forced to suffer. From the article: "The Right to Feedback: The player has a right to know how she's doing, and in particular, to some means of determining if she's in danger of losing the game. If the player doesn't get feedback, she can't adjust her strategy, and the outcome will feel random. Players need to know whether their approach is working or not."

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  1. Re:she? by FidelCatsro · · Score: 4, Insightful
    What i never understood is why they need to use a gender specific.
    "to some means of determining if she's in danger of losing the game."
    could easily be "to some means of determining if the player is in danger of losing the game."
    or even better "to some means of determining if they're in danger of losing the game."
    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though