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Fixing Bungie's Broken Masterpiece

1up.com has an unflinching article looking at what is broken about Halo 2, and what can be done to fix the problems. From the article: "The problem isn't the cliffhanger ending, because then you'd have to hate The Empire Strikes Back. Nor should you blame the prelaunch marketing plan that had consumers believing Halo 2 would be a battle for Earth -- it was documented before launch that the adventure would take place across the universe. It's not the Metal Gear Solid 2 hero-fakeout trick; while Master Chief represents Halo to many people, Bungie's use of the Arbiter to show another facet of the Halo universe demonstrated the company's commitment to the world of Halo and not the characters of Halo. And it's certainly not because Halo 2 didn't have cooperative online play. No, Halo 2 polarizes fans because of its multiplayer mode... and, more to the point, the problems therein. "

4 of 48 comments (clear)

  1. Article summary: by Keeper · · Score: 3, Funny

    The game design has elements of stratedgy that I refuse to acknowledge, and it lets people beat me.

    1. Re:Article summary: by Anonymous Coward · · Score: 1, Funny

      I'd like to beat you for murdering the word strategy.

    2. Re:Article summary: by space_jake · · Score: 2, Funny

      The Anonymous Coward has on his grumpy pants today.

  2. Re:I've never played Halo 2's multi-player by Thing+1 · · Score: 4, Funny

    As a friend of mine said, "the second half of the game is just a bunch of L-shaped rooms."

    --
    I feel fantastic, and I'm still alive.