Fixing Bungie's Broken Masterpiece
1up.com has an unflinching article looking at what is broken about Halo 2, and what can be done to fix the problems. From the article: "The problem isn't the cliffhanger ending, because then you'd have to hate The Empire Strikes Back. Nor should you blame the prelaunch marketing plan that had consumers believing Halo 2 would be a battle for Earth -- it was documented before launch that the adventure would take place across the universe. It's not the Metal Gear Solid 2 hero-fakeout trick; while Master Chief represents Halo to many people, Bungie's use of the Arbiter to show another facet of the Halo universe demonstrated the company's commitment to the world of Halo and not the characters of Halo. And it's certainly not because Halo 2 didn't have cooperative online play. No, Halo 2 polarizes fans because of its multiplayer mode... and, more to the point, the problems therein. "
Stratedgy
noun
being able to get the unbeatable combination of items faster than the other guy
2: This guy has clearly not been on coag since the battle rifle modes were established. Yes, rockets are the best way to take out warthogs and banshees, but not the only way. Since every player has an accuracy based weapon, its actually quite easy to knock out the pilot's shields with a coordinated assault. Also, how do you take out the warthog? Snipe the driver.
3: Dual wielding. This guy has no idea what he's talking about. Plasma Rifle/SMG gets destroyed on open maps by Battle Rifle, and on confined maps either pistol shows what true skill is. And then there's the grenades. Most good players don't dual wield until they find a pistol because the grenades are so powerful now.
Beyond the Polygons : Because 50,000 polygo