Nintendo DS Wireless Game Roundup
ImaNumber writes "Brittlefish has posted a nice roundup of the major multiplayer games currently available for the Nintendo DS. They make their picks on which ones have good wireless play and which ones just added it in as a gimmick." From the post: "If you have 2 Nintendo DS's or you know someone else who has one you've probably played some multiplayer games. And you want more. But which games are worth buying with the incentive of good multiplayer?"
1. Write a few words about a Nintento DS Game.
2. Include link to Amazon.com with referral.
3. Post blog link to Slashdot.org
4. ???
5. Profit!
Did Homer Simpson review these games? Five thumbs up for everything!
How about PictoChat? That has its own product ID code, and thus qualifies as a game. PictoChat was packed at this year's Otakon, with 50 people online at once. I'd call that a successful wireless game.
I think there's a simple reason why no one knows anyone a DS and especially a PSP. That is handhelds are designed for kids. Here's why:
1.Most adult gamers will go straight from home to work, then back again everyday, and you shouldn't play video games at work. Kid's have recess, and hang out away from home to avoid parents. And, if you're going to play games at home, you might as well use a console or PC on a larger screen.
2.Most kid gamers already have a GBA, so why would their parents shill out for another more expensive system?
The other demographic (of which I'm a part of) who would by a portable system is the gamer (any age) that likes innovative games. That's why I like the DS, and think PSP is a joke.
PS. I'm also in University, so when i'm stuck on campus, it's nice to pull out the portable system.
it's all the buzz at primary, middle, and high school.
A lot of kids can't have - or aren't allowed to - raise puppies/dogs, so my guess is this one is going to really do well - to the point where people will sign up for "dog-walks" and "puppy training".
-- Tigger warning: This post may contain tiggers! --
They don't drown you with k00L Gr4f1X. They have to rely on playability instead of glitz.
The PSP tries to do exactly that, and this is where it fails - most handheld buyers want gameplay. If they want eye candy, they won't be looking at a 2 inch screen.
Nintendo is doing so well in the handheld arena because they realize it's about gameplay, games, battery life, variety - NOT extra polygons.
You nailed it... the reason the GameBoy is and has been the hand-held king is fairly modest cost, functional but not processor expensive graphics and enough oomph for serviceable but not killer AI. Combine that with impressive battery life and you have a winner.
If you look at the failed challengers to the GameBoy reign you quickly notice how much better most of the units were *on the superficial* aspects that everyone thinks are important. Turns out portable gaming is more about portability (imagine!) and a weak battery life is a killer.
Sig under construction since 1998.
There isn't enough onboard memory on the DS :-\
It would be nice if somebody would release a PDA game cart with a browser and other PDA features, perhaps it could come with a GBA card that can be used only for extra memory. That would be kinda cool.
Even on the PSP I have a hard time surfing some sites or opening more than 2 tabs because of the amount of memory on it.