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The Heartbreak of Canceled Games

Gamespot has a piece running today revisiting some of the late and lamented game titles that never made it out of the development phase. Though the article covers all genres, there are a depressing number of canceled Massive titles on the list. From the article: "You'd be hard pressed to find a game whose cancellation caused Xbox owners to shout "D'oh!" louder than True Fantasy Live Online. The ambitious game was slated to be the system's first MMO and it was being crafted by seasoned Japanese developer Level 5, whose resume includes such gems as Dark Cloud 2 and Dragon Quest VIII. The game had all the signs of being one of those special landmark titles for a platform--more than just a seminal moment in the console's software library. The game's ambitious use of Xbox Live, which would have been the most extensive use of the service in a game ever, was more in line with the level of sophistication seen in a PC game. Unfortunately, it appears that Level 5's ambition was what led to TFLO being shelved. The game's scope and rich experience presented a sizable challenge for both the developer and Microsoft within the given time frame."

11 of 115 comments (clear)

  1. forget UO:X, I wanted UO2 by Shivetya · · Score: 2, Interesting

    I remember the videos and previews, hell I still have the preview videos. I suspect that any sequel to UO won't stand a chance until the population numbers of UO drop below 30k or so.

    Their comment about UFO:Aftermath was unwarranted. It actually is very much turn based, like the original and TFTD. In fact it is the closest to TFTD of the UFO games proposed or released.

    I can tell you one thing though, I lament over the fact of what doesn't get cancelled. Some of the crap that does get released makes you wonder why we even play these games.

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    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:forget UO:X, I wanted UO2 by BloodAngel_Au · · Score: 2, Interesting

      Ditto... UO2 was looking spectacular, but then it all got wasted when EA canceled it, and after a legal battle with Todd McFarlane shoehorned the art stuff he made into UO as 'Blackthorns revenge' or some such thing... THe latest for UO involves Elves "returning'... bah.

      At least the team got to destroy most of the documentation & backups for UO2 themselfs, rather than EA abuse it. I still have the pictures somewhere.

      And also Sam N Max 2.

  2. Secret of Vulcan Fury by Jerf · · Score: 2, Interesting

    Star Trek: Secret of Vulcan Fury.

    Written by D.C. Fontana, whom true fans will recognize as the author of many episodes, most of them good. Voiced by the original actors, minus the late DeForest Kelley.

    One can only wonder what it could have been. It's my biggest "could'a been", and that includes myself as both an Ultima and Fallout fan. (Fallout3 would probably have been at least OK, hopefully outstanding, but after Ultima 9, I'm not sure we needed a 10...)

  3. Sam & Max - Don't give up hope by WidescreenFreak · · Score: 4, Interesting

    Oh, well. I inadvertently duplicated your sentiments in my own post. Looks like we were both typing at the same time.

    A lot of the Sam and Max: FP developers created their own company, Telltale Games - www.telltalegames.com. Although they have not expressly said that they're negotiating with Steve Purcell, they have not ruled it out. Apparently, Steve Purcell was very upset with LucasArt's decision and TTG has the benefit of being the team that worked on Sam and Max: FP.

    So, maybe after they're finished with their first major project Bone, based on the comic book of the same name, they'll be able to enter talks with Purcell.

    At least we can hope.

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  4. No Earthbound 64. by Strell · · Score: 2, Interesting

    What kind of stupid list is this? On a slightly related note, maybe it should include some home brew games too - Chrono Trigger 3D, Zelda: Ocarina 2D...though I'm not sure if those would count or not.

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  5. My heart breaks by FadedTimes · · Score: 3, Interesting

    - Star Fox 2 for SNES
    - No Sonic 3d game for Sega Saturn

  6. My Biggest Disappointment by Aeron65432 · · Score: 4, Interesting
    was the lack of Freespace3. I thought Freespace1/2 were phenomenally done. Freespace 2 was one of the few game sequels I thought thoroughly improved the previous game in every aspect. Graphics, gameplay, interaction were all great.

    Sadly, Freespace3 was one of the many casualties of Interplay's death.

  7. Post-Apocalypse by Bootle · · Score: 4, Interesting

    FALLOUT 3.... I wanted it so bad.... *sheds tear*

  8. What about Golgotha? by WWWWolf · · Score: 2, Interesting

    "Wow, Golgotha looks great", thought I so many years back. "I bet I'll be getting one of those Bitboys graphics cards when this comes out." Yes, those were my actual thoughts from that era. My belief in hype and far-off vaporware has been shaken greatly since. =)

    Golgotha seemed like a really good concept. Sad to see that it never got released...

    Not all was lost though, Battlezone had the same idea but more refined execution. Also, the game source and assets were released to PD. I couldn't help but grin when I installed an open-source mmorpg called Daimonin last week and as I started it up... "dah dah, da-da-da-dah..." familiar Golgotha menu theme =)

    Hmm, speaking of Crack dot Com, I think it's soon time for my biyearly Abuse session...

  9. Middle Earth Online by vga_init · · Score: 2, Interesting

    I awaited that game with bated breath. Sierra Online had done a feature article about it while it was in development in their user magazine. I wasn't alone; quite a few people got excited, only to find out the game was later cancelled. If Sierra hadn't been so stupid and had actually gone ahead and made the game, they would have released it right before the huge LotR craze that hit the US. It could have been big bucks for Sierra and good times for LotR fans like myself.

  10. Half-Life for the Mac by Johnny+Mnemonic · · Score: 4, Interesting


    Half-Life for the Mac, goddamit. Sierra had the thing finished--but didn't go forward to releasing it, purportedly for marketing reasons. So I guess they prefer to lose their entire effort of porting it than spend another 10% to try to sell the thing.

    Which meant no Counter-Strike for the Mac, either, naturally.

    There are still many a Mac gamer that has a bitter, bitter hatred of Sierra for just this reason.

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