The Heartbreak of Canceled Games
Gamespot has a piece running today revisiting some of the late and lamented game titles that never made it out of the development phase. Though the article covers all genres, there are a depressing number of canceled Massive titles on the list. From the article: "You'd be hard pressed to find a game whose cancellation caused Xbox owners to shout "D'oh!" louder than True Fantasy Live Online. The ambitious game was slated to be the system's first MMO and it was being crafted by seasoned Japanese developer Level 5, whose resume includes such gems as Dark Cloud 2 and Dragon Quest VIII. The game had all the signs of being one of those special landmark titles for a platform--more than just a seminal moment in the console's software library. The game's ambitious use of Xbox Live, which would have been the most extensive use of the service in a game ever, was more in line with the level of sophistication seen in a PC game. Unfortunately, it appears that Level 5's ambition was what led to TFLO being shelved. The game's scope and rich experience presented a sizable challenge for both the developer and Microsoft within the given time frame."
Oh, well. I inadvertently duplicated your sentiments in my own post. Looks like we were both typing at the same time.
A lot of the Sam and Max: FP developers created their own company, Telltale Games - www.telltalegames.com. Although they have not expressly said that they're negotiating with Steve Purcell, they have not ruled it out. Apparently, Steve Purcell was very upset with LucasArt's decision and TTG has the benefit of being the team that worked on Sam and Max: FP.
So, maybe after they're finished with their first major project Bone, based on the comic book of the same name, they'll be able to enter talks with Purcell.
At least we can hope.
The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
Sadly, Freespace3 was one of the many casualties of Interplay's death.
FALLOUT 3.... I wanted it so bad.... *sheds tear*
Half-Life for the Mac, goddamit. Sierra had the thing finished--but didn't go forward to releasing it, purportedly for marketing reasons. So I guess they prefer to lose their entire effort of porting it than spend another 10% to try to sell the thing.
Which meant no Counter-Strike for the Mac, either, naturally.
There are still many a Mac gamer that has a bitter, bitter hatred of Sierra for just this reason.
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$tar -xvf