The Crowbar Returns - HL2 Aftermath
Kimi writes "1UP is running a week's worth of coverage on Valve; content includes Aftermath, Lost Coast, Day of Defeat, Sin Episodes, Garry's Mod, Half-Life 2 Xbox, and an exclusive interview with Gabe Newell. Be sure to check out the kickass cover image, which was designed using assistance of the Garry's Mod community." From the subsite frontpage: "It all started with a tram ride into unknown catastrophe. With the release of Half-Life in 1998, Valve put themselves on the map as the undisputed saviors of PC gaming. For 1UP's second-ever cover story, we team up with sister-magazine Computer Gaming World and go behind Valve's iron curtains to get an exclusive sneak peek at Half-Life 2: Aftermath, the latest chapter in their Half-Life saga. "
I've noticed this with mods for a lot of recent games. I think the culprit is that these newer, more advanced engines take a much larger team a much longer time to create content for.
While the engines of late allow for much more advanced architecture and physics, it's getting to the point that all the tools in the world aren't going to let you utilize the engine to it's fullest potential. Just take a look at how many mods released as of late have the same plain, boxy environments as mods based on games released 5-10 years ago.
"Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
It would have been more interesting to link to this page AFTER the week has passed, so that we could read everything all at once. As is, the coverage is incomplete, so many of us will miss the later entries.
If the purpose in all these links is to drive traffic to 1up, rather than to link Slashdot readers to complete and interesting coverage, then by all means, continue what you're doing. I, however, would feel better-served if the link was posted after all the content was actually there to read.