Nintendo Patents Insanity
theodp writes "Nintendo scored a patent Tuesday for a Sanity system for video game, which covers causing a game character to hallucinate - e.g., see bleeding walls and hear maniacal laughter - as its sanity decreases in response to encountering a creature or gruesome situation."
I wonder of the writers/copyright holders of Call of Cthulhu would say to that.
morcego
Didn't they do this already with Eternal Darkness for the Gamecube? Way to patent something years after you put out the product!
Filed: December 14, 2000
PCT Filed: December 14, 2000
PCT NO: PCT/US00/33717
371 Date: September 3, 2002
102(e) Date: September 3, 2002
PCT PUB.NO.: WO01/62359
PCT PUB. Date: August 30, 2001
This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
Rogue/ Nethack had this 20 YEARS ago, albeit in ASCII.
Hmm. Wouldn't ROTT (Rise of the Triad) be prior art (circa 1997-1998 maybe?). I remember it having a 'shroomin' mode - where if you ate some mushrooms, it got all trippy for a minute or two...
But I guess that taking drugs is not covered by this patent:
character's sanity level that is affected by occurrences in the game such as encountering a game creature or gruesome situation
Let the pill popping games begin!