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Lean Software Development

Jim Holmes writes "Mary and Tom Poppendieck's Lean Software Development: An Agile Toolkit is a great read for anyone interested in agile software development. That includes developers, leads, and managers interested in speeding up development cycles, improving quality, and getting their customers the best value. This book's been out since May, 2003, but it's well worth picking up. The concepts within are absolutely applicable now, and will continue to be for quite a few years." Read on for the rest of Holmes' review. Lean Software Development: An Agile Toolkit author Mary and Tom Poppendieck pages 240 publisher Addison Wesley rating 9 reviewer Jim Holmes ISBN 0321150783 summary Toolkit for getting agile development in your organization.

Lean Software Development is full of pertinent comparisons between the current state of software development and the massive changes in manufacturing over the last three decades, specifically demonstrated by the Toyota Production System, and 3M's innovative atmosphere for bringing products to life. The Poppendiecks make a great case as to how similar changes in software development can reap great benefits in the software production industry. Who It's For The book's very useful for anyone involved in or around the software development process: developers, leads, managers, and corner-office types. Corner-office types won't get as much out of the book as those in the trenches, but the Poppendiecks' arguments against overly-constraining process management systems may help high-level managers come to understand that such systems can actually hurt production.

Who It's Not For This book isn't for closed-minded folks who think the waterfall method and a preponderance of documentation and process control are the bee's knees. The book talks specifically about how Six Sigma, Capability Maturity Model (CMM), Capability Maturity Model Integration (CMMI), and Project Management Institute (PMI) certification can drag down development productivity and quality. Also, it's not for folks who are unwilling to consider that shorter delivery cycles improve feedback, quality, and lower cost.

(Note that the authors specifically point out that agile development does not mean tossing out all documentation and process.) What It Covers The book is labeled a "toolkit" for lean development, and it describes 22 "tools" -- that is, approaches which will help an organization move to a leaner development system. The authors start off with a great explanation of what lean practices are and how they can benefit software development. They then move on to more detailed coverage of important principles.

The book's broken into chapters covering the seven principles the Poppendiecks lay out as fundamental to agile practices: eliminating waste, amplifying learning, deciding as late as possible, delivering as fast as possible, empowering the team, building in integrity, and seeing the whole. Those seven principles may sound like marketing blabberspeak, but the Poppendiecks nail each section down with terrific discussions of applicability.

They've also got great examples tying the principles into how manufacturing has so drastically improved its processes. Each chapter concludes with a "Try This" section aimed at getting your group moving in a lean direction.

The second biggest benefit after the book's content is the extensive reference list. There's an impressive bibliography, and each chapter is loaded with footnotes referencing various books, articles, etc. This gives interested folks a great guide for further reading.

The book's summary chapter is especially good. It concisely wraps up the book in the somewhat tongue-in-cheek format of an instruction sheet for the tools the Poppendiecks have laid out. The "Caution - Use Only As Directed" section is particularly useful because it shows how one should not use the principles: "Eliminate waste does not mean throw away all documentation," and "Deliver as fast as possible does not mean rush and do sloppy work." The summary also breaks out high-level details for implementing in large and small companies. The authors are particularly helpful in pointing out strategies for dealing with difficult process improvement programs such as Six Sigma, CMM, and/or CMMI. They point out the political aspect of how to approach implementing agile methodologies in organizations constrained by such "helpful" policy systems.

There's also a note for folks working in safety-related fields where regulations and immense processes dictate how to do work: Shortening cycles in such environments can better ensure people aren't killed by software failure. What It Doesn't Cover Despite the great coverage of the principles and tools, this book isn't a detailed guide for implementing agile processes at your organization. The authors are very adamant that no two organizations function alike. Implementing agile processes requires some careful forethought before jumping in. The authors don't advocate any one methodology over another, so don't look to this book for help in deciding whether you want XP, FDD, SCRUM, or any one of the other alphabet-soup-of-the-day agile buzzwords.

Additionally, I thought a few items were given pretty cursory coverage. One example is in the chapter on late decisions where the authors breeze right over implementing a quick persistence layer to put off deciding on exact database implementation. I particularly would have liked more detail in that item. On the flip side of that; however, is the great detail given to value stream mapping, feature implementation burn rates, and several other very, very useful items - so my complaint is really that one particular item I'm working on right now wasn't covered as well as I'd have liked. Bottom Line This really is an important addition to your reading list if you're at all interested in learning how an agile environment can increase your speed, quality, and cost effectiveness. It's a great book if you're in need of guidance on how to look at and improve your current environment. It's also a great book if you need backup for convincing either your co-workers or management that a move to agile is necessary.

You can purchase Lean Software Development: An Agile Toolkit from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

9 of 135 comments (clear)

  1. Yeah right. by BluedemonX · · Score: 3, Insightful

    RE: "Eliminate waste does not mean throw away all documentation,"

    Cobblers!

    I remember distinctly reading on some Agile XP whatever site that CRC cards (the documentation is the code and unit tests!) are used long enough to get the devs on board with what to do AND THEN THEY ARE DISCARDED.

    Stuff's real good if you're doing your comp sci 101 homework but in the real world you need a process.

    --

    --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
  2. Seems to me like it's an oxymoron... by GecKo213 · · Score: 4, Insightful
    This book isn't for closed-minded folks who think the waterfall method and a preponderance of documentation and process control are the bee's knees.

    Most upper management are only about those things! Besides, having coded for companies before, I know that if you don't properly document your code and make sure you have a preponderance for process control in place typically the whole thing goes to shit. And what is this about the bee's knees!?

    --
    Generation Trance: What generation are you?
    1. Re:Seems to me like it's an oxymoron... by kaoshin · · Score: 3, Insightful
      "the issue is one of understanding, not of documentation, therefore you should not overrate the value of documentation. Your goal is to ensure that maintenance developers understand how the system works so they can evolve it over time, not to produce a mound of documentation that they may or may not use."

      -Taken from this essay on agile documentation

      I agree with the above, but it is my experience that the reinforcement on developers generally needs to be in creating more documentation. The environment will naturally make all the difference. In the nasty corporate arena (my habitat), many people feel that being the only one who knows something, is their ticket to job security. As a result, they will not comment code or divulge information to anyone, etc. Unfortunately, management encourages these insecure people through among other things, a lack of employee loyalty and an eagerness to cut costs by giving valuable and veteran employees the axe, among other nasty things. Thats my take anyway.

      Bed goes up. Bed goes down. - Homer Simpson

  3. Just went thru this by bobalu · · Score: 3, Insightful

    We just went through this with a new project. One of the usual suspects started putting out huge emails with a hundred questions/requirements/concerns such that you'd need to solve desktop fusion before protyping the thing and the lead architect just basically slapped him and said no, I'm not even going to answer this - let's keep it informal, get it going first and see what we can do and what makes sense. Probably saved the company $100k that day.

    Doesn't work for everything, but when it does, use it.

    --
    The revolution will NOT be televised.
    1. Re:Just went thru this by fupeg · · Score: 4, Insightful

      You guys are both wrong. It's not the method that matters, it's the people. Good software engineering is the key in either system, and neither system is perfect for all situations.

      The key to agile programming is being able to actually handle massive requirement changes. I'm talking about the kind of requirement changes where all of those precious unit tests and acceptance tests you wrote get invalidated overnight. If your requirement changes are more minimal, then they're not going to be a problem with either method. They key to being able to handle massive requirements changes is good software design. Excessive coupling between components means that when one component becomes worthless (because of said changes) its hard to salvage other components that are still valuable because they are too tied to the deprecated component. Without good software design, agile programming won't help in the worst case scenario. This is especially important for agile programming, because its approach increases the likelihood of the worst case scenario.

      Now I will say that a waterfall approach leads to several bad practices. First, it leads to a mythical man-month type of fallacy. Management tends to think that because of all the documentation present that they can manipulate "resources" like pawns in a game of chess. Second, it encourages bad design because you think you know everything. Third, and this is the worst to me, it gives false value to low value assets, i.e. people who don't actually produce anything. When a company values its process more than its employees, then it winds up hiring lots of people whose only function is to manage the process. Of course this is not unique to waterfall companies, but their emphasis on process does encourage this.

      Agile programming also encourages several bad things. It encourages the over-valuing of development and under-valuing of design. I've often seen programmers with the attitude that's ok to build something that sucks because they will make it better in the future. Second, it tends to encourage overly-conservative programming. Its faster cycles discourages tasks that don't easily fit into these shorter cycles.

      Of course the biggest limitation of agile programming comes from its roots. It clearly shows its consulting roots with its need for customer involvement. The kind of customer involvement it wants is very expensive for the customer (if we're talking enterprise software, maybe it's cheaper for consumer software.) If the customer is already paying you to build the software, then they might be willing to make this investment. If instead the customer is only a potential customer who might buy the software when it's done, then they are much less likely to make such a large investment.

  4. The Winds of Change by OneOfThree · · Score: 2, Insightful

    This book's been out since May, 2003, but it's well worth picking up. The concepts within are absolutely applicable now, and will continue to be for quite a few years.

    Is it just me, or are things changing too fast when a development process has a shelf life of less than two years?

    If you want to feel your head really spinning, pick up a copy of The Mythical-Man Month. Things don't actually change that much.

    1. Re:The Winds of Change by TrappedByMyself · · Score: 5, Insightful

      It's not so much that development processes are coming and going, it's just that people are tailoring the processes around what works.

      I've been seeing this agile stuff for almost 8 years, and that doesn't mean it wasn't around before that.

      So, gather around boys and girls, here is how you write software (does not apply to stuff like mission critical embedded software)

      1. Ask customer what they want
      2. Build something
      3. Show it to customer, and ask what they want changed

      If you make that cycle short, have good engineers, reasonable customers, and competent management, you will rule the universe.

      What happens is that projects often have stupid and/or lazy people involved, so there are tons of failed projects. So, awhile back, the academics get together and come up with this deal where you do this extravagent design/requirements process upfront. TEH SAVIOR!!! ...managers rejoice...projects continue to fail...however, the projects with good people continue to prosper. So, what is wrong? oh, we need agile, iterative, incremental, eXtreme, [insert buzzword here] processes. TEH SAVIOR!!!...managers rejoice...projects continue to fail...however, the projects with good people continue to prosper. Things are a little better though, because the processes are closer to how good people do things.

      --

      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
  5. Requirements? by I_Want_This_ID · · Score: 2, Insightful

    I don't have a problem with most of these development methodologies perse, but most of them seem to lack the entire concept of DATA and INFORMATION.

    I haven't read the theoreticals of a lot of these methodologies but have worked in several places that say they practice them. What I've found is a bunch of developers (not saying anything about their programming skills) that don't understand databases or design of data structures. I find it difficult to extend many of these systems that are frankly poorly designed. Do these methodologies include some prep work on gathering business requirements and understanding the underlying information relationships?

  6. Re:Agile is not for commercial software developmen by dubl-u · · Score: 5, Insightful

    If you believe Agile works, you probably also believe Google can be implemented with JEEE and Oracle.

    That's boldly, if unintentionally, ironic. Not only is Google hiring all the Agile developers they can find, but many agilistas have a lot of contempt for the ultra-heavyweight EJB-style approach to things.

    These Agile guys really don't know what it takes to release large commercial products with million lines code, with many dependencies, many languages, requiring marketing campaigns, press tours, support training, etc.

    There's no question that complicated projects have to be done differently than simple projects. But even there, you can place approaches along an agile/non-agile spectrum. You also shouldn't mistake "I don't know how" for "it's impossible".

    Becoming agile also requires a fair bit of supporting infrastructure. For example, my Extreme-Programming-built code bases typically have a 1:1 production-to-test-code ratio. Bug rates for many XP projects are well under one per developer-month. Quality at that level enables fantastic agility in ways that seem impossible at typical quality levels. If you regularly have production relases with zero bugs found, weekly releases don't seem nearly as scary.