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My Life As An Online Gamer

The BBC is running a story featuring several interviews with hard-core online gamers. The article is in response to China's time limit restriction it plans to put into effect for MMOGs. From a very confused man interviewed in the article: " I think I am addicted. I've got to the stage where I feel that without gaming, I have nothing interesting to do. On weekdays, I game for about five to seven hours a day and in the weekends I will spend 15 hours a day gaming online. I once spent 48 hours in one go at a game. It's crazy, I know. I was at university then and full of energy. "

8 of 113 comments (clear)

  1. Addiction by Reapy · · Score: 5, Insightful

    Everybody gets wrapped up in one thing or another. Sometimes people obsess over their jobs. Sometimes it is over a boyfriend or girlfriend. A new pet, a tv series, a sports game, cleaning the house, exercising, whatever.

    Sometimes the first time you try something you really like, you get addicted for a long while before it finally gets old for you. This is not exclusive to video games by any means.

  2. Avatars Offline by Satorian · · Score: 4, Informative
    There is an interesting documentary called Avatars Offline which mainly deals with Everquest but applies to all MMORPGs, where they let developers, gamers and psychologists talk about the games and it's quite interesting. Chances are that if you've been interested in MMORPGs and are still wondering about trying one you don't want to anymore after watching this.

    I know, basically every enjoyable activity (with a slight twist of mind even every non-enjoyable one) can be addictive. But there are some modificators to apply for MMORPGS:

    1. The +1 Syndrome (aka carrot-on-a-stick)
    There is always an desirable item, either in game or social terms, about to be gained by you if you just invest 'a couple of minutes'. Over and over again. And the hunters and gatherers in us love accumulating anything of value, perceived or real.

    2. Teamwork
    There was a story once, I think even on Slashdot, about the brain and some glands releasing neurotransmitters similar in structure to cocaine, which can be quite physically addictive. Hence the cooperative PvE game is so popular and the lovely term 'Evercrack' isn't too far off.

    3. Freedom of aesthetics and personality
    The distraction from personal deficits and choice of visual appeal and, within limits, personality. Only few of us are really self-confident in all aspects or ignorant or arrogant enough to not care about our deficits. Online worlds are a welcome escape. And the more immersive they are, the better the escape they provide.

    4. Community
    People having a hard time communicating and bonding in RL can take advatage of 3. and built some kind of bond online, which as substitutes for a difficult and/or flawed real life can become subjectively important to the playing person, driving them to spend even more time online. There are other factors playing into it, but I think these are among the most important ones.

  3. Umm.... by telstar · · Score: 4, Insightful

    "I think I am addicted."

    I think you're in denial. The fact that you included the words "I think" in there was the first clue. Dude, 5-7 hours of gaming a day? 15 on the weekend? Seriously ... get some help.

  4. life/gamer by subl33t · · Score: 4, Funny

    ... is it legal to use these two words in the same sentence?

  5. Re:3 hour timelimit... by Anonymous Coward · · Score: 4, Funny
    I quit EQ 5.5 years ago.
    I got married 5 years ago. Quitting was a prerequisite.
    **WHIP CRACK**
  6. Hardly an Addiction by matthewcraig · · Score: 4, Insightful

    The articles and replies are dropping the word addition around like they are armchair psychologists. Perhaps critics see a computer resembling a television, and they don't bother understanding the underlying functions. While there are some people who might use gaming to escape from their other responsibilities (like any other form of escape), the choice to participate is just that -- a choice.

    What are some reasons people would choose to participate in these online activities? Communication - no other mechanism allows people around the world to work together in-real-time to accomplish goals. Players improve communication skills to improve their game and interact with people of all different backgrounds. Teamwork - Getting involved with an epic quest that involves 5-40 other people is exhillarating. Leadership - Forming groups, clans, guilds, and partnerships is easy and fun. Players learn how to direct others while keeping the groups together. Entertainment - Games are the top-of-the-line graphical and technical achievements. Movies and many books cannot compare to the cinematics and story lines in popular games. Expenses - For as much as $50 up-front cost and $15 a month, you are allowed unlimited participation in ever-changing entertainment. Organization and Critical Thinking - Games require fast reactions, understanding complex rule-sets, and using and even creating websites. After an intense game session, you might even feel mentally exhausted.

    Comparing this to addictions like smoking is ludicrous. Smoking not only has no personal value, but it is are detrimental to one's health. Gaming is safe and cheap, and there are many qualities that can improve a player's lifestyle.

    I know of someone who was involved with a three month in-game leadership program. Their clan used voice communications and protocols so that twenty or more players could be lead effectively. The conclusion of this training was an epic battle where the student would lead three groups of twenty at once (60 players) and coordinate strategies for each group. This is clearly an activity that improved the gamer's well-being, while others of his age were out in smoky bars drinking each night away. Gaming, in this case, generated life-long skills.

    People who would force someone, causing no problems for anyone -- including their own self, to seek psychological attention, should themselves get some immediate psychological attention.

  7. Re:Escape? by snuf23 · · Score: 4, Insightful

    Well, games are fun, fun is play, play = stress relief. No big science there. Plenty of people use gaming (not just videogames) as a stress reliever. In a sense this is an escape, you are taking your mind off of the object of stress, perhaps as a rough day at work.
    We all have day to day stress of one type or another and "serious work", whether you are a baby or an adult. Using entertainment as an escape to get your mind off of stressful events or circumstances, is normal. It's part of what play is about.

    --
    Sometimes my arms bend back.
  8. Well, here's the actual issue by Moraelin · · Score: 4, Insightful

    The thing is, people simply need to do something with their time. You can't just sit and look at the walls.

    That's one thing that needs to be understood first. In the 1600's, you needed to spend 16 hours on the fields to even have enough to eat, then one or more of the following, depending on gender: hack your own firewood, patch your own roof, cook, spin and weave, patch clothes, spend hours washing clothes by hand, make your own soap, etc.

    There wasn't that much of a need for daily entertainment, since you didn't actually have any time left to fill in an average day.

    Since the 1900's, and especially since the mid-1900's, however, less and less of that is actually needed. You buy your clothes, not spin, weave and tailor your own crude shirts. You don't spend hours scrubbing the clothes by hand, you just chuck them in the washing machine. Heck, you don't even really need to cook if you don't want to.

    There is a gradient that's very perceptible. When you listen to someone's stories along the lines of "back in my day, we had to walk to school 4 miles through snow, and we only got 6 hours of sleep after feeding the cows and chicken", they're probably not exaggerating. They actually had to. But we don't.

    This, however, leaves us with more free time that we just have to fill with something. That's one thing that all those "back in my day we'd milk the cows instead of sitting on our arses and watching TV" nostalgics just don't seem to understand. Yes, they had to milk the cows and do all sorts of other tasks. I don't. It would cost me more to actually have a cow in my flat, than the milk is worth. This leaves me with time to fill with _something_ or I'd go nuts.

    Some people fill it with hours after hours of tinkering on their car, some people fish, some people spend it at the pub, some people waste hours and money making digital photos, etc. And some of us use computer games. That's all.

    Yes, some of them are waved around as inherently better ways, or more socially acceptable ways, to spend your time. But guess what? They're all nevertheless just ways to keep yourself busy. Don't kid yourself that going out fishing or spending hours on your car gets you some l33t survival skills or saves you this huge heap of money or whatever. They're skills that have exactly the same use as my button mashing skills: to keep you busy and entertained.

    It's not decadence or some mental deffect or whatever other bullshit being waved around, it's just that humans weren't made to sit and stare at the walls. That's all.

    The gradient is even more visible in countries that didn't get a head start, and had/have a faster evolution there. E.g., China. This just creates bigger generation conflicts between the granddad who still remembers manually planting rice in the swamp all day long, and the "lazy, addicted" grandson who just watches TV for hours.

    And the result are such lame attempts to "protect" the youth from this newfangled waste of time. I don't think it's some evil Chinese government plot, but just a bunch of 80 year old nostalgics who just don't understand the issue.

    Guess what? There's nothing to "protect" them from. They'll still have X hours a day to fill, and they won't go milk the cows like in the good ol' days in those hours. So they'll find some other entertainment, but still spend those hours on entertainment.

    --
    A polar bear is a cartesian bear after a coordinate transform.