The Evolution of the Revolution
Jane Pinckard, over at 1up, has a look at the evolution of the Nintendo Revolution controller...not that we have any real idea what the revolution will be. She takes a look at what we know to be untrue, and speculates on what might be. From the article: "One natural line of thinking, after eliminating the buttons and the D-pad, was that the controller would be touchable - not a far-fetched idea, since the DS uses a touch screen. What could be more intuitive than the power of touch? Throw in the microphone - another DS feature - and you have this model featured on the right; the creator kept the buttons and the analog stick, possibly to enable backwards compatibility. But the main interface of this controller concept is the spacious haptic touch screen."
I've been using a keyboard from Fingerworks http://www.fingerworks.com/ (that now looks shut down), that has no actual keys on it. The included gestures are very easy to learn, and you can even make your own. Because of this, I don't see a d-pad less controller too far of a stretch, though extreme precision might be tough to achieve without lots of practice.
Seemed slow to me so here's NYUD cache:= 3143314
http://www.1up.com.nyud.net:8090/do/newsStory?cId
And my god, are some of those mockups ugly or what? Except the last one, of course.
Hasn't Nintendo stated multiple times that the Revolution won't use a DS-like controller? Besides, anyone who's played Wario Ware: Twisted knows they're going to do a gyroscope anyway.
Even when you focus all of your energy on making your point, leaving your grammar and spelling to lie in utter squalor, you still fail to make a compelling argument. Yes, Nintendo uses their popular franchises quite a bit. Who doesn't? How many Halos do you think we're going to see? How many other XBox games will get their own version of Master Chief once Halo itself is considered old hat? How many Sonic games are there? How many Grand Theft Autos or Grand Turismos do we need? How many Maddens? Perpetuating a franchise is not, in itself, an argument against creative gaming. Games can use familiar characters and still be fun and even innovative.
On a side note, and I realize from your tone that you're a teenager and will almost certainly disregard this advice because you already know everything, communication skills do actually matter in the real world. You may think that because this is an online forum, you can dispense with all effort at effective writing, but it only serves to distract the reader from your point. If you want to make a point at all, being able to communicate it effectively is the first step to getting to across. You might as well practice here, where there are no real consequences. It might help when you finally land a job and need to convey ideas to your superiors without looking like a fool.
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Promoting critical thinking since 1994.