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WoW Helping or Hurting the Industry?

alstor writes "The New York Times has an interesting story about the success of World of Warcraft, and whether it is hurting or helping the gaming industry; this goes along with an earlier post on an article from CNN. From the Times article: 'WoW is now the 800-pound gorilla in the room. I think it also applies to the single-player games. If some kid is paying $15 a month on top of the initial $50 investment and is devoting so many hours a week to it, are they really going to go out and buy the next Need for Speed or whatever? There is a real fear that this game, with its incredible time investment, will really cut into game-buying across the industry.' What is the Slashdot opinion on World of Warcraft's impact on the gaming industry?"

2 of 692 comments (clear)

  1. Re:If Anything it Helps the Hardware Industry by grasshoppa · · Score: 0, Troll

    Also, Blizzard is releasing new content every month or so that requires even more graphics power. So the trend will mostly likely be for subscribers to buy new hardware quite often.

    Whaaa?

    Aside from BWL, what is this new content of which you speak?

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  2. Re:Huge market by Tony+Hoyle · · Score: 0, Troll

    I'm the publishers dream...

    I like WoW, bought it & subscribed..

    then I haven't had chance to play it for more than a few hours in the last 3 months.

    Unfortunately you can't suspend a subscripton that you're not currently using without losing your characters (it's taken me most of the year to get my character to level 10 and I'm damned if I'm giving it up...).

    Ultimately I'll probably just cancel and forget it, as it'll annoy me enough that I won't want to keep paying.