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WoW Helping or Hurting the Industry?

alstor writes "The New York Times has an interesting story about the success of World of Warcraft, and whether it is hurting or helping the gaming industry; this goes along with an earlier post on an article from CNN. From the Times article: 'WoW is now the 800-pound gorilla in the room. I think it also applies to the single-player games. If some kid is paying $15 a month on top of the initial $50 investment and is devoting so many hours a week to it, are they really going to go out and buy the next Need for Speed or whatever? There is a real fear that this game, with its incredible time investment, will really cut into game-buying across the industry.' What is the Slashdot opinion on World of Warcraft's impact on the gaming industry?"

34 of 692 comments (clear)

  1. Huge market by fembots · · Score: 5, Insightful

    I don't believe WoW is the 800-pound gorilla yet, because there are still ways to serve the market.

    One request that has often been asked but hardly answered is the free-game-with-subscription model.

    While almost all pay-$50-then-$15-monthly gamers may have been attracted to WoW, there must be even more gamers who are only willing to invest in a game which allows them to pay-as-they-play. Is any leading publisher willing to take a risk of no initial income and bank on the monthly subscription?

    So I think WoW is in a way helping the industry to identify this subscription-based market, but if the rest of the industry is trying to do the same thing, they are likely to be a distanced also-run.

    1. Re:Huge market by dishpig · · Score: 5, Insightful

      Actually I could see a free-download/one month trial having more problems than it is worth. Distribution obviously, but more importantly, if they haven't invested their $50, how commited will they be to slugging it through to where they think it might get better? If I've invested $50 in a game, you can be damn sure I'm going to play it for a few months just to get my money's worth, regardless of how much I may be enjoying it. If I got it for free, I feel no such compulsion. I may decide it doesn't run as well as I hoped, or I've seen the cool stuff I wanted to, or 'some jerk ganked me and I hate this crap', or 'I don't have time right now' and end up never coming back to it because something newer and more shiny has come out. That $50 pays a good chunk of distribution and throws a nickel or two at development, but the most important thing it buys is commitment.

    2. Re:Huge market by AAeyers · · Score: 2, Insightful

      I for one will never pay a monthly subscription for a game. Its like those music services where you get unlimited songs, but only while you pay; you stop paying, you lose everything. It doesn't make much sense to me. At $15 dollars a month and $50 upfront cost, it costs almost 400 dollars to play for 2 years. Is WoW really worth that much?

      --
      "For Great Justice."
    3. Re:Huge market by Locky · · Score: 2, Insightful

      If it took you a year to get to level 10 then I expect you to be around level 48 when the Sun explodes.

    4. Re:Huge market by Boronx · · Score: 2, Insightful

      If I've invested $50 in a game, you can be damn sure I'm going to play it for a few months just to get my money's worth

      Sadly I think this *is* insightful becaue so many think the way you do.

      The game is a sunk cost. The price you've paid for it has no bearing on how much value you can get out of it.

      There may be a game that is so bad that you'll never get $50 worth of entertainment no matter how much you play.

      Then consider a merely horrible game where steady playing allows you to eke out $0.50 worth of entertainment a day.

      After barely more than three months of playing every single day, congratualtions, you've made your money back, at a huge oppurtinity cost of not playing all the incredibly fun games out there.

    5. Re:Huge market by l1_wulf · · Score: 2, Insightful

      Regarding distribution, look at Valve's online distribution, Steam.

      About the initial $50 investment, I agree to a point, then my reasoning takes a different tack. Most games on initial release tend to suck, especially MMOs. If you are allowing free access for a month and everyone tries a game during its first month, almost nobody will be back to pay-to-play for half a year or so. I fairly agree with the rest of your points/examples. There are good chances that something else will be released taking eyes away from last month's offerings, reducing the number of people returning at that six month mark.

      Again, it comes down to percieved value. If you get something for nothing your initial expected percieved value is quite low. If you pay $50 for it, that initial value is expected to be higher. The more value we percieve the more likely we are to continue paying a monthly fee.

    6. Re:Huge market by EvilSmile · · Score: 2, Insightful

      Also I think it is a ridiculous question to ask (the mainpage post).

      If a game is good and people are playing it instead of playing other games, it means the standard for good games is rising. *That* is always good for the customer. I do not think people would continue to keep paying for the subscription if it was not so good. If the game was good and I thought I'd rather play WoW instead of buying NFS 28, or FIFA 2020 that would be because I am *choosing* to spend my money on better games and am in no way being *forced* to play WoW.

    7. Re:Huge market by mwvdlee · · Score: 2, Insightful

      I'd rather buy a $50 game, consider it a mistake, then throw it away, than keep playing through many boring hours just because I paid for it.
      If a game sucks, it's NEVER going to be "worth it's money". No matter how much time you spend on it, the only thing a bad game will do is waste even more.
      So if you've bought yourself a bad game; accept your mistake and move on.

      Not saying WoW is bad (I'm not willing to risk $50 to find out), just that if you DO think it's bad; don't wast more on it than you already have.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  2. Seriously by Motie · · Score: 3, Insightful

    This too will pass.

  3. Personally by BigDork1001 · · Score: 4, Insightful

    Yes, it probably is. Since I started WoWing I haven't been playing as many other games and definitely not buying any. It doesn't help that there haven't been many games that have been released lately that interest me. Eventually I'll grow tired of WoW and the next new big games that interests me will come along and I'll stop. But until then I won't be spending my money on other games.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
  4. Well...maybe by grasshoppa · · Score: 2, Insightful

    Maybe, if the games industry would make games worth playing ( instead of the affore mentioned sequels and the like ), people would buy them.

    Just a thought. However, name a game that has the same level of enjoyment as Sam and Max. Or Grim Fandago.

    Or wing commander. Xcom.

    Just to name a few. Everyone lately seems overly obsessed with graphics, completely ignoring the plot and gameplay in some cases.

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
    1. Re:Well...maybe by Blakey+Rat · · Score: 4, Insightful

      This exact same post appears every time there's a discussion about games. It's not "interesting" any longer, I'm sorry... now it's inane.

      Look, there is this phenomenon called "nostalgia." It's the tendency of people to remember the good games and forget the bad ones. You point out games like X-Com, Sam and Max, what do these games have in common? They're all top tier games. The top tier games right now, the ones that'll be remembered in ten years, are just as good, and there's just as many of them!

      Look, when you think back to the movie season of 1998, do you think "The Avengers" or do you think "Saving Private Ryan?" The bad movies are forgotten, the good ones aren't. That's nostalgia. The quality of games hasn't changed, I can guarantee it.

  5. Dunno about WoW... by Bogtha · · Score: 4, Insightful

    ...but Blizzard are hurting the industry, by abusing the DMCA to shut down open-source competitors for the "crime" of being compatible with their software. Remember, kids, the interoperability exception of the DMCA doesn't exist if the copyright holder says so. That's a matter of law now.

    --
    Bogtha Bogtha Bogtha
    1. Re:Dunno about WoW... by Hythlodaeus · · Score: 2, Insightful

      BnetD was doing something they knew was blatantly not allowed by Blizzard.

      However, there was good reason to believe that it was allowed by THE LAW.
      If you do something not allowed by Blizzard, you get banned from Battle.net.
      If you do something not allowed by the law, you get fines or a jail sentence. Big difference.
      However, at least when it comes to Bnet, the courts have effectively decided that Blizzard IS the law.

      --
      For great justice.
    2. Re:Dunno about WoW... by KillShill · · Score: 2, Insightful

      did someone say ALLOWED?

      people don't need blizzard's permission or any other software vendor's to do what they wish with their purchased software.

      that some incompetent group of judges decided on the behalf of a 1600lb gorilla, is of no consequence in the overall scheme of things.

      software is a product and so long it is a product it will HAVE to abide by the rules governing commercial transactions i.e. you buy something, then you can do with it whatever you want.

      of course the software industry isn't going to let people do that. it's in the best interest of vendors to milk their supposed customers for every drop. you want ring tones? sure, 3 bucks a pop. you want to use the esc key during a cutscene? no prob, 50 cents per occurence.

      no, seriously. once they have you at their mercy, they can and will do all sorts of shit. DRM and other types of encryption coupled with the DMCA and those bullshit "EULAs" will make them your masters over anyone who purchase^H^H rents one of their "products".

      go ahead and check out STEAM for some of the sorts of things that are possible. when combined with Insidious Computing, it'll be far worse. for you and me that is. as far as i'm concerned, they've broken their side of the agreement in the commercial marketplace. if a customer cannot do what they wish with what they have PURCHASED and not rented, then it's not a completed transaction. the vendor still owers you a product. if you want to rent software, say so in VERY BIG BOLD LETTERS ON THE FRONT OF THE SOFTWARE BOX, otherwise one could convince a competent attorney general that vendors are commiting fraud. among other things.

      please don't think of this and other situations like it as "just games". because it involves ALL software. eventually (nope not slippery slope, it's just coming along more slowly than anyone can observe while inside the model). this is what software merchants have been clamoring for, for decades. those crippled floppies and other failed copy-prevention schemes of the 80's and 90's were the maximum amount of control they could assert. if they had the kind of DRM Insidious Computing will provide, not only would they wet themselves, but then afterwards they would impose through well-thought out technical means, restriction after restriction. hardware hacking is a far far more difficult (not impossible) thing to counter than purely software.

      the point is, this is what they have been after since software was written for commercial purposes. it's just a logical progression, like 2 comes after 1 and 3 after 2. it's natural for them to want the protections offered by copyright law but to deny full rights to customers of their products. it's natural but it's also pure bullshit. it angers their clued-in customers and thoroughly annoys the ones who don't know the score.

      think of it this way... you paid 50 bucks for WoW, then you pay 15 bucks a month for service... if you can buy WoW then play on free or community servers, you have THAT RIGHT. you paid for a copy of the software. they can intice you to pay 15 bucks a month to adventure with thousands of others and for extra benefits but it's not right morally or legally (hello competent judges/legislators) for blizzard to DENY your right to use that copy of WoW software wherever you please.

      the potential exists for real theft and copyright infringement but you don't see lawn mowers with DRM and phone-home features to prevent lawful use? you don't see TVs with the above features (well they're coming) that require you to call the manufacturer to get permission to view? if you don't fight for your rights under property law, you are guaranteed that in the near future you will be more and more locked out of things for which you lawfully paid for.

      you will get more products like blu-ray and the like that require you phone home, get permission, get denied permission and even have the ability to disable your player. effectively rendering it dead. and no, it won't be rejected by the public as much as we'd like

      --
      Science : Proprietary , Knowledge : Open Source
    3. Re:Dunno about WoW... by Geekbot · · Score: 2, Insightful

      I think the point is not if it was allowed by Blizzard. The question would be should Blizzard be allowed to deny it.

      Tied in Blizzard's multiplaying software to the game to prevent competition...
      Blocked users who had purchased a product from using the product as they wished. Not an issue of copying, but an issue of personal use of a product.

      Definitely sounds like Blizzard is the bad guy here.

  6. What is it doing to child development? by amichalo · · Score: 1, Insightful

    Speaking as a kid who grew up playing Nintendo (the original one you had to blow on to make the cartridges work) I say that the amount of time spent playing WoW and PS2 and watching DVDs and so on is going to have a serious impact on child development including aspects of:
    - social interaction
    - physical activity
    - addiction
    - valuing human or animal life
    - respect for authority / oposite sex / themselves

    Just like ice cream and candy, video games should not be something chilren should be allowed to binge their bodies and minds on.

    --
    I only came here to do two things; kick some ass, and drink some beer...looks like we're almost out of beer.
  7. Boredom by Odin_Tiger · · Score: 2, Insightful

    People get bored and move on, at least most. A select few will stick to a single game like that and play for huge amounts of time each day every day for years, but for the most part people not only get totally bored and move on to a whole new game entirely after a while, but they get bored on a day-to-day basis and play other games just for variety. It may be an 800lb gorilla right now, but it will grow old and die, or more likely, be unceremoniously butchered by the -next- 800lb gorilla to come along. Aside from that, you also have to recognize that while MMORPGs are growing in popularity, the people that play them still are not such a huge target audience that a game company would go broke simply by failing to market to them altogether.

    --
    Unpleasantries.
  8. WoW FTW by freakout · · Score: 2, Insightful

    I play WoW about 15 hours a week, Deathwing server FTW. But I still find time to play alot of other XBOX and PC games.

  9. My favorite quote by circletimessquare · · Score: 2, Insightful
    From the NYT article (emphasis mine):
    "I don't think there are four million people in the world who really want to play online games every month," said Michael Pachter, a research analyst for Wedbush Morgan, a securities firm. "World of Warcraft is such an exception. I frankly think it's the buzz factor, and eventually it will come back to the mean, maybe a million subscribers."
    "It may continue to grow in China," Mr. Pachter added, "but not in Europe or the U.S. We don't need the imaginary outlet to feel a sense of accomplishment here. It just doesn't work in the U.S. It just doesn't make any sense."

    Um... do I ask 13 year old boys about hedge funds? Who is this guy and why is his laughably out of touch opinion anchoring this article? It's like some talking head in 1890 going "this whole electricity thing is a fad. A few electric lights here, an automatic phonograph there. It will fade after the novelty factor wears off."

    Seriously, how out of touch can you be with the growth of online gaming? Someone should show this idiot his quote in 10 years.
    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  10. Man, what? by mcc · · Score: 5, Insightful

    It isn't like MMOs didn't exist before this.

    It also isn't like Blizzard hasn't ever made a game before that was so absorbing that people just stopped playing anything else.

    I don't see any examples of World of Warcraft hurting "the market". What I see in this article is examples of poor game developers, being hurt by capitalism. If Need for Speed is bad enough that spending $12 on WoW makes Need for Speed not worth buying, then the problem here is that need for speed wasn't good enough to be worth $12 to that person. The reason why Matrix Online got "downsized from nine virtual "realms" to three" is because Matrix Online sucks. Notice in the article that NCSoft, who actually makes good games and is competent enough to compete in a fair market, doesn't seem at all worried?

    There are a number of developments in video games lately that I would describe as bad for the health of the video game market. World of Warcraft is not one.

  11. A WoW killer will emerge eventually. by Maul · · Score: 4, Insightful

    World of Warcraft is simply the most popular MMORPG right now. This same article could have been written about Everquest 1 a few years ago.

    EQ arguably sucked even more time than WoW, and other PC games were still sold. There are many gamers who don't like the MMO thing and will continue to buy other games and consoles.

    Eventually, someone will make a WoW-killer in the MMORPG arena. It may take a few years, but it'll happen.

    --

    "You spoony bard!" -Tellah

  12. Re:How many have quit by ejito · · Score: 4, Insightful

    WoW appeals more to the noncompetitive gamer as time goes on. I had two level 60s before I quit, and it just wasn't as fun as it was frustrating.

    More hardcore gamers crave PVP -- WoW PvP just doesn't cut it (balance issues, group issues, etc). It's obvious that individual skill isn't as important as time sinking, and WoW will never become a competitive game.

    The game really does get boring. The game world becomes dull, and more of a drag to cross, rather than an adventure. Spending hours just to do high level instances just isn't fun. I'm just gonna use that gear to beat down other players, but even that part isn't fun.

  13. Re:I'd have to say... by guaigean · · Score: 5, Insightful

    Innovate or get out of the way.

    Thank you! It's not that WoW is monopolizing. They just happen to have made a good game, and the consumer is speaking with their dollar. If a game comes out that can draw attention from WoW, it deserves the money. I'm sorry that EA can't pump out another Madden and make endless cash, but its about damned time that the Free Market and Economic theory returned to the marketplace. There is no anti-competive work at play here, supply and demand. Low supply of quality games, and a high demand for it where WoW fulfills the need.

    --
    Microsoft Sucks, F/OSS Rocks. I get mod points now right?
  14. Re:Industry's already hurting... by Superfarstucker · · Score: 2, Insightful

    In terms of enraptured playerbase I believe Warcraft long ago surpassed evequest, in fact the only real contenders, now and in the past for playerbase are perhaps Lineage and its sequel. However, in North America, I do not believe any one MMO has ever captured such a large playerbase (1.5 million).

    The scary part is the game isn't particularly good, or challenging, but that tends to be the standard rather than the exception in MMOs. At base the 'grind' to 60 (which people state is 'fun' but have you ever listened to them play through a VOIP conference? Most people are either a.) unsatisfied or b.) frustrated with the game and therein lies the addiction to it. All the time you invest getting to the 'maximum' level and the 'best' equipment is superfluous at base because it doesn't really teach you any skills you need to be successful (truth be told, there aren't any aside from some innate ones...). Most of the 'difficult' encounters in the game are a matter of organization and 'surprise' equipment, which leads back to the sole purpose of the game: to keep you playing longer.

    And there are people who will continue playing until there are no new challenges to encounter and then contineu to play even beyond that as they are hooked by the feet to the mindless community they've spent the past year and a half with.

    I think another reason for the popularity of the game is it doesn't take any talent to play the game (like nearly all rpgs, massive or not) and it takes little talent to play the game well (though you're likely to spend a long time attaining said talent as the game works to obfusicate the matters at hand from you).

  15. Just because it's in an EULA doens't make it legal by Sycraft-fu · · Score: 1, Insightful

    Game companies like to pretend like an EULA is a legally binding contract but it's not, at least not yet, and we want to keep it that way. With a real contract, there's an exchange, and that exchange is agreed upon beforehand. Like my bank and I agreed that they'd give me money to buy a house, and I'd pay it back on a regular basis, with intrest. Also contracts are open to negotiation, since it's prior to the execution of the transation, the sides can bargain. The other side doesn't have to accept what you want, but they have to consider it. Finally, there's a signature, a real proof that that you agreed and (in theory) read and understand the terms.

    EULAs are all ex post facto. You have already done the exchange, money for goods, you get home, open the box, and all of a sudden they try to hit you with a contract. No, wrong answer. Teh sale is completed, you don't get to dictate terms to me. I mean what if I don't agree? Espically given taht stores don't accept returns on unopened software.

    I mean look at it this way, what if I put a blatantly silly term in there like "By buying this product you agree to pay me $1000 per month for a period of 10 years." Obviously that's stupid, however it's a clause that could be in a real enforcable contract. Nobody would say it should be enforcable for a peice of software who's box you happened to open, however.

    There's also just some common sense to it. People should not be required to read and understand a 10 page dense legal text to buy a simple consumer good. A toaster maker doesn't expect you to read a 10 page EULA for a $50 toaster, why should a $50 video game be any different? I mean hell, the lease I signed at my previous apartment was, literally, shorter than a normal EULA, and easier to understand, and this was an important document about matters of thousands of dollars and the place I was living.

    Just because it's written in an EULA doesn't make it legally enforcable and SHOULDN'T make it legally enforcable. We do not want a world where peopel can spring supprise contracts on you after you've already bought something.

  16. WoW Indicative of Youth by divisivemind · · Score: 2, Insightful
    As a WoW and FFXI player, WoW squarely targets the ADD-prone younger generation of gamers. Sure, it has a slick interface and interesting plot, but the average 'grind' for EXP is mindless, short, and forces the player to travel around. Seems blizzard expects their audience to have the attention span and patience of a monkey. To boot, it doesn't even require you be semi-competent to be successful. The quest log all but tells you exactly where to go and what to and crafting is laughable.

    No wonder the game is wildly successful! Blizzard did their homework and discovered the younger MMORPG crowd is attention deficient. My subscription ends this month. Flame on...

    --
    Blog: http://richardrandomrants.blogspot.com/
    1. Re:WoW Indicative of Youth by NBarnes · · Score: 2, Insightful

      A novel attempt to turn FFXI's worse-than-EverQuest mind-numbing XP grinds into a positive point in the game's favor.

  17. Re:Not a new phenomenon: I did this with Starcraft by Anonymous Coward · · Score: 1, Insightful

    But the key here is that WoW also has a monthly fee that would have potentially gone to other games. StarCraft only had one expansion, and was never (is never) a monthy fee.

  18. THe point is by geekoid · · Score: 2, Insightful

    Should BLizzard be able to force you to do what they want with the game you have purchased?
    Sure they can put it into there EULA, but that does NOT make it so.

    I acn sell hammer and make you sign a piece of paper saying you will only use it with 10 penny nails. If I tried to get a court to stop you from using it on panel nails, I'd be laughed out of court.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  19. Re:It has changed how I buy games by WinterSolstice · · Score: 3, Insightful

    I also agree to this. I previously played about 15-30 hours a week of PS2 games, and a bit of Neverwinter Nights. I even bought both expansions as soon as the patches for Mac were available.

    Now, I play about 3-5 hours of WoW a night, and I have no time at all for other games. I even have a few pre-ordered games sitting on my shelf in the shrinkwrap. I bought WoW accounts for my oldest son and my wife. We play together daily.

    To top this off, I am considering a new machine based largely off gaming performance for the first time in 3 years.

    I'd say it definately has an impact. A game would have to be truly amazing to pull me off WoW. I didn't even like Everquest this much.

    -WS

    --
    An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
  20. Need for speed? No. by SanityInAnarchy · · Score: 2, Insightful

    Halo? Yes.

    The point is, WoW is worth it. Need for Speed, OTOH, is just Yet Another Piece of EA Crap. Notice how they were up to six or seven before they started calling it "underground"? It's probably getting close to version 10 now, and still, nothing new to make it worth $50.

    Halo 2, OTOH, is worth $50, plus whatever an Xbox costs now, even if you only use it for Halo. Plus a TV tuner card or video in line, if you don't have a TV.

    Similarly, old as it is, Final Fantasy 10 is still worth the cost of a PS2, plus whatever the game goes for now. Final Fantasy 7 is priceless, although it can probably be had for under $20 and run decently on any PS emulator.

    And Half-Life 2, with all of its mods, is a steal at $60 for the Silver Edition.

    Would I buy Half-Life 2 if I was already playing WoW? Hell yes. Would I buy Need for Speed Underground Super Happy Drift Mode, if I was already playing WoW? Hell no.

    It's not an 800-pound-gorilla (sony), or piracy, or the media, or dumber kids, or games that are too easy, or a lack of ethics (Hot Coffee) that's hurting the industry. It's that crap like EA is still seen as "THE Industry", and good indie and even free games/mods (Natural Selection, for one) are often completely overlooked in the media (Slashdot, IGN, Gamespy) orgy over inane things like hardware and the latest Doom/Quake.

    We don't just need good, innovative Indie games -- we have those (Katamari, Natural Selection, Cube) -- we just need more publicity. Maybe even more piracy. Guess why a completely unknown and oddball show originally about "demon magic" is now the #1 Ninja Anime in America (Naruto)? I think the world is better for it.

    --
    Don't thank God, thank a doctor!
  21. If WoW is that good why play any other game? by Trius · · Score: 2, Insightful

    If people aren't buying games because WoW is so good, it just means the other games aren't good enough to buy. Why buy a bad or mediocre game when you've got WoW waiting at home? If developers want people to buy their games, they need to make them good enough to merit time away from Warcraft.

    --
    It's hard to strive for greatness when surrounded by the mediocre.
  22. need to comment - by mseidl · · Score: 2, Insightful

    I didnt read the last 500 comments, so I dont know if this was already posted. But, to comment on, if its hurting the gaming industry by kids playing this all the time instead of buying other games like need for speed- well, first of all, need for speed is a crappy game, like a lot of other games. Not, using this specifially, but what I mean, is... is this hurting the industry? no. frankly, I wouldnt buy games like need for speed because they suck. a lot of games suck. WoW is a great game. So, other game companies need to get their ass in gear and make a good game, one that can compete with WoW. So, hopefully companies will realize this, and if they do, yes it will be good for the industry. But, in what ways could it be bad? well, i hope ea does go under. I cant stand to see another madden. Or else Im going to puke.

    Martin