MMOGs Shift Gears, Online Crime Up
Next Generation has a pair of articles about the Massive scene today. One is an interview with NCSoft's Ryan Seabury about the company's shift away from the fantasy genre, and the other a short piece stating that in-game crime is on the rise in Japan as the popularity of MMOs continues to rise. From the NCSoft article: "There's a distinct lack of an online home for the wider action gaming crowd in the MMOG arena today. Although we've seen a general trend towards more action and more mainstream gaming in MMOs, still nothing is in the same league as your typical team based FPS style gameplay. We want to provide that home to the masses of action gamers out there, looking for over-the-top action. Our core gameplay mechanic and pace attracts the action gamer, but we subversively immerse them deeper into the world as they play, via the fiction, the item hunting, the crafting, the vehicle customization, the arenas, and so on."
If you are looking for a MMOFPS, try out Planetside. There is also another one called Huxley supposedly coming out late next year.
Yeah, half the story was just an add for NC...
I don't get it.
But, then again, IANAM(arketing)D(roid).
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the only way to win is not to play.
seriously, that's one of the big reasons i stopped playing online games. the rampant cheating and cracking. not to mention all the rude foul-mouthed teenagers, "team-killers", people whose only reason to play was to screw others, etc etc.
and there's not a damn thing anyone can do about it. even in pay for play MOGs, there's a ton of cheating and the above going on.
it isn't worth the aggrivation. if you can find a group of players... well that's good for you. i was never able to find people to play with at the times i wanted. this is the single biggest challenge for the online game industry and it's the one most swept under the carpet / covered up.
single player is far more satisfying, if for no other reason (there are) than just to be in control and not to have to put up with other peoples' shit.
the so called online crime will be skyrocketing more and more as newcomers fill up the virtual worlds.
i have yet to find a single vendor even remotely crack down on cheating. but please don't mention blizzard... for every one cheater/cracker they catch and ban, 1000 new ones show up to take their place. in fact, their policies are very lax and only slightly have come up now that people pay monthly for one of their games (WoW). they want those cheaters/crackers paying monthly to play but they forget that the honest players far outnumber the a**holes. they are mixing up their priorities.
hell even sony set up a virtual game trading bazaar in order to get a piece of the criminal commerce. 99% of all items for sale online have been gotten through the use of bots (farming), cracking other peoples accounts and stealing their items or just plain scamming them from innocent people.
i stopped playing. that's my cure. and judging by the awareness of people of the addictive and click-festical nature of MOGs, not to mention the treadmill syndrome, more and more people are coming to the same conclusion.
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Well, honestly, try Planetside for the perfect counter-example to that.
E.g., in Planetside, there is no money, hence no farming or stealing or whatever. (You're a soldier, you get your equipment for free from your base. But because you're a soldier, you can only get equipment you're certified for. Your "assets" are your certifications, which noone can steal from you, farm, or sell on ebay.)
Now I'm not saying it's necessarily your genre or that you should join PS. I'm just saying that it's an example that not all games have to be clones of the exact same loot-farming model. Yes, _most_ MMOs are essentially very unoriginal, and repeat the exact same mistakes and problems, I won't disaggree with you there. But just saying that it's possible to come up with something different, and at least one game did just that.
As for WoW... methinks you're massively exaggerating about cheating or cracking. I don't think there's been one single cheat so far that allowed one to edit, dupe or whatever items. (Yes, one fake duping cheat with blatantly photoshopped "screenshots" is being waved around, except it's just that: a photoshopped fake that never worked.) Scamming or stealing also just don't work in any form or shape in WoW, and there is no bloody way to be TK-ed either. You'd have to explicitly accept a duel to get attacked by someone on the same side.
Now Diablo, that had a ton of cheats, which I think is what gave you those ideas about Blizzard. But WoW is a very different beast.
Of course, it's still a click-fest treadmill, fair enough. But that's about it. That's the only thing that matches from your rant about it.
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FTA: "Theft of online 'virtual' goods is on the rise in Japan, as the popularity of MMOGs increases."
Then the article goes on to describe a single incident as anecdotal evidence of this trend. Poor reporting, headline and teaser have nothing to do with article.
That said, the instance cited involves one player using another player's password. How did he get it?
If she gave him the password, then it does not excuse his behavior, but she messed up.
If he cracked her password, then that's a different story.
But really, online goods, if they have real-world value, need to be protected. Secure passwords, etc. Do you let your kids leave their YuGiOh cards unattended at the mall?
The answer, to me, is to not let your kids play games that you can't trust to protect your property.
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