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Five Ways To Save Video Games

Games.net has an article up with the somewhat dramatic title of Five Ways to Save Video Games. The piece doesn't feel the need to pull any punches. From the article: "#1 Stop Treating Women Like Whores - Sexy is fine. Titillating can be fun. But when you show stupid jiggle-physics and scantily-clad girls cooing and moaning and wriggling, you show yourselves for what you really are: sex-crazed children. And don't think for a minute that the mainstream media doesn't pick up on this. If you can't stop demeaning women (with skimpy outfits and hyper-sexuality) and men (by glamorizing massive musculature and testosterone-dripping masculinity), then get the hell out of the industry."

2 of 149 comments (clear)

  1. Games are worse by Anonymous Coward · · Score: 1, Informative
    "It seems 90% of the world is a sex-crazed children, if advertisments are anything to go by. From cars to perfume to... yeah pretty much anything adheres to the "skimpy outfits + huge muscles" trend. Don't even get me started on movies."

    I have to disagree. While there is alot of sexuality and t&a on TV, it never gets so infantile as it does in some games. Best example would be to check out Bloodrayne. There is a character in there that runs around with you (serves as the means to teach you how to play). Well, every time this character stops moving her tits jiggle violently like jello in an earthquake. It looks SO ridiculous, it's embarassing. Llike the article said, nothing wrong with sexy... but when it gets to the point where only a 14 year old boy would enjoy it, you've crossed a line. A line where frankly, you can LOSE sales.

  2. Re:Great maths :( by mdielmann · · Score: 2, Informative

    Well, here I was going to moderate on this article, but everyone is botching the maths so badly that I had to reply. This post is in response to all the people who apparently can't count above 4, and can't keep track of two sets of numbers at one time.

    Option 1:
    Number of Games = 5.
    Cost = $4M.
    Units Sold = 300,000.
    Revenue Per Game (based on $50 per unit) = $15M.
    Profit Per Game = $11M.
    %Profit Per Game = 200% [(11-4)/4*100].
    Total Revenue = $75M.
    Total Profit = $55M.

    Option 2:
    Number of Games = 1.
    Cost = $20M.
    Units Sold = 8,000,000.
    Revenue Per Game (based on $50 per unit) = $400M.
    Profit Per Game = $380M.
    %Profit Per Game = 1900% [(400-20)/20*100].
    Total Revenue = $400M again.
    Total Profit = $380M again.

    Now that you have correct numbers based on the values given in the article, perhaps you'll agree with the doctor that the options listed in the article truly suck.

    And stop trying to use math if you aren't qualified. :P

    --
    Sure I'm paranoid, but am I paranoid enough?