Five Ways To Save Video Games
Games.net has an article up with the somewhat dramatic title of Five Ways to Save Video Games. The piece doesn't feel the need to pull any punches. From the article: "#1 Stop Treating Women Like Whores - Sexy is fine. Titillating can be fun. But when you show stupid jiggle-physics and scantily-clad girls cooing and moaning and wriggling, you show yourselves for what you really are: sex-crazed children. And don't think for a minute that the mainstream media doesn't pick up on this. If you can't stop demeaning women (with skimpy outfits and hyper-sexuality) and men (by glamorizing massive musculature and testosterone-dripping masculinity), then get the hell out of the industry."
It seems 90% of the world is a sex-crazed children, if advertisments are anything to go by. From cars to perfume to... yeah pretty much anything adheres to the "skimpy outfits + huge muscles" trend. Don't even get me started on movies.
"#1 Stop Treating Women Like Whores"
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On the grounds of taste, I'd like to agree, but I don't think it matters overall to gaming's future successes. There are plenty of films and music videos that portray women as sex objects and do well out of it. Here's a great example:
http://www.internetdj.com/watch_video.php?op=watc
Maybe it would be nice if games could alsobe targetted at other markets, but I suspect the interest just isn't there. Just look at films - barring the odd Titanic / English Patient (eww), how many blockbuster chick-flicks are there? Granted they do exist, but the film market dynamics are different. Currently, the market says "geeky boys play games" - hence games focus their sights on geeky boys.
-- Intelligence is soluble in alcohol
I am a Man , I like seeing women in skimpy outfits .I do not view them as inferior or lessor beings because some women choose to wear something titillating . In fact I admire their courage and their bodies. .. It's natural for straight guys to like these types of things.
.. but the most important thing is the game-play . Sure a few stories are rather similar and have some plot holes .. but you would think that these people have never read works of literature .. I can tell you from experience that the same things happen even in the greatest of literary works .
I like jiggling breasts
It is not Evil or wrong for Games to portray this .
They are not treating them as whores , they are treating them as beautiful examples of the female form.
I am not a sexist and believe women deserve equal rights in all things. The fact remains that men like to see scantily clad women and that is not going to change because a few prudes consider this demeaning .
We are not immature idiots , we know that most real women are not like this , but let us keep our fantasies please.(some women also enjoy scantily clad men , look at the success of male strippers )
The complaints about the story lines are silly , some games have better plots than others
After all these are just games and centre around the interactivity aspect of the story . Sure they do sometimes follow the Hero save damsel from villain plot but honestly it is a tried and true format that works well.
Special effects can be rather cool , So long as they are not over-used or inappropriately used (or lacking inappropriately ).
Cinematic experiences can be part of the games style , what is wrong with that . I don't have much to say on this part as it's really not worth commenting on
The only things certain in war are Propaganda and Death. You can never be sure which is which though
Article: Instead of spending $20 million to make "THE NEXT HALO!!!,... why not spend $4 million to make five solid games with interesting themes? You might not sell 8 million copies, but with budgets like that, selling 300,000 units will make you serious bank.
5 * 300,000 = 1,500,000.
1 * 8,000,000 = 8,000,000.
8,000,000 > 1,500,000.
Trust me, I'm a doctor.
Its just that the entertainment industry's creative muscle has atrophied and instead of offering new and innovative titles, we get the same formula based and derivative "sequels" and "clones" based on other successful franchises.
Most companies while earning billions of dollars don't want to waste millions developing a software title that may fail. The same is true in Television and Hollywood. The entertainment industry has resolved itself into only a few major companies that generate billions in revenue, but these companies make their billions by not taking risks.
All that is needed to save video games is to start breaking the mold and offering us something new. We don't need GTA or Quake knockoffs, just something new.
Gratuitous sex and violence isn't needed in video games, its a cheap gimmick to drive sales without investing much in innovation. But sex does sell, and as long as any movie, tv show, or game can make millions with it, it will continue to happen.
For the most part, many game formats are old time favourites, we will always love a fast paced FPS or thought provoking RPG or RTS, but rather then 90% of the market being clones of only a handful of original games, just take a risk and offer us something new!
I haven't thought of anything clever to put here, but then again most of you haven't either.
To me, the best way to save video games is to be able to save whenever the hell you want, not run around the building/city/world/universe trying to find a save point.
Random rants about technology: http://technorants.blogspot.com
Hey, I've got an answer for him...they don't. Using hyperbole like this to establish an argument when there are actual real issues that could be discussed is simply bad writing. There are many ways to see that this is a straw man argument. An examination of the past year's releases and the upcoming year's releases shows how lame this argument is. Of the Top 10 releases of 2004, none involve a character who is the "sole survivor of some holocaust." Actually, none are close, though we almost got a holocaust in Halo 2 and we likely will in Halo 3:
(Note: I'm not interested in his other points at the moment, but it doesn't look like jiggly boobs and a cinematic experience hurt GTA sales all that much and I'm not sure that any of the other titles included T&A. Heck, less than half of them featured a "hero" as the main character. GTA, and arguably the Halo games, feature an anti-hero. The sports games don't focus on a single character, nor do the racing games. So, only Halo, Halo 2, Spiderman, and Pokemon have the player playing as a hero. Only GTA features T&A. Only GTA, Spider-man, and the Halo games feature cinematic cut scenes. Of those, only the Halo games commit his sin of being, God forbid, Epic. I'm not aware that any of the games have you getting captured half-way through the game and having to recover your weapons. I've played lots of games that had you do that back in the 90's. I don't think I've played a single one on the current consoles, but I might be forgetting something.)
Additionally, here is a list of the upcoming releases on the PS2 as previewed by one of the major video game sites. I have marked the ones that don't feature a solo hero in a post-holocaust setting.
Erm... I hate to break this to you... but people are voting with their wallets. Just because people don't share your tastes does not make them stupid, uneducated or in need of your enlightenment. If you think it does, please graduate from junior school and then make another stab at holding an adult conversation when you think you're ready.
Let's look at the games you highlight here...
Gran Turismo: probably the most detailed driving simulator around (even if the single-player racing aspects leave a bit to be desired). The latest incarnation features the most detailed and extensive car and track list ever seen in the genre. I've thrown a car around on a race-course a few times and believe me, once you reach the kind of skill level where you're not crashing constantly, the Gran Turismo series give you pretty much the absolute best recreation of the experience that you can get on any platform. Forza, on the X-Box is close, but even that isn't yet quite "there". In short, Gran Turismo sells because it's an excellent electronic recreation of an activity that a lot of people consider fun and exciting. It's good. It sells. It deserves to.
Metal Gear Solid? It's hard to think of a franchise that's taken more risks over recent years than Metal Gear Solid. How easy would it have been for them to make a zero-though cash-cow out of MGS2 by making it a straightforward sequel to the original? Not hard. Instead, they go for a bold a risky move that, ultimately, seemed to upset more fans than it pleased. A wise business move? Maybe not. Shovelware for the masses? Hardly. Hell... look at Metal Gear Acid. If a tactical stealth card game isn't a novel use of the franchise, I don't know what is.
GTA? Believe me, a lot of people find this franchise irritating. If nothing else, it's annoying that, as Penny Arcade rightly stated, defending video games always seems to boil down to defending Rockstar. However, what people forget about GTA3 is that in terms of game design, it was an absolute revolution. It took a few old concepts from third person shooters and driving games, married them with open-ended concepts from games such as Elite and added an over-arching storyline to give the game a sense of purpose. Whatever their ethics, Rockstar deserved success for this degree of innovation. I'll admit that Vice City and San Andreas were evolutionary rather than revolutionary, but I see nothing wrong with the polishing of a concept, which, will revolutionary in GTA3, has always had a few rough edges.
In short: popular games are often popular because they are GOOD. Denial of this is nothing more than a symptom of rabid hard-core fanboydom and is deeply ugly.
Wow i've seen this same article written by 15 different people. Its ironic to see a writer complaining about originallity as he writes the same complaints that have been posted dozens of times on a number of different sites.
And for the record I LOVE having hot busty women and big testorone filled guys in my games. I dont want to play DOA with some 45 year old fat chick that looks like the lunchlady from my old high school. And i dont want the hero of Far Cry to be some gangly redneck with a beer belly.
We are playing games to escape into a fantasy world and I want to see fantasy characters. I love the hot chicks in revealing clothes and the tough guys with big muscles and so do most people i know personally. In fact I have never met anyone who complained that the chicks were "too revealing in DOA" or that the main character in Halo was "too tough"
If you want real life go walk around outside. If you want hero's and fantasy worlds and hot women with unrealistic proportions play games.
All you touch and all you see is all your life will ever be. -PF
I dont know if you've heard, but right now the gaming industry is BEATING the movie industry. Right now people are a lot more hyped about getting their clutches on a "next gen" console and titles than in any movie coming this or next year.
And yes they are making halo 3, MGS4, GTA for PSP and DOA4 plan on banking several million bucks, apparently disregarding your "saving" extreme advices.
Go ahead MOD my day!
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