Five Ways To Save Video Games
Games.net has an article up with the somewhat dramatic title of Five Ways to Save Video Games. The piece doesn't feel the need to pull any punches. From the article: "#1 Stop Treating Women Like Whores - Sexy is fine. Titillating can be fun. But when you show stupid jiggle-physics and scantily-clad girls cooing and moaning and wriggling, you show yourselves for what you really are: sex-crazed children. And don't think for a minute that the mainstream media doesn't pick up on this. If you can't stop demeaning women (with skimpy outfits and hyper-sexuality) and men (by glamorizing massive musculature and testosterone-dripping masculinity), then get the hell out of the industry."
It seems 90% of the world is a sex-crazed children, if advertisments are anything to go by. From cars to perfume to... yeah pretty much anything adheres to the "skimpy outfits + huge muscles" trend. Don't even get me started on movies.
"#1 Stop Treating Women Like Whores"
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On the grounds of taste, I'd like to agree, but I don't think it matters overall to gaming's future successes. There are plenty of films and music videos that portray women as sex objects and do well out of it. Here's a great example:
http://www.internetdj.com/watch_video.php?op=watc
Seriously, how many articles like this have we seen recently? I don't mind slashdot covering the articles; after all, this is an undeniable trend in gaming journalism of late and deserves to be covered. I do wonder whether the authors of these articles realise just how redundant they're being, though.
What I've noticed is that, whatever language and specific examples are used to dress them up, most of these articles seem to be trying to point in the same direction. In short, they want to "save" the industry by getting it to drop the practices that have been successful at pushing gaming into the mainstream over the last decade.
Seriously, how often lately have we read that games should stop trying to be like movies, stop including fmv or, indeed, any cutscene longer than about five seconds. How many cheap (and inaccurate) shots at Final Fantasy X do we have to sit, on the supposed grounds that it was just a movie with a few interactive sequences? What precisely is the purpose of attacking games with "epic" plots? Should every game be about a cartoon plumber running around cleaning graffiti off an island?
I think this basically boils down to "disgruntled fanboy syndrome". The journalists writing these articles now are the same breed who, ten years ago (before the Playstation, when gaming could still reasonably be described as niche) were writing about what games needed to do to break into the mainstream. Now that gaming is firmly a mainstream practice, they want nothing more than to push it back into its niche? Why? Ego, mostly.
A lot of these sages figured that when games became a mainstream activity, the nature of the public would change to fit their past-time. They didn't figure on their past-time changing to fit the public. Look at all the Final Fantasy fans who whinge on (often at great length, in slashdot games comments section) about how Square haven't made a good game since Final Fantasy VI and are just interested in milking the franchise these days? Do their claims stand up to close investigation? Not by any objective standard. FFX had a more intricate and nuanced combat system than FFVI, had more "optional" content and a better range of tools available to convey emotional expression. FFX-2, by no means the most popular installment in the series, was a pretty risky venture, taking all kinds of liberties with established gameplay concepts that *could* have simply been milked further to provide a safe cash-flow. The vast majority of those who publically hark back to the so-called glory days of the series are simply trying to boost their own egos by showing all these pesky newcomers that "WE WERE HERE BEFORE YOU" and assuming that their opinions should carry more weight as a result of this.
Alternatively, turn the example around and look at Nintendo. Nintendo's course of action over the last few years (and its probable course over the next couple of years) has been pretty close to what most of these articles seem to be promoting. They've eschewed movie-style production values (look at the absence of voice-acting in Wind Waker, for example) and concentrated on "old school" gameplay concepts. If these articles (and the general thrust of opinion on slashdot games) were correct, Nintendo should be market leaders. In reality, they're faced with declining sales, plummeting market share and a near total absence of any press attention out of the strictly specialist media.
In short, most gaming media articles on "how to save gaming" are in fact nothing more than thinly disguised articles on "how to save the author's job and/or ego".
... is there anywhere I can do a Masters or PHD in jiggle-physics, this seems like a discipline that requires further study.
Maybe it would be nice if games could alsobe targetted at other markets, but I suspect the interest just isn't there. Just look at films - barring the odd Titanic / English Patient (eww), how many blockbuster chick-flicks are there? Granted they do exist, but the film market dynamics are different. Currently, the market says "geeky boys play games" - hence games focus their sights on geeky boys.
-- Intelligence is soluble in alcohol
And don't think for a minute that the mainstream media doesn't pick up on this.
You mean the way I read articles about the male/female stereotypes in hollywood movies every other day?
The media will pick up whatever it wants, and if it doesn't find something, it creates something.
Remember all the crying of "think of the chiiiildren" back when they found some boobs in a game labeled 17 or older already? Right, that was a major issue for the 9-13 age bracket.
I've got another hint:
Stop worrying about the media and start making better games, you morons.
Assorted stuff I do sometimes: Lemuria.org
I am a Man , I like seeing women in skimpy outfits .I do not view them as inferior or lessor beings because some women choose to wear something titillating . In fact I admire their courage and their bodies. .. It's natural for straight guys to like these types of things.
.. but the most important thing is the game-play . Sure a few stories are rather similar and have some plot holes .. but you would think that these people have never read works of literature .. I can tell you from experience that the same things happen even in the greatest of literary works .
I like jiggling breasts
It is not Evil or wrong for Games to portray this .
They are not treating them as whores , they are treating them as beautiful examples of the female form.
I am not a sexist and believe women deserve equal rights in all things. The fact remains that men like to see scantily clad women and that is not going to change because a few prudes consider this demeaning .
We are not immature idiots , we know that most real women are not like this , but let us keep our fantasies please.(some women also enjoy scantily clad men , look at the success of male strippers )
The complaints about the story lines are silly , some games have better plots than others
After all these are just games and centre around the interactivity aspect of the story . Sure they do sometimes follow the Hero save damsel from villain plot but honestly it is a tried and true format that works well.
Special effects can be rather cool , So long as they are not over-used or inappropriately used (or lacking inappropriately ).
Cinematic experiences can be part of the games style , what is wrong with that . I don't have much to say on this part as it's really not worth commenting on
The only things certain in war are Propaganda and Death. You can never be sure which is which though
Article: Instead of spending $20 million to make "THE NEXT HALO!!!,... why not spend $4 million to make five solid games with interesting themes? You might not sell 8 million copies, but with budgets like that, selling 300,000 units will make you serious bank.
5 * 300,000 = 1,500,000.
1 * 8,000,000 = 8,000,000.
8,000,000 > 1,500,000.
Trust me, I'm a doctor.
Its just that the entertainment industry's creative muscle has atrophied and instead of offering new and innovative titles, we get the same formula based and derivative "sequels" and "clones" based on other successful franchises.
Most companies while earning billions of dollars don't want to waste millions developing a software title that may fail. The same is true in Television and Hollywood. The entertainment industry has resolved itself into only a few major companies that generate billions in revenue, but these companies make their billions by not taking risks.
All that is needed to save video games is to start breaking the mold and offering us something new. We don't need GTA or Quake knockoffs, just something new.
Gratuitous sex and violence isn't needed in video games, its a cheap gimmick to drive sales without investing much in innovation. But sex does sell, and as long as any movie, tv show, or game can make millions with it, it will continue to happen.
For the most part, many game formats are old time favourites, we will always love a fast paced FPS or thought provoking RPG or RTS, but rather then 90% of the market being clones of only a handful of original games, just take a risk and offer us something new!
I haven't thought of anything clever to put here, but then again most of you haven't either.
To me, the best way to save video games is to be able to save whenever the hell you want, not run around the building/city/world/universe trying to find a save point.
Random rants about technology: http://technorants.blogspot.com
For the most part they are pointing out the obvious, however I found it rather ironic that their choice of images to prove their points shows how little they understand games or have bothered to research their choice of imagery beyond "that looks good, we'll use that".
... this may well be the longest thing I've posted on slashdot...
#2 Your Storylines Suck--Get New Ones
The image they've chosen to match this one against is from System Shock 2, one of the few immersive story driven FPS games from that time.
The original system shock defined a genre in a period when "shoot, shoot, shoot, grab the key" was about as deep as the stories in FPS games were. Then half-life 1 stole system-shocks crown by doing nearly everything the original while not leaving you feeling as isolated by adding lots of NPCs you could interact with.
System shock 2 was a fine sequel that built upon elements of the first system shock and made it truely atmoshperic and immersive to the point that it was capable of scaring you.
Yes the storyline still left you as the only live "person" on the ship and partnered with an operator, but that is system shock's style. Maybe they could have done more with it, but honestly I think the team that designed system shock did themselves proud on both the storyline and the game itself.
#5 Cinema is Sinful
The image they've chosen to match this one against is Grand Theft Auto: San Andreas with the general feel of "stop trying to make games like film, because it doesn't work".
Again, really poor research - yes SA did have cinematic cut-scenes but the majority were amazing and really helped define & enhance the underlying story and hold your interest.
Yes, they could have tried doing it all in locked 3rd-person mode so it didn't break the immersion but that wouldn't have worked nearly as well at keeping peoples attention, or setting the scene.
For example in Half-Life and Halo the narrative is delivered from bystanders but for the most part these people are extras who could (and often would) never be seen again so you don't need to develop any attachment to them. Contrast this with SA where you and your extended family are all major characters, each with their own backstory and plotlines which are woven into the main story.
By the time the last "chapter" of SA begins your character has been used and thoroughly betrayed, some of which helps the player remain motivated and understand the events of the final chapter which would have seemed unthinkable at the start of the game.
Hmm
Hey, I've got an answer for him...they don't. Using hyperbole like this to establish an argument when there are actual real issues that could be discussed is simply bad writing. There are many ways to see that this is a straw man argument. An examination of the past year's releases and the upcoming year's releases shows how lame this argument is. Of the Top 10 releases of 2004, none involve a character who is the "sole survivor of some holocaust." Actually, none are close, though we almost got a holocaust in Halo 2 and we likely will in Halo 3:
(Note: I'm not interested in his other points at the moment, but it doesn't look like jiggly boobs and a cinematic experience hurt GTA sales all that much and I'm not sure that any of the other titles included T&A. Heck, less than half of them featured a "hero" as the main character. GTA, and arguably the Halo games, feature an anti-hero. The sports games don't focus on a single character, nor do the racing games. So, only Halo, Halo 2, Spiderman, and Pokemon have the player playing as a hero. Only GTA features T&A. Only GTA, Spider-man, and the Halo games feature cinematic cut scenes. Of those, only the Halo games commit his sin of being, God forbid, Epic. I'm not aware that any of the games have you getting captured half-way through the game and having to recover your weapons. I've played lots of games that had you do that back in the 90's. I don't think I've played a single one on the current consoles, but I might be forgetting something.)
Additionally, here is a list of the upcoming releases on the PS2 as previewed by one of the major video game sites. I have marked the ones that don't feature a solo hero in a post-holocaust setting.
Five ways to save video games /dev/cdrom warcraft3.iso
1. File>Save As...
2. put the CDs in your gun vault
3. cd
4. wait till the game's in the $5 bin and buy an extra copy
5. just pirate the game from your buddy, and let him worry about it!
But when you show stupid jiggle-physics and scantily-clad girls cooing and moaning and wriggling, you show yourselves for what you really are: sex-crazed children.
Won't someone please think of the sex-crazed children?!
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
yeah, and it's not exactly like they can treat men as whores (gigolos yes...)
Sillyness aside, I completely agree - heck, extend that to all media, though the fat and/or ugly guy/girl could make a career in radio if they have a sexy voice (for some reason the 90s song "I might like you better if we slept together" comes to mind, but I've also seen DJs that fall into that category).
What exactly is not demeaning to women, a tiny breasted lesbian woman with a butch hairdo and pant suit that has a man hating attitude in-game? To sell any copies you'd better have great gameplay, have a non-offensive or tongue-in-cheek attitude and a lot of word-of-mouth from the GLBT crowd. How about modeling the character after Betty Crocker? Which would sell to anyone better, the Betty Crocker beach volleyball or DoA Extreme Beach Volleyball? Even if Betty Crocker gameplay is WAAAY better, I doubt it'd sell more, even though Betty is a composite of a generic woman made to appeal to all women of all ages. Think of it this way - why does one watch beach volleyball? It's probably not for the game, or regular volleyball would fill stadiums.
What about a dress or skirt? Where do you draw the line at being too high cut for a skirt or low cut (in the bosom) for a dress? A similar sort of criteria could be applied to guys (pulling straight from Duke Nukem, muscles?, shirt?, sunglasses? pant bulge?).
How about skintight leather? Is that demeaning or empowering (think Catwoman... er, make that Underworld... er, Bloodrayne... er, just picture it in your mind)? Skintight black leather on women is traditionally associated with S&M, often with a woman in charge (at least in US media). So in one respect you have the empowered woman in control, yet you also have the duality that most men find skintight leather sexy, whether they're into S&M or not, which is demeaning.
Wow i've seen this same article written by 15 different people. Its ironic to see a writer complaining about originallity as he writes the same complaints that have been posted dozens of times on a number of different sites.
And for the record I LOVE having hot busty women and big testorone filled guys in my games. I dont want to play DOA with some 45 year old fat chick that looks like the lunchlady from my old high school. And i dont want the hero of Far Cry to be some gangly redneck with a beer belly.
We are playing games to escape into a fantasy world and I want to see fantasy characters. I love the hot chicks in revealing clothes and the tough guys with big muscles and so do most people i know personally. In fact I have never met anyone who complained that the chicks were "too revealing in DOA" or that the main character in Halo was "too tough"
If you want real life go walk around outside. If you want hero's and fantasy worlds and hot women with unrealistic proportions play games.
All you touch and all you see is all your life will ever be. -PF
I dont know if you've heard, but right now the gaming industry is BEATING the movie industry. Right now people are a lot more hyped about getting their clutches on a "next gen" console and titles than in any movie coming this or next year.
And yes they are making halo 3, MGS4, GTA for PSP and DOA4 plan on banking several million bucks, apparently disregarding your "saving" extreme advices.
Go ahead MOD my day!
More opinions here
...that he's criticising the best selling games of 2004-2005? One slashdotter was correct when he commented above that these industry commentators just want to push gaming back into a niche market. They can't handle the fact that it's grown into the mainstream.
I mean, come on, lets look at what points he really has:
#1 Stop Treating Women Like Whores
At least he admits that television and movies have been doing the same for years, but no one has said that those industries should stop it if they want to be "saved". Why is computer gaming any different? Sure, he has a point, but I don't really consider it a problem until all games are treating women like sex objects. There's enough counter-examples out there (Resident Evil, Beyond Good And Evil, Perfect Dark, Final Fantasy X, etc) to not get worried yet.
#2 Your Storylines Suck--Get New Ones
Wait, what? Let me get this straight... He's ciriticising System Shock 2 and Half Life for having derivative storylines? Two of the most highly rated FPSs of all times, both having won many Game Of The Year awards, yet they both have derivative story lines. Oh I'm sorry, Mr "there is only one story in the world" you come up with something better. FPSs are exactly that, First Person Shooters. The story will always revolve around one man (or woman) because it's First Person, and until the technology for realistic squad AI or personal interaction came along, it was decidedly easier to reduce the human interaction. Besides, people who play FPSs don't want to be swamped by character interaction. A little bit, maybe, but mostly they just want to shoot things. So developers write story lines around that. Now, mister smarty pants, you develop an "original" story that involves one person, unravelling a mystery, without any character interaction. Go on, I dare ya! Chances are it's going to involve:
a) Getting transported to an alien planet (Doom)
b) Armageddon (Doom 2)
c) A Killer virus (Pariah)
d) Zombies (Resident Evil)
e) Conspiracy Theory (Max Payne)
If you can come up with a better reason why one man might be alone against the masses then suggest it. Until then, I think your argument is pretty weak. There are only so many story lines out there, especially for one lone soldier.
#3 Enough with the Epics
Oh. Sorry... Yes, you're right, we don't need anymore epic games. We need more mundane games where people do mundane things. Paperboy, anyone?
We need less heroes? We need more "everyday people"? I'm sorry, but I'm an everyday person, and I play games for escapism. I play grand theft auto because I do things there I can't do in real life. I can't shoot cops, I can't fly helicopters, I can't ride bikes ten times faster than the speed limit. The last thing I want to do is play an everyday game with an everyday character. I find The Sims boring, though I understand its appeal. But I also think its a niche and more sim-like games will fail to succeed. Why on earth would I want to play a game about everyday people?
Same as with the first example, if every game in the world were basing themselves on a heroic character that has to save the world, maybe I'd be worried. There are enough counter-examples not to worry.
#4 Stop with the Spectacles
This one's a bit iffy, and I do think some of the games he mentions have problems. Doom 3 is a classic example of too much work on the graphics and the engine and not enough on the gameplay. Sure it looks pretty, but I think the game suffers because of it. Halo 2 I haven't played, so I can't comment on, but in answer to one of the questions he poses on Half Life 2... Yes, I think it is a great game and the physics model complements the game experience rather than dominating it. Spectacles are great to enhance a good game, not to make a bad game into a good game. But that just comes down to basic game design "What makes a good game?" Developers shouldn't stop building spectacles, they should jus
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