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Review: Nintendogs

The unique elements of Nintendo's Dual Screen handheld have led to titles with very different gameplay. Warioware Touched and Kirby Canvas Curse typify the ways that Nintendo wants game designers to begin thinking about using their hardware. There are still new directions that Nintendo wants to push gaming, though, and they're not content to sit back and let others find the path. Non-game games, then, are what seems to be in store for the DS. Titles like Electroplankton, the music-making system, and the tamagotchi-esque Nintendogs are intended to bring non-gamers into the fold with interactive software that they can enjoy but aren't necessarily games. In the spirit of the non-game games, then, read on for my non-review of Nintendogs. By non-review, I mean I'm not going to give this game a score. Moreover, if I was to give this game a score it would be a meaningless act. Unlike say, Daikatana (pause for laughter), where my opinion of the game could bear some relation to what your opinion of the game is likely to be, Nintendogs is a very different animal. If you don't like dogs, don't play this game. If you require long sweeping narratives with grandly composed music in your gaming chowder, don't play this game. If the thought of having to bathe a virtual creature gives you the shivers, don't play this game. Because, in a nutshell, Nintendogs is a virtual pet simulation where you pretend to have a dog. You feed the dog, you walk the dog, you play with the dog. And that's about it.

All that said, it is easily the most enjoyable Tamagotchi ripoff I've ever played with. When you first start the game, you're presented with a trip to the puppy mill. There are three versions of the game, and each one has different dog breeds available to play with. I got "Miniature Dachshund and Friends", and along with the title breed you also get the option to adopt Shih Tzu, Golden Retrievers, Beagles, Pugs, or Siberian Huskies. Even if you choose a larger breed, you needn't worry about ruined furniture; the dogs in this game are eternal puppies. Once you've gotten a puppy, the game puts you through a quick tutorial ... and then you're on your own. If you just want to sit around and rub your dog's tummy all day, that's cool.

On the other hand, if you just have to do something constructive with your puppy you can teach your critter tricks. By moving the stylus in certain ways, you can get your pup to approximate certain positions (sit, lie down) or actions (roll over, chase your tail). When they perform the trick with your stylus prompting, a little light bulb shows up on screen. If you press the icon, you're given the chance to say something into the built in microphone. Say roughly the same thing enough times, and your dog will associate that vocal imprint with the trick. The key with this is that, as good an idea as it is, the microphone isn't all that great. Multiple words (like "sit down" or "chase your tail") with distinct sounds are the best way to get the wee canine to do what you want.

Once you have it following your voice you can do what every dog owner dreams of: enter it in contests! Actually, the contests are phenomenally boring and are hosted by two incredibly annoying virtual yahoos. The only reason to enter a contest is if you want money ... and you're going to need it. In order to pick up dogs from the kennel, you need to spend money on them. At the start of the game you have more than enough to buy one dog, but if you want to buy any more you're definitely going to need to enter a few contests. Despite the annoyance factor, you've just got to do it. Having two dogs in the house is part of the whole fun of the game. The easiest contest is the obedience contest, which asks you to have your dog perform certain tricks in a specific order prompted by the game. You also have the option of entering your pooch into a frisbee competition or an obstacle course event. The frisbee toss is relatively easy once you get the hang of it, but the control for the obstacle course is terrible. Even with practice it's hard to know what the dog is going to do. Whether it's going to understand your stylus clicks enough to go through the little doggie tube in a timely fashion is critical to success in the contest, and the control just isn't there.

Personally, I much preferred one-on-one time with my dog (a Siberian Husky named Lupus) in the house or taking it for walks. Going for a walk isn't a terribly interactive event, but your dog enjoys it a whole lot. From your house you plan out the walking route, and can aim yourself and your dog at places like the park or the obstacle course arena. At the park you can play catch or practice with your frisbee, and at the arena you can get in some time with the awful jumps and tubes for the obstacle course competition. There are also cheaper second hand stores than the corner store near your place, where you can buy toys, food, and water. A walk mostly consists of you holding the dog's leash while it chugs along, occasionally stopping to wizz or poop. There are occasional points of interest, where your dog might find a gift for you or run into another dog owner out for a walk. The presents are cute, ranging from odd objects that you can use to play with your dogs to even odder fashion items that you can cruelly place on your animal. The other dog owners are know-it-alls, and seek to give you unasked for hints about how you should best play the game.

And really, who cares what they think? Nintendogs is entirely about what you can get out of it. Whatever makes you laugh or get warm fuzzies is the right thing for you to do. For example, for a reason that escapes me Nintendo thought that it would be important for you to know every place in the neighborhood that your dog has peed. They're marked by little blue dots on the mini-map showing your progress on your walk. The more your dog pees in a certain spot, the larger the dot gets. Though I know it isn't always the case with Nintendogs, Lupus only peed in places he'd already done so. By the time I was ready to write this article the mini-map resembled a smurf's version of mapquest.

The intelligence and responsiveness of the virtual puppies, as well as their individual personalities, is quite a sight to behold. Not only can you derive enjoyment from your interaction with the dogs, but if you have more than one in your house you can watch them play with each other. Some dogs are playful, some are lazy, and some are troublemakers. Together, a pair or trio of dogs is almost more than you can comprehend. You can only actually play with one dog at a time, but that doesn't stop the puppies from getting right up against the touch screen and struggling for your attention. Lupus and my wife's dog Erin would constantly battle each other for chew toys, affection, and (thanks their exuberant natures) who got to be standing at any given time. If you like animals at all, it's hard not to smile at the image of two happy puppies literally warring for your attention. Nintendo has really captured something intrinsic to the appeal of having a dog for a pet here, and everyone I've shown the game to has had a hard time putting it down. Even without the voice element (the voice commands only work for the dog's owner, obviously) it's hard not to be drawn in by their enthusiasm and wagging tails.

In the end, this unique title for the DS is all about who you are and the connection you can form with little virtual critters. If the idea of a virtual puppy isn't appealing to you, you're probably not going to get a lot of enjoyment out of Nintendogs. If the venerable PC titles "Catz" and "Dogz" were your thing back in the day or you were one of the people that made sure your Tamagotchi was fed regularly, these pups will be right up your alley. Judging by sales numbers the non-hardcore market has already adopted this title, and a dog of their own. Your mileage may vary, but Nintendo has a real accomplishment here.

7 of 257 comments (clear)

  1. Old Concept Revisited with more schmaltz by ackthpt · · Score: 5, Interesting
    Ah, the joys and travails of a virtual pet.

    These concepts go a bit further back than Tamogachi, i.e. David Crane's Little Computer People, which today would be something akin to a cross between Tamogachi and Sims, as you could interact with some little dude who lived in your C64. I thought it was a bizzare idea when I first saw in in development at Activision in Mountain View, back in 1985 (that's twenty years ago!) and it runs in only 64K of memory. Imagine David Crane coming out of retirement or someone else picking this old nut back up and injecting it with new life. IIRC the main fault of LCP was the limited repetoire of the character, which Nintendogs seems to take advantage of technology (i.e. lots of cheap memory) to hold more behaviour and possible courses of action.

    I'd probably lean toward some other animal than a dog. A cat would be easy, it just eats and sleeps most of the time, though you could enjoy the thrill of virtual litterbox cleaning and dragging a string around while the cat chases, or even give it a brown paper shopping bag to hide in.

    What animal would really make for an ideal pet? I've tried spiders, which are actually fascinating pets and that might be cool in a virtual way.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Old Concept Revisited with more schmaltz by ninjakoala · · Score: 5, Interesting

      What was really great about The Little Computer People Research Project (as it was called at least on the C64) was the concept.

      The AI was fairly good and the possiblities were quite impressive - e.g. playing cards with your LCP buddy, have him write you letters, make him play music for you (if you ask nicely and he feels like it) and so on. With an LCP inside your computer life never gets boring.

      There was a competition where you could win an amazing amount of money if you could make an LCPEnglish dictionary. I doubt anyone ever did though.

      --
      Against the grain
    2. Re:Old Concept Revisited with more schmaltz by _ZenZagg_ · · Score: 3, Interesting

      A software author is actually working on a virtual pet spider for the Hiptop/T-Mobile Sidekick:

      http://www.skdr.net/index.php?op=applications/show _view&application_id=340 (pops)

      --

      "Witty Phrase."

  2. Interesting about Nintendogs by bonch · · Score: 3, Interesting

    What's interesting about the game is that it is really designed to be played for about 30 or so minutes at a time. You start it up, teach the dog some more tricks (I think it's 2 max per day), take it for a walk (which you can only do every 30 minutes), and train it for competitions. So must of the fun in the game comes from all the little details and things that happen as you perform the main tasks, and watching your dog change (my shy chihuahua grew "more confident" as I kept taking her for walks...she eventually started to listen to my commands better).

    The only thing I wish for is that the dogs could grow up. I always thought it was fun watching that happen in older games like Dogz.

  3. Pee spots by Overly+Critical+Guy · · Score: 5, Interesting

    For example, for a reason that escapes me Nintendo thought that it would be important for you to know every place in the neighborhood that your dog has peed. They're marked by little blue dots on the mini-map showing your progress on your walk. The more your dog pees in a certain spot, the larger the dot gets. Though I know it isn't always the case with Nintendogs, Lupus only peed in places he'd already done so. By the time I was ready to write this article the mini-map resembled a smurf's version of mapquest.

    It's rumored that the dogs use this to mark territories. Notice that if you meet another dog during your walk, sometimes the mini-map will highlight the other dog's pee spot by making it blink in red, as though you're entering its territory. At this point, it's unknown what effect this has on the two dogs becoming playmates or fighting. There are a ton of weird undocumented little things like this in the game. I found a stick and a juice bottle, and I accidentally bopped my dog in the head with them during catch, and now he just growls and them and runs away when I bring them out. But he loves my kleenex box. Weird little virtual dogs, man.

    --
    "Sufferin' succotash."
  4. Graveyard of forgotten virtual pets.. by modi123 · · Score: 5, Interesting
    *sigh* Here comes another round of misery and depression for the world.

    Back in the Tamagatchi era, I worked in a retail store that sold them. I could never get over the emotions attached to the toy - specifically the sadness people would have over their deaths (read: battery loss, water, older brothers, fights, etc). At one instance a little girl was balling over her Tamagatchi's death (due to battery loss) and refused to have her mother buy her a new one - she wanted her old one back. She was so distraught that I decided to step in and be the humanitarian. I told her I would try to bring it back, and took her toy over to the batteries department. Luckily they had the right size, so I popped the back off, slapped the new battery in, and replaced the facing. At the initial chirp the girl freaked out, latched onto my leg in exuberant gratitude, while the mother thanked me (apparently the girl had cried non-stop for two days now) for pacifying her daughter. Soon after other parents of this girl's friends approached me - all asking me to help bring their kids toys back from the dead. Smelling a pretty penny to be made off the irrational suffering of children I started dolling out my phone number and made house calls on the side. I was raking in $15.00 per house call off of a dollar battery install. Unfortunately the replacement batteries outlived the Tamagatchi phase. Such is the whim of children.

    This irrational concern for the artificial seems strange to me. I have seen girls all out ignore flesh and blood cats for the Catz program, or in the same vein shun real dogs for Sony's Ibo. I would be curious to see a study on the empathetic relationship between people and their real animals versus people and their real animals plus the artificial ones. I would think the latter would be a bit more twisted since digital pets reinforce the "use, abuse, throw away" relationship. *shrug* I guess that is why there are alligators in the sewers, and feral cat colonies in the country - some people just cannot take care of something.

    Well enough of memory lane..

    modi123
    Cleric (level 2)
    Neutral Evil (profits on the suffering of children)
    Favorite saying: "I rez dead Tamagatchi"
  5. The Real Fun With Pet Sims by Anonymous Coward · · Score: 3, Interesting

    Virtual pets are ALWAYS more fun to abuse than treat properly. I used to have a tamagotchi, and I would punish the animal after every time I fed it. I was kind of surprised when it started associating punishment with feeding and started refusing food.

    Of course, then I started punishing it for not eating...