Sam & Max Ride Again
duck2ducks writes "Adventure game fans had a rough time last year when the eagerly-awaited Sam and Max sequel was canceled, revived, and canceled again. Fortunately, the rights have now been picked up by Telltale Games (currently at work adapting Jeff Smith's Bone graphic novels) - and since Telltale is made up of former LucasArts designers, the dog and hyperkinetic rabbity thing may have found the perfect place to call home."
If they could arrange a crossover with some tentacles bent on world domination.
i don't care
What happened and who were the original voice actors for the game? Without them I highly doubt they'll be able to capture the charm. The animated series, sans the original actors, was dissapointing.
-=[ Who Is John Galt? ]=-
While we wait for this to come true, we can play to the original with scummvm!
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Who else thinks that 3d games based on comics always look like crap? Those Bone screenshots are terrible and I have worst memories of the last Monkey Island game. Let's hope the best for Sam&Max though...
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All extremists should be taken out and shot.
Sam & Max was my most favorite adventure game ever. I was able to play through it without looking at a cheat guide. So many other adventure games aren't the least bit intuitive.
God spoke to me.
I'm tempted to get the first Bone episode, but twenty bucks for 4-6 hours of gameplay? It just makes me want to look around on eBay instead for the remaining adventure games I haven't played yet.
I'm sorry I can't find the sources, but I remember that the developer consences was that the game wasn't going quite as well as the Sam & Max game.
/story/etc. Either LucasArts develops the game, or someone buys the IP from LucasArts. LucasArts would charge a lot of money if they are willing to let go of the IP. That will not happen.
Reguradless, the situation is more grim for Full Throttle than for Sam & Max. The key point to keep in mind is that the Intellectual Property (IP) of Sam & Max is owned by Steve Purcell. LucasArts aquired a licence to produce a game based off of the comic book series for both the 1993 release and the developed 2004 release. Though Purcell owns the IP, LucasArts owns the game property.
This is why you're not going to see the game LucasArts started to produce. In addition to aquiring the licence from Purcell, a developer/publisher would have to buy the rights to the 2004 game material. In short, that would be stuipid if possiable. So TellTale will make a new game in-house.
Full Throttle is wholely owned by LucasArts. Not just the games, but the propery of the characters
AnamanFan - Trying to find the Truth, one post at a time.
Now that its been revived again. They can cancel it for a third time making this year just as rough as last year...
Spell cheek you've failed me four the last thyme!
Wouldn't it be nice if Telltale could team up with DoubleFine to work on this?
FYI, DoubleFine is Tim Schafer's company that he and a few other LucasArts alumni started after leaving LA.
I read in an Interview with Autumn Moon Entertainment (some other former Lucas Arts employees working on an adventure called "A Vampyre Story") that the reason they use 3D characters instead of the beautifully drawn 2D sprites is money. It's a lot cheaper to make one 3D model and define its behaviour than it is to draw every single position a character can have, possibly from different viewpoints.
Besides, it's possible to create quite good looking 3D models if you take the time to do it right - things like cell shaded rendering might help, too.
Still, it's sad, but probably necessary, especially if they don't have huge funds.
"Can't think of a reason not to,"
And so help them if they cancel this one.
There's only one thing that can happen.
"Er.. should I confront, pummel, and subdue the suspected perpetrator, Sam?"
"Sic 'em up, little buddy,"
LucasArts never owned the rights to Sam & Max - the characters/world/etc are owned by their creator Steve Purcell. He'd licensed the rights to Lucas to make the game, but that license expired in May and Purcell took the characters to Telltale.
I'm tempted to get the first Bone episode, but twenty bucks for 4-6 hours of gameplay?
I've spent more than twenty bucks on a night out at the theater before now, and that sure didn't come anywhere near 6 hours of entertainment - more like 40 minutes driving, 10 minutes looking for somewhere to park, 1 hour queuing, 1 hour of advertisements, 90 minutes of disappointing movie, and another hour listening to the people I was with complaining about what a crap evening it had been all the way home.
Looked at that way, it suddenly doesn't sound quite such a bad deal, does it?