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HL2 - Lost Coast Playtest and Tech Details

Wil Harris writes "Bit-tech has been up to Valve's offices in Seattle to play through The Lost Coast, the super-duper add-on level for Half-Life 2. There is an article up talking about the technology behind the level (it's not just HDR!) as well as screenshots from throughout the level, a brief summary of the narrative, and thoughts on Valve's work. There's also a couple of cool photos of the Valve office, including a golden crowbar and Counter-Strike Barbie and Ken dolls."

46 comments

  1. Wow! More information on lighting! by DooNebbish · · Score: 1

    Is anyone else tired of articles on the lighting of this expansion that Valve has been taunting us with for almost a year now?

    In the wise words of Jerry: "SHOOOWWW USSSS THE GAAAMMME!!! SHOOWWWW USSS THE GAMMMMEEE!"

  2. Gee, too bad... by Seumas · · Score: 0, Offtopic

    Guess it's too bad I don't use Windows anymore. The HL2 was kick-ass, but I'm not going to maintain a PC box just to play it. Sorry, Valve. You got thrown out with the dishwater, I guess.

    1. Re:Gee, too bad... by MBraynard · · Score: 4, Funny
      Guess it's too bad I don't use Windows anymore. The HL2 was kick-ass, but I'm not going to maintain a PC box just to play it. Sorry, Valve. You got thrown out with the dishwater, I guess.

      Guess it's too bad I don't use electricity anymore. The air conditioning and indoor lighting was kick-ass, but I'm not going to maintain a utility bill just to get out of the 19th century. Sorry, ConEd. You got thrown out with the dishwater, I guess.

    2. Re:Gee, too bad... by Anonymous Coward · · Score: 0

      *THWACK* Apology accepted, Admiral Seumas. -Valve

    3. Re:Gee, too bad... by Seumas · · Score: 1

      There are a couple problems with your comment.

      First, you are clearly suggesting that Microsoft's OS is in at least the 20th century.

      Second, you imply that having the Windows OS is as essential as having electricity.

      I think you've subscribed to the wrong website. You might want to switch your homepage to http://www.winsupersite.com/.

    4. Re:Gee, too bad... by snuf23 · · Score: 1

      I agree the parent poster made a silly argument but I guess I'm wondering why you felt compelled to post at all. You didn't say "I wish Valve supported Macs and I won't be playing Valve games until they do" or something similar.
      The PC games market is dominated by the Windows platform and for profits sake that's where PC game developers do most of their business. x86 Linux users can run a lot of Windows games through Cedega with varying degrees of success. Mac users have to deal with a lower amount of game releases and a longer time to market. I think Blizzard is about the only ones that develop internally for Mac.

      --
      Sometimes my arms bend back.
    5. Re:Gee, too bad... by Tim+Browse · · Score: 1

      I guess they'll just have to make do with selling their software to the eighteen hojillion people on the planet that do use Windows.

      I wonder if they'll cope without you?

    6. Re:Gee, too bad... by ehvoy · · Score: 1

      Maybe MS could come out with MS Vista Half-Life Edition to get you back in the fold, similarly priced to that starter edition they have been marketing to third world countries.

      Too bad the starter edition won't support high-end graphics cards (I think I am right about this).

    7. Re:Gee, too bad... by MBraynard · · Score: 1
      Waldorf: aaahahahah. Baited!

      Stadler: How about double or nothing on them modding this post troll?

      Waldorf: Deal! Nerds sense of humor is as subtle as me when I have gas!

    8. Re:Gee, too bad... by Anonymous Coward · · Score: 0

      Well I hope you enjoy playing UT and Doom through another 50 times Mr. 1337. It would be retarded to think that releasing a game on the *nix would help a company make any money. Any company that has done it so far has done so only to build up geek cred. That's it. Right now, no matter how much you bitch, linux is for the non-gamer.

      Why don't you start using your skills to write some drivers for all those peripherals and cards that don't work on linux? And in the meantime tell me how linux is better than windows in any way at all.

    9. Re:Gee, too bad... by MrCopilot · · Score: 1
      Guess it's too bad I don't use Windows anymore.

      Neither do I, But my Debian/Cedega box has no problems with HL2. I use the term no very loosely. Read minimal.

      I will not however be purchasing anymore Steam Games, for reasons already covered by well, everyone I know that had their accounts stolen/hacked. Valves Response: Buy it again. FU

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    10. Re:Gee, too bad... by nukem996 · · Score: 1

      It works great in cedega under Linux, infact ive never played on winblows.

    11. Re:Gee, too bad... by Anonymous Coward · · Score: 0

      Fucking stupid fan boy

  3. Enough already by ThePepe · · Score: 1

    Seriously, theyve been talking about this SINGLE LEVEL for quite long enough. Once again I saw 'Lost Coast' in a /. headline and stupidly thought "Kickass, its finally coming out.. months and months behind but I can finally see what theyre talking about." At this point I just hope that I'm not seeing the level for the first time in Halflife 3.

    1. Re:Enough already by Ford+Prefect · · Score: 1

      Seriously, theyve been talking about this SINGLE LEVEL for quite long enough.

      I think the current conspiracy theory is that they're having to wait until ATI releases graphics cards capable of running it in all its Pixel Shader 3.0 glory. It was originally called the 'ATI level' or something like that - I've no idea if there was some financial deal behind the scenes, but ATI had better bleddy hurry up...

      Sincerely, an Nvidia user. ;-)

      --
      Tedious Bloggy Stuff - hooray?
    2. Re:Enough already by Anonymous Coward · · Score: 0

      Those screens look spuckin fectacular to me!

  4. Aren't they overdoing it a bit? by Lisandro · · Score: 2, Insightful

    I mean, isn't the point of HDR to make lightning more realistic? Check this out... seems like they make granite walls out of polished chrome in the HL2 world.

    1. Re:Aren't they overdoing it a bit? by Anonymous Coward · · Score: 0

      OK, genius, what would you make granite walls out of?

    2. Re:Aren't they overdoing it a bit? by SeekerDarksteel · · Score: 1, Interesting

      Go outside on a bright day and cover your eyes for a minute or two. Then uncover them and stare at a white object. It will seem much brighter than it should.

      One of the big parts of HDR is representing the transition from dark areas to light areas and vice versa. The screenshots of the cathedral are commented as having been made just after leaving a dark hallway. After being in a bright area for awhile the cathedral would probably not look nearly as reflective.

      --
      The laws of probability forbid it!
    3. Re:Aren't they overdoing it a bit? by Anonymous Coward · · Score: 0

      Fairy dust.

  5. Re:Wow! More information on lighting! by Marnhinn · · Score: 1

    True, eye candy looks great, but that isn't all that Valve is trying to do. They are trying to build a game (expansion) that will bring even the best hardware to its knees. I quote:

    Half-Life 2: Lost Coast is Valve's reply to a series of What If questions: what if there were no limits? What if we didn't have to make sure people with mid-range systems could enjoy our games? What if the system requirements knew no bounds? Following the release of Half-Life 2 worldwide on 16th November 2004, a group of programmers and artists at Valve sat down to create the ultimate level, incorporating ultra high resolution textures, models and adding High Dynamic Range Rendering (HDR) to the Source engine. Their aim was to create a technology showcase: a no-holds barred level that would set new standards in image quality and realism; something to really push even the highest of today's high-end systems.

    Building stuff like this takes time... Relax, if they do it right, the majority of people won't be able to run it when it comes out (cause of the requirements).

    --
    There is always a frontier where there is an open and willing mind
  6. HDR and AA by Satorian · · Score: 1

    I wonder how they managed to combine HDR and Anti-Aliasing. I remember reading an interview with some engine programmer, either someone from Epic or CryTek who stated that HDR and AA would be incompatible on current graphics cards due to lacking memory bandwidth and size. He said it would need at least about 2 GByte graphics RAM to be possible by estimation or AA being restricted to a software in-engine solution. Can somebody shed some light on that?

    1. Re:HDR and AA by theantipop · · Score: 1

      I can't really give any indication of an answer, but the article mentions that they tried four different ways of doing HDR before they found one that didn't have to exclude other graphic novelties. I'm really glad to see Valve's development method is paying off in terms of quality of their product.

    2. Re:HDR and AA by Satorian · · Score: 1

      I've read the article so I've read that bit about 4 different tries and approaches, but I'd still be interested in a definite answer.

      http://www.bit-tech.net/bits/2005/07/11/nvidia_rsx _interview/3.html was what I was referring to. I made mistake though: It's not an engine coder talking there, but David Kirk, Chief Scientist of nVidia. I'm very intrigued who's right now.

    3. Re:HDR and AA by Zeussy · · Score: 1

      I can't see y AA and HDR would be mutually exclusive. all AA is is rendering to a higher resoultion (on a multiplier scale, 2x res, 4x res etc) and taking the average of the pixels, and scaling it down.

  7. HDR demo by PIPBoy3000 · · Score: 3, Informative

    If you're impatient and want to know what the fuss about high dynamic range is all about, try this demo. It's quite pretty looking, far superior to the overused bloom effect in my opinion.

  8. Wow. by MrJack5304 · · Score: 1

    Well on an attempt to actually sound positive, this level looks amazing. HL2 was such an awesome game and looked absolutely beautiful, and this really shows the future of games. This is the next generation and this single level will really show off this new HDR Valve has put together for us.

    Now if I only had a better PC to really play this thing. Well I'll just have to wait until I get some cash.

  9. Brings to Mind Resident Evil 5 by Anonymous Coward · · Score: 0

    From the screenshots I've seen of Resident Evil 5, it looks like they're going to be making heavy use of the "blooming" effect. So instead of being unable to see because it's so dark, you'll be unable to see because of all the bright light everywhere. It seems like a cool twist on a staple of the survival-horror genre, (i.e. shrouding everything in darkness). For an example: see Doom 3.

  10. Re:Wow! More information on lighting! by KDR_11k · · Score: 1

    If it really was "no limit" we'd see models with a few million polygons and levels with big crowds. They're probably keeping it sane.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  11. Re:Wow! More information on lighting! by llevity · · Score: 1
    Relax, if they do it right, the majority of people won't be able to run it when it comes out (cause of the requirements).

    So who's going to be able to run it?

  12. HDR images by maino82 · · Score: 2, Informative

    for anyone out there interested in what this HDR business is all about, there's an HDR image builder (http://www.anyhere.com/) out there for mac and linux. the basic concept is that you take a series of photographs at different exposures ranging from extremely underexposed to extremely overexposed (which means this only works really well for still-life shots unfortunately) and the program can compile them into an image that would mimick fairly well what the human eye would see. this is also a good tool for those of you who might be interested in using your digital camera as a luminance meter by using radiance (http://www.radiance-online.org/) to generate falsecolor luminance maps. if nothing else, it'll give you a good idea of how they're generating the lighting for Lost Coast.

  13. HDR vs. Streamed levels (no loading times) by llevity · · Score: 1
    HL2 was a beautiful game. The action and pacing were also very well done. I enjoyed the mix of shooting and psuedo puzzles.

    But I never finished the game. Why? Because all the eye candy in the world couldn't make me put up with the frequent yet lengthy loading delays.

    Personally, I would be more impressed if they worked instead on ways to stream content on the fly so there wasn't delays for loading screens. Despite pulling you out of the immersion, it's frusterating. A necessary evil in the past, it seems like with some work they could be vastly reduced or even completely eliminated.

    1. Re:HDR vs. Streamed levels (no loading times) by superpulpsicle · · Score: 1

      I think there was a hack to load the entire level at the beginning to eliminate load times during the middle of the stage. I stopped playing cause I couldn't stand looking at large insects for hours, ant-lion whatever.

    2. Re:HDR vs. Streamed levels (no loading times) by Ford+Prefect · · Score: 1

      But I never finished the game. Why? Because all the eye candy in the world couldn't make me put up with the frequent yet lengthy loading delays.

      ... Buy a marginally less crap PC? ;-)

      I've seen people complaining that the first of my own MINERVA maps takes a couple of minutes to load on less modern PCs (for 30-45 minutes of gameplay - it's a big map) while on my not-cutting-edge-PC it doesn't take long at all.

      It does take around four hours to do a full compile of metastasis_1 and a couple of minutes to build cubemaps and the AI network, but you don't get to see that bit. Fortunately...

      Part of the problem is that Valve actually tried some of that streaming-content thing in initial versions of HL2, but it would appear that on many lesser PCs the transfer of large amounts of data to and from the hard disk during gameplay caused those notorious audio stuttering effects. So instead, it caches as much as possible when a map's initially loaded. It takes longer, but you don't get the pops and farts whenever you see a new texture, hear a new sound or fight a new monster.

      Unless you have a really poor PC!

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:HDR vs. Streamed levels (no loading times) by cgenman · · Score: 1

      Supposedly, the earlier versions of HL2 did exactly this, but unfortunately the process was an either-or situation (as it frequently is). Either you have your entire processor generating great visuals or you have the processor / etc spending half of it's time doing something else, and the inevitable glitching this may cause.

      They gave up on the glitching.

      Remember, though, that HDR is not for people who have bought HL2, or who may be about to buy HL2. This lighting and other techniques, and in fact the entire level, is intented to sell the engine to other developers to use in their games. Half Life is more than just a game, it is also a platform, and in this case they need to keep the technology current if they want to sell the platform to other developers.

      Releasing a potentially kick-ass new level is just a way of showcasing that technology, and maybe getting a little press in the process.

    4. Re:HDR vs. Streamed levels (no loading times) by delus10n0 · · Score: 1

      The _very first_ time you load a new map, "cache" files need to be extracted/created, for sound objects, textures, 3d objects, etc.-- you can find these in your profile's folder under the Steam directory. Subsequent loads of that level will be much faster, because they are already created/extracted.

      A lot of people complained about this when HL2 came out, but I found myself waiting only about 25 seconds on average between levels. Now it's about 10 or so (with the files extracted.) Big whoop.

      --
      Not All Who Wander Are Lost
  14. Re:Wow! More information on lighting! by ThePepe · · Score: 1

    Everyone but you :)

  15. Fresh Paint by kenp2002 · · Score: 2, Insightful

    I paint my chair red and it looks brand new

    But the years roll on and it's not so new
    So I get a new chair and it feels so sweet.
    But my chair grown old so I decide to paint it one day.

    I paint my chair red and it looks brand new

    But the years roll on and it's not so new
    So I get a new chair and it feels so sweet.
    But my chair grown old so I decide to paint it one day.

    I paint my chair red and it looks brand new

    But no matter how many chairs I get, and how many times I paint them, be it red, or black, or blue, it's still is a chair and I have grown old

    Prehaps bed is what I think I need. I've tried of chairs and want some sleep. But Perhaps I 'll get red sheets

    --
    -=[ Who Is John Galt? ]=-
  16. System Requirements by Red+Flayer · · Score: 1

    "Half-Life 2: Lost Coast is Valve's reply to a series of What If questions: ...What if the system requirements knew no bounds? "

    Because having infinity as the minimum processor speed will really help.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  17. System specs from the article by snuf23 · · Score: 1

    "Initial systems: However, all is not lost, if you excuse the pun. The system used to demonstrate the game to us today was an Athlon 64 3800+ with 2GB of RAM and a GeForce 6800GT - high end for many people, but not stratospheric. If you needed further proof, the 1024x768 2xAA screenshots featured in this article were taken on a 1.6Ghz Centrino notebook with only 1GB of RAM and an aging 128MB FireGL graphics card. True, it ran at 10FPS at High Detail, but it was playable enough to appreciate the overall achievement."

    Note that this is for the Lost Coast level - which is pretty much a playable tech demo - not the expansion.

    --
    Sometimes my arms bend back.
  18. 15 minutes? by NCraig · · Score: 1
    TFA:
    You head up around the coast, travel through some exotic locations, kill the Combine then come back down again. All in all, you're looking at about a 15-minute experience.
    From all the press about Lost Coast, I assumed it was a mission pack / sequel. Talk about 15 minutes of fame.
  19. Variable exposure? by Wandering+Idiot · · Score: 1

    From the article, it makes it sound as though the brightness is going to adjust automatically, e.g. as you move from a light area to a dark one it will look dark for a moment until your virtual "eyes" adjust. Couldn't this cause pretty serious gameplay issues, especially if it's used in multiplayer in the future? It wouldn't be much fun to be shot at by an enemy you can't see while waiting for the brightness adjustment to catch up, or by one outside a window who's obscured by the glare of sunlight...

    1. Re:Variable exposure? by idonthack · · Score: 1
      Couldn't this cause pretty serious gameplay issues, especially if it's used in multiplayer in the future? It wouldn't be much fun to be shot at by an enemy you can't see while waiting for the brightness adjustment to catch up, or by one outside a window who's obscured by the glare of sunlight...
      No, it would be awesome. It would add more depth and tactics to the game. It would make it difficult to watch bright doorways from a dark room, but also make it difficult for people on the outside to look in and see you. Flashlights would actually be useful, things like that.
      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
  20. some HDR truth by Anonymous Coward · · Score: 0

    High Dynamic Range ligthing has been around for years before this. in fact it is in quake! quake is able to light a texture up to 2 times its normal color range.

    i myself has done the same thing they are doing now with my quake2 engine mod LiteGL (not avaliable right now due to personal problems) so this 'tech demo' and claim that they are 'leading the HDR movement' (whatever) means nothing. just some way for valve pr to keep the company name in peoples minds so they can get more attention later.

  21. Value blows Steam by Phantasmo · · Score: 1

    I gave HL2 a miss because I was running GNU/Linux at the time and Valve made it pretty clear that they had no interest in alternative platforms.
    Well, I finally got a copy of WinXP from my school, so I borrowed HL2 from a buddy of mine.
    First of all, the thing wouldn't install because I didn't want Counter Strike. However, instead of forcing you to install it, it just blows up the installer on disc 4 of 5. Great job, Valve. I guess nobody in QA thought that there are people out there that don't play CS.
    Then I thought (stupidly) that Steam would be smart enough to detect that 4/5 discs' worth of data had been copied, and that it would be able to continue downloading the rest from the 'Net. Maybe that's how those nutbars at Guild Wars do things, but at Valve they start fresh when things screw up!
    When the dang thing was finally installed, I had to wait another 45 minutes for the game to be decrypted and updated.
    HL2 was cool. Very cool and lots of fun. But Steam sucks. I was absolutely ready to buy the Gold Edition and Lost Coast, but Steam honestly ruined it for me. No cash for them.
    Wake me when UT2007 comes out.

    --

    The US Army: promoting democracy through unquestioned obedience
  22. 15 minutes tech Demo. by Amyhr · · Score: 1
    There seem to be a lot of people confused by the fact that Valve is releasing two seperate things for HL2 this fall.

    The first is Lost Coast - a 15 minute playable tech demo that includes some side story for the HL universe based in the HL2 timeframe. It is free and targeted for high-end systems. If you don't ever play it you won't miss much as it's not insanely important to the overall story - HL3 will still make sense.

    The second is Aftermath - a full expansion. My guess is that this will take about 1/2 to 3/4 the time of the original HL2. It will probably cost about $15-$20 from Steam, and eventually may get a boxed release (from interviews it sounds like probably coupled with whatever the next expansion they do will be which sounds like maybe something with vehicles) for $20-$40 depending on what comes with it. This is an integral part of the HL universe and takes place (from the sounds of it) almost immediately after the original. It will incorperate HDR technology, as will every expansion and HL add-on from Valve from here on out. It will also expand the AI capabilities of the engine, again updateing the Source engine for future content.