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Government Love and Hate for Video Games

hapwned writes "Jason Della Rocca, the executive director of the International Game Developers Association, unmasks the hypocrisy of governmental interaction with the video game industry. He expounds: 'Why is it that the cultural and artistic merit of the game medium is so hard to accept? Are games simply too complex for digital immigrants to grok? Why can't they see games for the powerful medium that they are? Is the word 'game' honestly so damaging as to demean the entire creative output of the industry, to reduce it to an empty pastime? Or, are the politicos enacting an entirely different drama where the industry is their hapless whipping boy and the sincerity of their intentions to "save the children" need to be questioned altogether?'"

11 of 42 comments (clear)

  1. Re:Escapist by biryokumaru · · Score: 2, Informative

    And they don't even link to the actually readable version:
    http://www.escapistmagazine.com/print/11/3

    --
    When you're afraid to download music illegally in your own home, then the terrorists have won!
  2. Huh? by Otter · · Score: 2, Funny
    1) Reading "Are games simply too complex for digital immigrants to grok?", I had a mental image of a pompous, prissy jackass -- that almost perfectly matches Jason Della Rocca's picture. Except for the weird facial hair. What the hell is that?

    2) There's an odd bit of projection in the essay. He keeps tossing out these pairs of government action where the same government (or members thereof) promote one aspect of gaming and criticize another, and flips out at how they're supposedly saying VIDEO GAMES GOOD!!!! and VIDEO GAMES BAD!!!! Uhh, hello -- _they're_ making the distinction between some games and others. It's Angry Hat Guy who can't seem to grasp that it's possible to criticize, say, GTA but not the industry as a whole.

    3) On the other hand, it's the first positive coverage Kathleen Blanco has had in a while...

  3. Okay by vga_init · · Score: 4, Insightful

    The article heralds gaming as being a priceless cultural artifact and a savior of national economies.

    Honestly, I don't think that video games are really that important. I grew up playing them, and to this day it is still one of my favorite hobbies, but I think that all of the fanfare regarding it is kind of a product of the overactive marketting.

    The one very good point that I see the article raise is how games are treated very differently from films. In Australia, why aren't games allowed to have adult ratings when films are? I do agree that games that are overly violent or sexual in nature are bad particularly for young children (and adults, mildly), and that's why I agree with censorship and regulation.

    I always thought that a good happy medium could be found in countries like Germany, where games that are for adults only are kept behind the counter in stores; they can't be displayed where children can see them, which is okay, and they can't be sold to minors at all, which I think is a good idea. At the end of the day, though, the games are still on the market, and they are still finding their way into the hands of the people that are most fit for playing them.

    The socialist libertarian inside of me says that parents should always have the ultimate choice as to what their kids' game consumption habits are, but I think a society that takes some measures to protect children is a good one, as long as these measures don't stifle beneficial aspects of the industry.

    When all is said and done, however, what's the big deal? I think that the train of thought that leads to discussions like this stem from that pervasive fear that games are corrupting our children. But, in the past, other mediums like televisions and books were doing the same.

    Let's face it; we have to look out for our children, whether we're trying to "save" them from games, movies, comics, Ozzy Osbourne, Socrates, of liberalism (I say that facetiously). However, I think that what truly corrupts a human being takes place at home, and bad parents/societies should stop using scapegoats like video games, which fosters discussions like this.

  4. My Views by McLetter · · Score: 2, Informative

    I understand where this person is coming from but they are viewing the industry in a different way then he is. People can say, "yeah some games are good and not bad influencing, but other games (shooters, GTA, etc) are a bad influence." Though IMO I think this is wrong. I think games give people skills such as multitasking and quick thinking, which are both required in almost every good game out there..

  5. Remember the introduction of the VCR? by m50d · · Score: 4, Insightful

    The government response went something like "OMG our families will be destroyed by an infestation of video filth, think of the children!!!!". Exactly the same thing happening here. Once a generation that has grown up with videogames gets old enough to run for office the problem will disappear, just as the last one did.

    --
    I am trolling
  6. It's All About the Votes by TychoCelchuuu · · Score: 4, Interesting
    When it comes to trivial, useless things like video games (I love them, but they're just entertainment, harmless), the only thing that a politician cares about is votes. Except for a few crazy ones, senators couldn't care less what people play on their consoles or their PCs as long as it falls short of interactive child porn. The only reason Hillary Clinton or any of the others even pay attention to someone like Jack Thompson is because he is scaring parents, making them think video games will ruin their children's lives. Jack Thompson might be completely nuts, but he can tell people who to vote for and if they've listened to him thus far, there's a good chance they'd agree with him. Courting Jack Thompson, and to a greater degree playing off of the latest irrational fear that the public has been infected with for some reason or another, is just an easy way to get votes. It's the same reason Republicans bring up 9/11 when they want to get elected: to scare people into voting for them. It's why Democrats blame Katrina on global warming: to scare people into voting for them.

    It's all about the votes. If people are afraid of video games, if they're mad at video games, then it's time to regulate video games. The content doesn't come into play for the people making the decisions.

    --
    Against stupidity the Gods themselves contend in vain.
  7. Re:Matter of interpretation? by Idealius · · Score: 3, Funny

    "Blowing the heads of whores is NOT ART!"

    However, a whore blowing your head? Now, that's ART!

  8. Re:Matter of interpretation? by arkanes · · Score: 4, Insightful
    I'll get right on that, as soon as you can provide a definition of artistic merit that doesn't include "stuff that doesn't bother me".

    Did you know theres more explicit sex in a romance novel in a grocery store checkout line than there is in GTA? True fact!

  9. Violence by cs668 · · Score: 4, Interesting

    The funny thing is violence in video games suits the government just fine when it is used as a recruiting tool for the military as "America's Army" the video game.

    You can't sell a violent game, but the army can give it away for free.

    1. Re:Violence by alan_dershowitz · · Score: 2, Interesting

      The Army used to use a modified version of DOOM to help train troops. Look at it from the government's persepective. They are promoting games that facilitate socially-acceptable violent ends (working in the army, as a team toward a national goal.) This has two items to it that I can perceive. Firstly, try convincing the government that games don't facilitate violence when they are actively using it for that purpose; and secondly, if you actually play America's Army, it's not an anything-goes deathmatch like Unreal Tournament, you are punished for antisocial behavior, going off mission, intentional friendly fire, etc. Some of the things that are perceived as promoting school shootings and the like, does not exist in America's Army. The government never claimed to be against violence. They are (at least they say...) against games making little kids into antisocial killers.

      You can't play both sides of the issue. Do games cause violence or not? If they don't, then the violence aspect of America's army should be no problem. Personally, I don't think there is a contradiction, since a) the government never claimed that they were against all violence and b) America's Army is rated T for TEEN, old enough for 90% of top rated slashdot posters to agree they can cope with violent content. Oh yeah, and the government didn't actually prevent any kid from playing any game as long as their parent bought it, which I still don't understand why anyone thinks this is a problem.

  10. Save ... um, someone... by Thing+1 · · Score: 2, Insightful
    Or, are the politicos enacting an entirely different drama where the industry is their hapless whipping boy and the sincerity of their intentions to "save the children" need to be questioned altogether?

    My take on political speech is that any time anybody asks you to "think of the children" they're really asking you to stop thinking, and agree with them that their restriction is palatable.

    --
    I feel fantastic, and I'm still alive.