Next-Gen Pricing Still A Hot Issue
GamesIndustry.biz has two articles taking a look at next-gen pricing, both from Microsoft's point of view. Xbox VP Peter Moore says that next-generation pricing is actually going to be an excellent value for the money. From the article: "...he predicted that many games may be offered in limited edition bundles, similar to the already announced Perfect Dark Zero bundle, which costs an additional $10 but adds a significant amount of bonus content to the title, and that premium downloads costing 'maybe another $5' will also be a key strategy for publishers." Additionally, the Xbox marketing folks are already planning price reductions for the 360. From that article: "'We will wind up cost-reducing the product every year,' Todd Holmdahl, corporate vice president of the Xbox product group, told Reuters. It's estimated that the 360 costs approximately $100 less per unit to manufacture than Sony's PS3, giving Microsoft more scope for price cuts."
Game prices are high enough as it is. Now if people want to play the 'whole' game they have to pay an extra $10 for more of the game and $5 more for extra online content? It seems like just another way to nickel and dime consumers. They just just release the 'whole' game at the standard price, and if you pay for xbox live you should get the online content for free.
I expect Nintendo to release at $250 and clean up.
That said, let's look at the fact. According to IGN the NES launched for (an adjusted) $351.91. For that price you got two games (Mario and Duck Hunt), the console, two controllers, and a light gun (you even got R.O.B. if you bought one of the earliest ones in the US).
The XBox 360 is launching at $399 (for the REAL version, not the "XBox three-shitty" as Penny Arcade has termed the cheaper one. For that price you get the console, one controller, a headset, and a one year subscription to live. If you assume that live costs $50 a year, that means that the same price as the NES (adjusted), you get.. two fewer games, one less controller, and no lightgun.
The Sega Genesis which cost $389.67 at launch (again, adjusted) came with two controllers and Sonic. Again, you got two controllers and a game.
The N64 cost $242.75 at launch. So for what the XBox 360 will cost you could have bought the N64, Mario ($60 lets say), Pilotwings ($60 lets say), and a controller ($30 lets say). Two games, two controllers for that price.
Now let's look at the GameCube. $210 at launch leaves us with an extra $190 (three games) before we hit the price of the XBox 360 without a game. Add the price of a game to the 360 ($60-70) and you could buy two controllers for the 'cube, or a controller and a memory card.
Now MS is doing better than the NeoGeo ($1040), the 3DO ($920), and the Atari VCS ($810). But with the exception of the Atari (the first real home system), the other two FAILED in the marketplace (largely due to high price).
The NeoGeo had games costing upwards of $200 at the time. Sure they were arcade PERFECT, but most people didn't buy $200 games. I hope MS is smarter than that. They will probably only charge $80 for their games.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
I believe the grandparent is talking about Microsoft's idea to release upgraded versions of the console in quick succession. I don't have a link handy, but I know this has been discussed on Slashdot before. If that's not easy to find a quick Google search should be sufficient.
The N64 was the last cartridge-based home console Nintendo made, throwing themselves out of the industry throne because of the implications of that choice alone.
Producing the N64's cartridge media was literally hundreds of times more expensive than the PSX's CDs. Thus, to remain profitable, Nintendo had to raise the price of their games up to $70 per cartridge. That just helped Sony to strenghten their position in the industry since they had a far superior bang-per-buck ratio for both users and developers. Nintendo finally settled for a profitable, yet distant second place in that generation of the console wars.
The current consoles from Sony and MS are sold initially below cost (Xbox is still bleeding like in a Tarantino movie), while the development costs are skyrocketing because the market demands higher complexity. I can't help but think this will only get bloodier in the next generation of High-Definition, Online-enabled, high-performance, BT/Wi-Fi, _______ (insert trendy buzzword here) gaming.
I think that the PSP's media prices are already outrageous ($50 for a non-original game!). That fact alone makes me expect things to be worse for next-gen console games.
Nintendo, OTOH, definitely learned something from that awful $70 experience as it showed us with their cheap, powerful AND highly profitable Gamecube, GBA and DS. I certainly hope Revolution games and console are cheaper than the competition. I also hope gamers take notice and stop buying slightly prettier versions of existing games at a $10-$20 premium.
- Otaku no naka no otaku, otaking da!!!
did American kids get so damn rich? Did I miss a memo? Same goes for the parents, I had to beg for an N64 and that was $250 and umpteen years ago. Message to Sony/MS: We don't all live in houses with Viking ranges, infinity pools and boat houses. Remember that video games have 'game' in their title. You can shove all the 'value' into a system you want, but if it's expensive it's still, well expensive. Otherwise we'd all be listening to Bose theater systems after a jaunt around the country club in our Ferraris.
I think that MS and Sony both are making a pretty large mistake with their new consoles.
When new consoles were released in the past, they offered an incredible upgrade in game quality. Graphics, sound, gameplay capabilities (like better controllers, games with more depth, etc) were all significantly better than the previous generation.
Because of the remarkable upgrade in gaming experience, people were willing to part with tons of cash in order to play the newest games.
I don't see this happening quite so much now. Will gameplay on these new consoles be so much better that I have to get one?
The only place I see these consoles being remarkably different is with online play being better utilized. Is that enough to swing enough buyers, especially considering monthly fees?
I'm not a Nintendo fanboy -- but a cheaper system better reflects the smaller incremental increase in game tech.
Also, for those of us who bought PS/PS2/Xbox but not N64 or Gamecube, the re-release of classic Nintendo games allows us to experience content that we may have missed.
For those entering the console market for the first time, however, the Xbox 360 and PS3 may have more appeal.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai