Rating Game Content Here and Abroad
Gamespy has a piece on the game content rating systems across the globe. The article discusses both the actual systems used and the history of the choices made to shape them. From the article: "But the question now is: are these ratings effective? Most gamers would certainly agree that the ratings are accurate, and the majority of retailers do have rules against the sale of mature-rated games to children ... but it's always disheartening to see a mother buying GTA for her 10-year-old saying 'he'll just play it at his friend's house anyway.'"
but it's always disheartening to see a mother buying GTA for her 10-year-old saying 'he'll just play it at his friend's house anyway.
You know what? That's not the game industry's problem. The ESRB does an excellent job of telling consumers what to expect from a game. If kids are still playing these games, it's the parents' fault. And TFA agrees:
It seems like no matter how many warnings you slap on the box, there will always be some parents willing to ignore them in order to appease their pleading youngsters. From that point on, the responsibility should lie solely with the parents who purchased the product -- and no amount of legislation upon the game industry can solve the social problem of poor parenting.
You're fired.
While I appreciate the humor, it actually works out in the retailers favor to be up front with them. It makes them more likely to come back to me for their kid's next purchase, since they know they can trust me to be honest with them.
And to any customer that asks me why I'd not want to make a $50 sale, I just tell 'em I don't want Jack Thompson suing me. They may not know who he is, but they understand lawsuits.