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The Profit Margin on the iPod nano

Ant writes "BusinessWeek Online reports that researcher iSuppli took a look inside the iPod Nano to find out how much Apple is making off it, and who supplies its parts. From the article: 'Apple has sold some 16 million iPods in the first nine months of fiscal 2005, and 21 million since its inception. Thus far in fiscal 2005, the iPod has brought in $2.6 billion in revenue, accounting for about 25% of Apple's total.'"

60 of 246 comments (clear)

  1. The part of the article that applies by op12 · · Score: 4, Informative

    Here's the part of the article that actually pertains to the headline:

    Market research firm iSuppli set out to satisfy the curiosity by buying the $199 2-gigabyte version of the Nano and tearing it apart. The verdict? It costs Apple $90.18 in materials to build the unit and $8 to assemble it, leaving a profit margin before marketing and distribution costs of about 50%. That's consistent with the margins on earlier iPod versions and serves as a reminder of what a profit machine the iPod family of products has become for Apple since it was introduced in 2001.

    1. Re:The part of the article that applies by Alex+P+Keaton+in+da · · Score: 4, Interesting

      It doesn't say what the wholesale price is... Who is making the profit, the reseller/retailer of Apple. If Apple is wholesaling them for $110, their profit is different than if they are wholesaling them for $150...

      --
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    2. Re:The part of the article that applies by Junior+J.+Junior+III · · Score: 3, Insightful

      Hold on, what about R&D costs? What about advertising? What about support, warranty, and RMA costs? I bet that 50% over manufacturing costs doesn't actually go all that far...

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    3. Re:The part of the article that applies by saider · · Score: 3, Informative

      Wholesale is in the $140 range. Apple resellers don't make much on the hardware, but rather the accessories. That's why the salesmen will insit that you get the accompanying carry case or widget to go with it.

      --


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    4. Re:The part of the article that applies by ball-lightning · · Score: 2, Interesting

      Hold on, what about R&D costs? What about advertising? What about support, warranty, and RMA costs? I bet that 50% over manufacturing costs doesn't actually go all that far...

      You'd be surprised. Did you know that the average computer store loses money on the computers they sell? Not only is Apple making money per unit (a good thing!) They have attachments attachments attachments attachments.

      Did I mention they have attachments?

      Their margins on the iPods are pretty good. Their margins on the attachments must be insane. $40USD for earbuds? I've seen the margins on similiar items, and they're usually around 80%. Also, don't forget that when you RMA an item, Apple will fix whatever is wrong with it, and then sell it again, re-couping some of those RMA costs.

      Just think, until recently the ITMS was actually losing money. This means that the profits from Apple's iPods + Dog are enough to make up for everything AND still make a profit. Now that ITMS is breaking even, Apple has got to be making a killing.

    5. Re:The part of the article that applies by cal0140 · · Score: 3, Interesting

      i work at best buy, and i can tell you the employee price on the nano and all other ipod products is exactly the same as the customer price. it's significant considering the employee discount at best buy on any item is the store cost + 5%. best buy doesn't sell ipods for the profit, they sell them to get customers in the store in hopes that they'll buy other things at the same time. the margin on accessories is so high because that's where the stores make their money.

  2. Tooling? Investment? by troon · · Score: 4, Insightful

    It costs Apple $90.18 in materials to build the unit and $8 to assemble it, leaving a profit margin before marketing and distribution costs of about 50%.

    The article is light on details. I hope they took account of amortization of any tooling or plant investment. It's this sort fo thing that stops the small players, hobbyists and enthusiasts producing anything similar for reasonable money.

    --
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    1. Re:Tooling? Investment? by ChrisF79 · · Score: 4, Insightful

      The article is light on details. I hope they took account of amortization of any tooling or plant investment. It's this sort fo thing that stops the small players, hobbyists and enthusiasts producing anything similar for reasonable money.

      Those costs would be included in Overhead, which is below the gross margin line on the P&L so they are likely not included. There's a lot in between gross margin and net margin.

      --
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    2. Re:Tooling? Investment? by darkmeridian · · Score: 2, Insightful

      I would be surprised if Apple owned the fab plants that built the frames. Apple probably buys all the parts to spec and then assembles them. Assembly plants probably are not that complicated and perhaps can be shared with earlier iPod plants.

      --
      A NYC lawyer blogs. http://www.chuangblog.com/
    3. Re:Tooling? Investment? by ChrisF79 · · Score: 2, Interesting

      Let's not forget the cost of making those 'hip' 'trendy' 'moronic' commercials and the cost of the airtime to show them. I seem to see an iPod ad about once every commercial break mo matter what channel I happen to be watching, so I'm sure it's a significant cost.

      Marketing is a G&A expense and is below the gross margin line as well.

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  3. Small Margin? by Anonymous Coward · · Score: 3, Funny

    Is it an "impossibly small" margin?

  4. Too bad that's so simplified by EggyToast · · Score: 5, Insightful
    Sure, parts cost that much. Does anyone honestly believe that the rest of that is pure profit?

    Of course, R&D costs nothing, fabrication is free, paying employees for design and support is volunteer based, and filing the patents and copyrights by lawyers are all pro bono.

    How is this useful? So now we know how much the pure hardware costs for the Nano? Big deal. It's probably on par with pretty much any MP3 player, especially flash based ones. Is this supposed to convince people that "Oh noes, look, Apple really DOES make money on its hardware!"

    Duh. We know Apple makes money on its hardware. So does every other company that makes hardware. But this says nothing for the actual cost to Apple of the device, without consideration for, you know, actually designing and creating the thing.

    1. Re:Too bad that's so simplified by TeamSPAM · · Score: 5, Interesting

      I would agree with the parent. The only hardware that seems to be sold at a loss are gaming consoles and cell phones. The console makers do it because they assume they will make up the loss on game sales. The cell phone makers aren't selling at a loss, it is the providers that base the loss on the length of the contract. And the providers only seem to be giving the crappy phones away. The good cell phones will still cost around $200. Profit on the hardware is why Apple won't offically release a version of OS X for generic x86 hardware. There's not enough money in it for them if the hardware sales are missing from the equation.

      --
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    2. Re:Too bad that's so simplified by Zangief · · Score: 3, Informative

      R&D does cost, but the cost of it cannot influence the price you set for your product, because R&D is a sunken cost. They already spent the money, they want to recover it, but what they have to do now is to optimize the production line, and that means they have to optimize how much it costs to produce ONE iPod.

      The article also mentions US$8 as the assembly cost.

    3. Re:Too bad that's so simplified by tgd · · Score: 2, Interesting

      To be more accurate, game consoles are sold at a loss. Cell phones are not sold at a loss. Verizon and Cingular may sell them to the customer at a loss, but they're not the ones building the phone. Nokia, SE and Motorola do not sell them at a loss.

      If you're talking about physical goods sold at a loss by a third party service provider, there are lots of other examples beyond cell phones of that -- satellite resellers, some of the "free PC" companies, the satellite radio companies, etc.

    4. Re:Too bad that's so simplified by vertinox · · Score: 2, Informative

      Of course, R&D costs nothing, fabrication is free, paying employees for design and support is volunteer based, and filing the patents and copyrights by lawyers are all pro bono.

      Copyrights are cheap around $30 per application and patents are roughly $650 per patent application (plust a $100-$150 filling fee) with an average $1,000 every 7 years to maintain... That might be exspensive to a small business but $5,000 or so for every patent for 17 years is a steal for a multi-million dollar company.

      However, the Patent experts and full time lawyers they hire on cost an arm and a leg and have to be factored in.

      Sources:

      http://www.copyright.gov/register/sound.html

      http://www.uspto.gov/web/offices/com/iip/patents.h tm#PatentCost

      --
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    5. Re:Too bad that's so simplified by satellite17 · · Score: 2, Funny

      Posting on /. is only free if your time is worth nothing!

      *Ducks*

  5. Apple paving the way to thin consumer devices by xtal · · Score: 5, Interesting

    I hope the extreme reception the Nano got (mine is on the way) is a wake up call to Palm et. al they better get back to their roots and make some THIN and LIGHT devices you can actually easily take with you.

    No input on the Nano is crummy, but it's form factor makes it much more likely I will take it someplace.

    --
    ..don't panic
    1. Re:Apple paving the way to thin consumer devices by AGMW · · Score: 5, Interesting
      No input on the Nano is crummy, but it's form factor makes it much more likely I will take it someplace.

      My wife just got a 6GB iPod Mini and it's terrific. Also picked up one of them iTrip doohickies too, and it's excellent for using in the car. Shame it's illegal in the UK really!

      Now what with more and more (top end) car manufacturers building Bluetooth into their cars for Hands-Free Mobile use, using the Stereo, why not have a "bTrip" (er - "iTooth"?) that connects automatically to the car Stereo as well. That'd sure be neat!

      Build the BlueTooth into the iPod/iNano/iVimto and you presumably don't need the USB connector anymore either! Maybe permit swapping songs with other iPeople on the train etc, or even listen in to whatever other people are playing?

      --
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    2. Re:Apple paving the way to thin consumer devices by notthe9 · · Score: 2, Insightful

      BT is not NEARLY fast enough for much song transfer, let alone the fact that you cannot charge over it.

      And Apple is not apt to let iPeople swap their music on the iTrain, as they are pretty big on the no piracy thing.

    3. Re:Apple paving the way to thin consumer devices by flithm · · Score: 2, Insightful

      First of all, this is a great idea. A bluetooth add on would be a really nice addition to their product line. Especially as an add on, since lots of people would not need (or want) it.

      One thing I wanted to mention though, I can't really see bluetooth being a suitable replacement for the USB connector. I'm not a bluetooth expert (so someone please correct me if I'm wrong) but as far as I understand it there's two common bluetooth transfer modes: DH5/DH1 and DH5/DH5.

      DH5/DH1 gives a maximum theoretical forward transfer rate of 723.2 Kb/s, with 57.6 Kb/s reverse.

      DH5/DH5 gives 433.9 Kb/s both directions.

      I believe the DH5/DH5 is the most commonly used mode (for obvious reasons), which gives a maximum theoretical speed of 54.125 KB/s up and down. I use bluetooth to connect my PDA to my computer, and every once in a while (if I'm too lazy to dock) I use it to transfer a couple of MP3s. I also have a handy network bandwidth meter, and I have never seen speeds higher than 45 KB/s, and it usually stays around 40. But since this could be a crappy device I bought, or interference or who knows what, let's stick with the theoretical.

      Think of transferring 4 GB at that speed: It would take 21.53 hours!

      As you probably know the theoretical max speed of USB 2.0 in High-Speed mode is 480 Mb/s (60 MB/s) or 1135 times faster than Bluetooth.

      Using USB High-Speed the same transfer would take: 1.14 minutes.

      Of course these are theoretical values. Transfer overhead in the system (both network and computer) increases the time of the USB transfer quite a bit.

      Either way I think you can see that Bluetooth is not a good thing to use to replace USB :).

    4. Re:Apple paving the way to thin consumer devices by soft_guy · · Score: 2, Insightful

      My wife just got a 6GB iPod Mini and it's terrific.

      I'm glad she is enjoying it!

      Build the BlueTooth into the iPod/iNano/iVimto and you presumably don't need the USB connector anymore either!

      Blue Tooth is too slow. However, there is a thing called "Wireless USB". The speeds on it approach USB 2.0 speeds and it is very similar to wired USB - I think you may be able to use the same drivers as with wired USB.

      Of course, currently we charge the iPod at the same time as the songs are being transferred. Apple may be (or might not be!) relying on the power being there during the transfer. So, if you went wireless you would have to take into account the fact that the battries might die during sync. I think you might also find that blue tooth does not provide the audio quality that you might like. However, you could have wireless USB speakers and presumably a wireless USB dock in your car.

      As far as the song swapping - I think there is a model for this that can work. You can subscribe to other people's playlists from iTunes. So, maybe not the swapping, but perhaps listening to the song from someone else's iPod? I doubt the iPod has enough processing power to actually decode more than one song at a time, though.

      --
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  6. There might be more to it than the cost of parts by jockm · · Score: 4, Interesting

    It would be nice if they factored in the cost of design, development, and manufacturing into that cost. I have worked on consumer electronics projects in the past, and the rule of thumb was adding $1 to the Bill-Of-Materials adds $4 to the retail price. Still it doesn't surprise me that the profit margin is high.

    --

    What do you know I wrote a novel
  7. Apple Brand by mysqlrocks · · Score: 5, Interesting

    Even if Apple didn't turn a profit on the iPod the benefit to the Apple brand from the iPod has been huge. People will be more likely to by other Apple products because Apple is "cool" again.

  8. Necessary to be an innovator by Karma_fucker_sucker · · Score: 4, Interesting
    Historically, Steve [Jobs] won't accept anything less than 20% gross margin on any product," says Creative Strategies analyst Tim Bajarin.

    To pay for the R&D, marketing, etc ... I'm surpised that Jobs doesn't demand a higher return.

    I'm wondering if Apple will go the way of Sony. Innovating firms have a tendency to be eaten up by firms who copy and then sell for a lower price. The only way to stop copiers is to create a closed format - basically kill competition before it happens - or to keep innovating to stay ahead of the copiers - easier said than done.

    --
    Evil people don't think they're evil. - George Lucas, Making of Ep III
    1. Re:Necessary to be an innovator by Ingolfke · · Score: 4, Interesting

      Innovating firms have a tendency to be eaten up by firms who copy and then sell for a lower price.

      -cough- Dell -cough-

    2. Re:Necessary to be an innovator by LinuxOnEveryDesktop · · Score: 2, Insightful

      I'm wondering if Apple will go the way of Sony. Innovating firms have a tendency to be eaten up by firms who copy and then sell for a lower price. The only way to stop copiers is to create a closed format - basically kill competition before it happens - or to keep innovating to stay ahead of the copiers - easier said than done.


      Let's see - the way of Sony. With a gigantic consumer electronics business, which used to make great stuff, but unfortunately is now reigned by a bunch of IDIOTS in the music and film units that have forced Sony to become pretty much irrelevant in the digital media sphere. Why? Persistently trying to push proprietary, crippled crap (ATRACKS, anyone?) - and then being surprised that nobody wants to buy it. Sony should be the one behind the iPod - it's a logical step from the walkman and discman history.


      Sony is run by a bunch of idiots. I'm surprised the shareholders have not revolted a long time ago.


      I'm guessing Steve Jobs understands this perfectly, and I'm pretty happy that Apple doesn't actually own any content business. Pixar is a totally separate company. As long as that stays the case, I don't see Apple become irrelevant the way Sony did anytime soon.



    3. Re:Necessary to be an innovator by Ingolfke · · Score: 2, Insightful

      I think Dell's operational model and manufacturing model are quite innovative... but their whole model is to be a technological follower and a operations innovator. They wait for a product to establish itself, and then duplicate it using an extremely efficient production process.

      Walmart is the same way. They're not out to set trends in clothes or sell the latest high end products, their out to sell mainstream products that they can manufacture a ton of (or purchase in massive quantities) and sell them all low prices.

      The original posts point was that Apple may suffer once their innovations have become established, then a competitor, like Dell, will simply copy them, sell to the growing market, and not have to pay all of the costs and accept the risk of establishing a new product/market.

  9. Sad. by hungrygrue · · Score: 5, Insightful

    Apple is currently the most innovative computer company around, with an operating system that makes the current market leader look like a dinosaur. The fact that a quarter of their profit comes from a damn mp3 player is just sad.

    1. Re:Sad. by Anonymous Coward · · Score: 3, Funny

      Apple is currently the most innovative computer company around, with an operating system that makes the current market leader look like a dinosaur.

      I agree. BSD is a good OS, despite the lack of Netcraft confirmation. :)

    2. Re:Sad. by Budenny · · Score: 3, Insightful
      Well, they had two choices if they wanted to grow.

      Choice (1): move out of the niche market for bundled proprietary hardware+OS, and sell unbundled OS, and try to grow the PC product line. Risky. Bet the company stuff.

      Choice (2): stay in the niche, keep hardware+OS bundled, and diversify into different product areas for growth.

      They chose the second. This meant their PC market share will probably now never rise above 5%, the PC product line whatever its merits will not be a source of much growth. But the new business areas, as long as they can keep inventing them and exploiting them, and as long as they pick high margin areas, may deliver earnings growth. As the correlation of stock price movement and iPod introduction shows.

      Not sad, just a business decision. You can see the attractions in the stock price. They'll end up as a consumer electronics company rather than a computer company, if it works.

  10. In other news, houses are free by Kombat · · Score: 4, Insightful

    In a related story, researches have discovered that new home construction costs practically nothing at all, as the wood was taken from trees that were growing there anyway. Wood costs nothing to fabricate, as mother nature provides it for free (given enough time). The foundation is poured from concrete, which is just rocks, sand, and water, all of which are freely available. Thus, new home construction is 100% profit.

    --
    Like woodworking? Build your own picture frames.
  11. Re:Get a look at Apple's misdeeds & mischief by rebeka+thomas · · Score: 3, Insightful

    > A class-action suit was filed against Apple over the illegal bundling of iTunes with iPod. This practice is anti-competitive.

    ROFL! because bundling a driver with the hardware SHOULD BE BANNED.

    retards.

    --
    RST
  12. Re:The Question Answered by RobinH · · Score: 3, Informative

    Remember that this is per-unit profit, but doesn't include R&D costs.

    --
    "I have never let my schooling interfere with my education." - Mark Twain
  13. Engineering costs? by Anonymous Coward · · Score: 5, Insightful

    What about the engineering costs? That hardware doesn't design itself. The software updates don't write themselves.

    I'm not saying marketing and distribution are legitimate costs, just that they seem to have overlooked a major one.

    1. Re:Engineering costs? by Total_Wimp · · Score: 4, Insightful

      Engineering and development costs per unit get smaller and smaller as more units are sold so they can't be predicted on a per unit basis until we know more about sales numbers. The article says Apple has sold 16 million iPods in the first nine months of this year and based on the rave reviews of the nano and the huge yearly growth of the iPod market, we might expect to see numbers like that for the nano alone next year. If that's the case, engineering costs per unit will likely dwindle to an insignificant figure. That is unless you expect that those costs have greatly exceeded, say, 16 million dollars.

      TW

    2. Re:Engineering costs? by BasilBrush · · Score: 3, Insightful

      They're not part of the gross profit margin. They are fixed costs. The same whether they sell 100 or 100 million nanos.

    3. Re:Engineering costs? by sammy+baby · · Score: 4, Interesting

      True, but if your fixed costs are high enough, your gross profit margin won't be able to cover it, so they still factor in.

      (I mean, let's not kid around, there's no way in hell Apple is gonna fail to make its fixed costs back on this one. They'll probably do it in the first week.)

    4. Re:Engineering costs? by soft_guy · · Score: 4, Insightful

      Yes, that's why they need to double the materials price. They *do* generally have to pay for things like:
      - The contract manufacturer's profit
      - Shipping (although sometimes the contract manufacturer pays for this)
      - Marketing, advertising, sales promotions
      - Warranty repairs/replacements
      - Returned units
      - Keeping the retail stores open and paying the people there
      - Engineering costs
      - Other fixed costs of running Apple (keeping the lights on at 1 Infinite Loop)
      - Steve's turtlenecks don't pay for themselves :-)

      --
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    5. Re:Engineering costs? by ChrisA90278 · · Score: 3, Interesting

      They have sold 21 million of these. Lets say Apple is totally out of control and went nuts and spent one hundred million on design. so it's like five bucks each on enginerring. But I'll bet much of the design work for the internal software andother parts is the same as in the other iPods and of course iTunes is not new for the nano. I'd bet between four anfeight bucks per unit now and it goes downwith each unit sold. Other costs are for things like warenty and technical support

  14. In the meanwhile... by Willeh · · Score: 4, Insightful
    Apple retailers get reamed right in the ass. I've seen lists of the costs of the various products a year ago when i used to work in the field, and they ain't pretty. Think of the Apple lineup from a year ago. An Apple reseller (excluding Apple stores, they don't have any in my country) stood to make a whopping 10 off of every eMac sold, up to about 50-80 off of an iMac (the lampshade version iirc). Margins were pretty much razor thin from a retailer perspective. Then again, Apple have been known to want to eradicate 3rd party dealers and go Apple Store only, but in a country with no Apple Stores? Why limit access to your stuff at all?

    I could understand (evil as it may be) Apple wanting to control distribution if they were the top dog in the computer business, but as it stands i think Apple would do well to play friendly with everyone who wants to push Apple products to the masses (iPods excluded, they're all over the place).

    --
    Will wank off Linus Torvalds for fame.
    1. Re:In the meanwhile... by kakos · · Score: 2, Interesting

      Er, that's pretty common for every computer retailer. I worked at CompUSA and computer systems (made by HP, Sony, Toshiba, et al) all had a margin of between $10-50. It was miniscule. There is a reason they try to push those extended warranties on you so hard. That is where they make their money.

  15. Mod article -5 Troll by Udo+Schmitz · · Score: 3, Insightful

    It doesn't say anything about the profit Apple is making with the iPod nano. It only shows the price of the used components. This could be interesting for any competitors in the MP3-player market. You'd still need developers, marketing and all that other stuff used to get a product to market ...

  16. The Pocket is the New Platform. by Anonymous Coward · · Score: 3, Interesting

    The point that things like this and this demonstrate, is that Pocket is the New Platform.

    Apple are pretty savvy to this. iPod nano is a keyboard and mouse interface away from being a Classic.. its not unusual that the same sort of 'monolith screen slab' form factor of the original Mac is still resonant in their current design path.

    But now, it fits in your pocket. And it won't be long until the LED projector segment shrinks to the same form-factor, and we'll see, perhaps, even the death of laptops ..

    [.. there's nothing quite so cool as having torrent in your pocket ..]

  17. Software development by Dexter77 · · Score: 4, Insightful

    With that formula Windows' profit margin is about 99.9%, because CD only costs 10c to make.

    As a software professional, I've never been able to calculate real profit margin of any product that contains any kind of a software. Especially in a big company, you got different software modules from different products linked together. For example if software module A costs $500,000 to develop and it's sold with $1000 per license. Then you have a software module B that cost $2,000,000 to develop, and sold $100 per license. Both of those modules are sold separately, but then you decide to use both of their technology to develop a product C. It costs additional $100,000. All of those modules continue to sell separately. What is profit margin of product C? Do you count in only the $100,000 or that part of A and B, which haven't been covered by license sales? What about company's administration costs, marketing costs, etc.

    And that was an extremely simple example. Old company has thousands of software modules, all linked to each other in some way. You can never really point out the actual cost of a product in software business.

    My point is: The only way to know the real margins of a product, is to see how good salaries are in that company (as long as it is profitable)

    PS. I bet iPod family's UI design has cost ten times more to develop than any other competitor's product's. There are countless number of factors that you can't even imagine when considering those margins. (But as a software manager, I consider it an advantage. No matter how bad failure a development project is, you can always trick those business directors to believe that it actually was a success. You'll just sweep those man-months under the carpet (of some other project/product) and say you used a software module that was developed by other project.)

  18. Because you're on slashdot by ChePibe · · Score: 2, Insightful
    "Why is it assumed that profit is a bad thing?"

    Because you're on slashdot. Read through any article about software piracy or "sharing" movies and music. Look for all of the responses that talk about a "dead business model" of paying people thousands or millions of dollars to create software or digital products and, if they're good, expecting to get a profit. Copyrights and patents are evil. Blah, blah, blah. I can agree to a certain degree on some of these matters, much of the Slashdot community's negative feelings about those that actually want to make money from a product is truly amazing.

    The iPod Nano was not an open source linux based product with an underground publicity campaign. If it was, everyone would be happy.

    Then again, it is an Apple product, which means there will be far less criticism than if, say, it was a Dell product.

  19. Re:Get a look at Apple's misdeeds & mischief by mh101 · · Score: 4, Insightful

    For your illustration to work, you have to assume the iPod only works with iTunes. I won't list them here, but there are several other third party apps that people can use to transfer stuff to their iPod with.

    So... it is the same as with scanners. Apple bundles their own software that they developed, but you're free to use whatever other program you find that can speak to the iPod.

    --
    Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
  20. Let's not forget the warrantee savings by yakkowakkodot · · Score: 2, Insightful

    We've seen how durable these new nanos are. That's going to help their profits tremendously as now a 5 foot drop means a scratch, not a invisible damaged circuit they have to swap out units for under warrantee. Good for them, good for me. Um, sorta. Dropped my mini and 10 days later, new mini. I think only ACME delivery to Wile E. Coyote is faster. Reducing that overhead potential just helps them more.

    --
    Infinity is overrated, Infinity+1, now that's cool!
  21. Revenue = Profit? I wish by the+eric+conspiracy · · Score: 5, Informative

    Here is a primer on business terminology.

    Revenue = total amount of money the business brings in through sales.
    Cost (of manufacture) = cost to actually manufacture or acquire item. Includes labor, factory and raw materials.
    Margin = Revenue - Cost. (for most corps around 40-50% of revenue - less and you go out of business)
    M&A = management and sales costs.
    R&D = R&D Costs.

    Profit = Revenue - Cost - M&A - R&D - Borrowing Costs - Other Transactions.
    Profit for most corps runs 5-15% of Revenues. Less and you are in big trouble.

    Note Profit does not equal Revenue, Revenue - Cost or Margin. All of these are MUCH greater than Profit. Profit is the revenue the company left after paying off everybody.

  22. Maybe I am in the minority by Shivetya · · Score: 3, Interesting

    but I think I am not, I know of no one who has bought any form of iPod who actually bought an Apple computer. Now I know a few Mac users who have iPods.

    What I have seen is that they will most likely buy ANOTHER iPod. The only few who considered buying an Apple computer got immediately turned off by the price.

    It is all about price points. The iPods are doing well now because they are at that magical number of being below $299 and most being $199 and under. Look where the largest iPod market is, it is that lower price range.

    Meaning, if Apple can come out with other items in that range people might just stop and buy, may I suggest a media center type solution. An Apple PVR with more functionality?

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  23. Forgot a Couple by lbmouse · · Score: 2, Insightful

    How about printers? HP makes money off of toner sales, not printer sales.
     
    This same type of logic applies to other sectors. Just look at Gillette. They basically give their razors (Mach 3, etc.) away at cost knowing that you are going by replacement blades at some point.

    1. Re:Forgot a Couple by NewNole2001 · · Score: 3, Interesting

      When I graduated from High School back in 2001, Gillete sent me a Mach3 and a single razor cartridge in the mail for free. My friends and I have talked about this and we all agree that whoever decided to do this ought to be deified within Gillete due to the sheer genious of this. I used that same handle up until two weeks ago, when I bought one of their new Mach3TurboSuperDuperNowWithBuzzing or whatever its called, because I wanted to try it out. There was nothing wrong with the old one though, but because of them sending me that for free, I have been a loyal Gillette customer for over four years now.

  24. Cost != Price by 99BottlesOfBeerInMyF · · Score: 3, Insightful

    I'm always amused to see articles like this talking about profit margins and the like, as if the cost of production and marketing was a huge factor in deciding what to charge for a product. It is a factor in deciding whether or not to make a product, and what features are included in a product, but in how much to charge? You charge what people are willing to pay (actually what will make you the most profit when you balance the number of sales you will get at a given price point). I've worked at several start-up companies and seen the same scenario. We're doing OK, and getting by, hire some marketing experts to consult and they say, "well here's your problem, you're not charging enough." We quadruple the price of the product and suddenly get loads more sales. You see many people think price is equal to quality, or you get what you pay for. If you just raise the price drastically, buyers think your product is better. A good strategy seems to be seeing what your competitors are selling for, hyping one or two things you do better than them, hyping generally how much better your product is (using unspecific terms), and setting you price 10-20% higher than theirs. Everyone assumes since your product costs more it is better and 20% isn't huge, especially if they are spending their company's money instead of theirs.

    Anyone who thinks the cost of producing a product has a lot to do with what it sells for is likely clueless.

  25. Re:Get a look at Apple's misdeeds & mischief by falcon5768 · · Score: 2, Informative
    A class-action suit was filed against Apple over the illegal bundling of iTunes with iPod. This practice is anti-competitive.
    nothing says you HAVE to use the program. I know of plenty of third party apps that you can use to get tunes on and off your ipod. This is like saying Epson and Adobe should be sued for bundling a light version of photoshop with scanners.
    A class action suit is gathering steam concerning defective main circuit boards in iBooks manufactured from 2001 to 2003.
    Ok here I could see, but Apple allowed everyone with the problem free replacements of their iBook motherboard (and in some cases like mine, a whole new iBook) once the problem was known.
    Apple faces a class action lawsuit by people saying they misrepresented iPod battery life. Info here and here.
    Totally without merit even though Apple offered replacements. It was well documented when you bought a iPod that the battery life was 8 hours (which it was with my first gen and I can vouch for it along with thousands of others) and that after so many hours the batterys charge went down. This is like saying your going to sue Nintendo cause you play your DS too much. Just another group of lawyers latching to a story and getting rich while the few who legitimatly had a problem are going to get nil. Infact this one was settled if I remember for 50 buck voucher... the cost of a battery replacement.
    Apple previously faced a class action lawsuit by Powerbook 15-inch owners concerned about white blotches that appeared on their screens. Info here. Apple resolved that one.
    Was a very obscure manufacturing problem and I have yet to meet someone who actually even HAD the problem. Likewise it wasnt as if Apple wasnt fixing it (they where) people just didnt feel they where fixing it fast enough for them, this btw had nothing to do with drop pixle problems, those are just the nature of LCDs.

    And im not even going to get into the other shit listed since some isnt even proven but just baseless accusation, and nothing says the reason Jobs gave (HIS OWN MONEY) to Kennedy has to be because of buisness (its well know Jobs is a very liberal guy and a huge Democratic Party contributer)

    I mean damn if your going to troll, i could as a Apple user come up with a LOT better shit to troll with than you just did. Sure Apple is no saint. But its no Microsoft either.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  26. Re:How does this work? by NatasRevol · · Score: 2, Interesting

    It's not need they sell, it's wanting upgrades.

    --
    There are two types of people in the world: Those who crave closure
  27. Re:Apple doesn't make the iPod. Asus and Inventec by macshome · · Score: 3, Insightful

    Someone else might put the parts together, but Apple designed it. The design is what makes it an iPod, not who put it together.

    Apple does a whole lot more than distribution and marketing. The iPod is not an OEM device like a thumb drive.

  28. Probably equally important by DisownedSky · · Score: 2, Insightful

    What about Aple's investment in manufacturing facilities? Do they build them themselves or contract out?

    Profit, by the way, is good. It means that the market judges something as worth doing. As an Apple shareholder, for me Apple profit is very good indeed.

    --

    "The impossible often has a certain integrity that the merely improbable lacks" - Dirk Gently

  29. Re:$25 a gigabyte? by WillAffleckUW · · Score: 2, Informative

    The article says Apple is getting a gigabyte of flash for $25 (wholesale). The best RAM prices I've seen this year has been $118 (retail). As recently as last year flash was more expensive.

    Not this year. You can buy a post-manufacturer 1GB Flash card with MP3 player, FM radio, and voice recorder for under $50 right now if you know where to look.

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    -- Tigger warning: This post may contain tiggers! --
  30. Re:Just a quick point by droleary · · Score: 2, Insightful

    Apple's PC sales growth is around double that of the rest of the industry. It's at over 40%.

    Which really shouldn't be surprising. People can say all the bad they want to about only having 5% of the total market, but what that really means is that Apple has 95% to grow into. Windows at 90+% is the one with very little room to grow. The iPod is doing well in what is the new generation of portable music players, and their favored position will eventually show the same ceiling that Windows has for the OS market. The big advantage is that, by being a small player in an entrenched market at the same time they're the big player in an explosive market, they keep on doing their "beleaguered" business for decades so long as they're always willing to search out the next new market to expand into.

  31. Nano has a plastic screen cover by snowwrestler · · Score: 3, Informative

    The Nano LCD's glass surface is hidden under a clear plastic cover (in fact it covers the entire top of the Nano), whereas on the Mini the glass screen of the LCD is exposed. Glass is more difficult to scratch than plastic, therefore it is harder to scratch the Mini's screen than the Nano.

    If you care about scratches, get a Mini on sale. The glass screen and metal body are very scratch resistant.

    --
    Build a man a fire, he's warm for one night. Set him on fire, and he's warm for the rest of his life.