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In the Shadow of Greatness

1up.com has a piece on the making of Shadow of the Colossus, the sequel to Ico (arguably one of the first innovative titles for the PS2). From the article: "In the works for nearly four years now, Shadow of the Colossus is clearly the result of different thinking. While Western development teams try to one-up each other in terms of how big their guns are, how interactive their environments can be, how urban their attitude is, and how much their X-treme soundtracks rock, Ueda's studio is cutting its game from an entirely different cloth. One look at Shadow and you'll realize that this game carries the DNA of Ico, from its sun-soaked environments to its minimal cast of characters to its austere "level" design. But while the majority of Ico's discovery and puzzle-solving elements were confined within the walls of a finite space (in this instance, a castle), Shadow of the Colossus, shall we say, branches out."

1 of 53 comments (clear)

  1. NOT A SEQUEL by justforaday · · Score: 3, Informative

    Unless they've gone back on what they said before, this is not a sequel to Ico. Yes it's made by the same devteam. Yes it's done in a similar style. However, this does not make it a sequel.

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    I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.