In the Shadow of Greatness
1up.com has a piece on the making of Shadow of the Colossus, the sequel to Ico (arguably one of the first innovative titles for the PS2). From the article: "In the works for nearly four years now, Shadow of the Colossus is clearly the result of different thinking. While Western development teams try to one-up each other in terms of how big their guns are, how interactive their environments can be, how urban their attitude is, and how much their X-treme soundtracks rock, Ueda's studio is cutting its game from an entirely different cloth. One look at Shadow and you'll realize that this game carries the DNA of Ico, from its sun-soaked environments to its minimal cast of characters to its austere "level" design. But while the majority of Ico's discovery and puzzle-solving elements were confined within the walls of a finite space (in this instance, a castle), Shadow of the Colossus, shall we say, branches out."
And sadly it still won't sell nearly as well as 90% of the rehashed crap on the market this Xmas. The American game market depresses me. The poor bastards should just sell out and make the hero a but-kicking hero in a cloak who runs around smashing crates for the goodies inside. That's what most people seem to want.
IGN gets pwned in the face, this guy can actually write. "Gossamer, gamine, and gaunt, the Ico experience expanded the notion of what you could expect from a videogame." It's a little purple, but the alliterative phrase is delightful.
Veteran, Bermuda Triangle Expeditionary Force, 1992-1951