Why Vista Had To Be Rebuilt From Scratch
iliketrash writes "The Wall Street Journal has a long front-page article describing how Jim Allchin approached Bill Gates in July, 2004, with the news that then-Longhorn, now-Vista, was 'so complex that its writers would never be able to make it run properly.' Also, the article says, 'Throughout its history, Microsoft had let thousands of programmers each produce their own piece of computer code, then stitched it together into one sprawling program. Now, Mr. Allchin argued, the jig was up. Microsoft needed to start over.' And start over they did. The article is astonishing for its frank comments from the principles, including Allchin and Gates, as well as for its description of Microsoft's cowboy spaghetti code culture."
Because much as /. knocks them this is the sort of thing they can manage, astonishing turn arounds.
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
To quote
Microsoft's greatest enemies now are still two for-profit companies - Google and Apple. I'll rest easier when FOSS replaces them (as was promised in 1999). Instead it's just a new master instead of the old one.Quidquid latine dictum sit, altum videtur
"Microsoft's cowboy spaghetti code culture"
If its any thing like "Guns n Roses - Spaghetti Incident" then this should effectively be the last we hear of Microsoft.
It's interesting to hear how their software development survived in such an anarchistic environment - everyone producing their own code, with ad-hoc integration. It's a good example of how software development methodology can work though, even though the specifics of the specification design weren't discussed in the article - if everyone codes to a documented interface, software development can work on such a grand scale.
I personally would like to hear more about the software development procedures and methodologies used in other large projects - how successful different types of development are.
I work for an automotive parts manufacturer, and to see the lack of consistency within the organisation's software development is disturbing. Safety-critical parts are being produced, and the level of testing between said parts varies quite considerably. Additionally, the level of oversight and adherence to software development procedures is rather bad to say the least. I just hope it's not characteristic of the industry as a whole.
Man, that's a shame. I'd love to have seen film. Shame on Allchin if he didn't demand an archive copy that be retained, at least, even if it's only released in 20 years' time.
And Linux is what exactly?
A highly structured and organized operating system developed under the instruction of a central authority, no doubt?
Don't be such a hypocrite.
Why is it "astonishing" that the article does a decent job of providing hard-hitting information without spin? That's what we are supposed to expect of journalists. The Wall Street Journal is supposed to be (and often is) an example of real journalism. That makes it distinct from computer magazines that rely on advertising revenue from the computer industry, and from discussion forums whose course is steered by peeves and submission sequencing.
Microsoft's holy grail is a system that cranks out a new, generally bug-free version of basic Windows every few years, with frequent updates in between to add enhancements or match a competitor's offering.
I really wish they explain me the difference between "generally bug-free" and "bug-free". Is the difference around 65,000 (as Win2000 has ~65,000 known bugs when launched)?
It's interesting to juxtapose PR spin from Microsoft. At any given point in time in Microsoft's history, their stance and PR is that they are "state of the art", the most advanced, etc. Yet also at any given point in time they're badmouthing their own product, their own methodologies, from their recent past. Of course their chest thumping for their current "state" prevails, but I'm guessing down the road we're going to hear how messed up they are today, but not until they've made billions off of today's products.
One of the best books I ever read on the Microsoft code culture was "Breaking Windows: How Bill Gates Fumbled The Future Of Microsoft" by David Bank. From the book, Jim Allchin is the Windows guy who quashed Brad Silverberg and the (relatively) innovative Internet team - although ironically he was an early advocate for getting TCP/IP support in Windows. He believed that all innovation in Microsoft should take place under the Win 2k banner and that the company should just keep making Windows bigger and bigger and bigger. Hmm, maybe it got too big.3 203151/qid=1127565487/sr=8-1/ref=pd_bbs_1/102-0616 241-1101748
http://www.amazon.com/exec/obidos/tg/detail/-/074
Tristan Yates
Not only does it explain a lot, it's been glaringly obvious for more than a decade. Everything Microsoft has done since before the days of Windows 3 has smacked of design-by-committee and a painful lack of consistency. Everything in Windows has always had the smell of being designed and implemented by dozens of groups that had little or no communication with each other. I'm surprised they managed to release code at all, however buggy and insecure, with the development model they were using.
It will be interesting to see if Vista demonstrates an improved level of quality due to this new process.
You are in a maze of twisty little passages, all alike.
When I took C programming in College, one of the points our professors made was if you like your program, rewrite it...
;)
the first time you write something, it's always hackney'd - and it gets that way till you figure out what you want to do and how to do it - afterwards, it then becomes so much clearer to see ways to clean up the code and fix issues...
so one of the first rules he had was once we were almost done, restart our stuff - it ended up being a lot cleaner/modular the 2nd time around...
of course, that won't help MS, but good for the rest of ya to know
RB
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ah honey, we're all resplendent - Bill Mallonee
You know, when I read the article, I was thinking: This sounds almost exactly like how Linux is developed, except that all the authors aren't employed by the same company. Who would have thought that the Open Source development model would be the same as that at Microsoft?
GreyPoopon
--
Why is it I can write insightful comments but can't come up with a clever signature?
Microsoft is not a NEAR monopoly. It is a convicted monopoly. And since that irrefutable and well published fact escaped notice of the Wall Street Journal, I can't help but smell a little bias.
If someone says he and his monkey have nothing to hide, they almost certainly do.
Just look at this quote:
They are comparing an operating system, which has to be backward compatible with a dozen or so earlier versions of Windows and DOS and support an oodle of devices and subsystems, with a bunch of mostly unrelated web-applications and gimmicks from Google.
All I'm getting from the article is that the "let's rewrite from scratch" crowd got the upper hand within Microsoft. But that doesn't necessarily mean that they are right or that the end result will be better than continuous improvements. At the beginning, it is easy to maintain a nice, clean and simple system. But a complex set of requirements can't always be broken down into simple Legolike blocks, as the article suggests.
Right, but have you ever noticed how many successful Free / Open Source software projects use modular architecture? Take (from my own area) Nessus, or Snort. Both consist of a core engine and frameworks that accept plug-ins and modules. Actually they both also have a lower level that allows ordinary non-programmer users to contribute signatures (rules) to the project.) This applies also to Apache, Mozilla, the Linux kernel, and plenty more.
Don't be such a hypocrite.
The difference being, Windows is touted as a professional OS built by professional coders, upheld to a high standard, etc, etc, etc. Simply put: People expect more when they have to pay for it. Microsoft has constantly criticized projects such as Linux, because the code isn't built by a central authority. Now we learn that Windows is made pretty much like Linux. I think criticizing Microsoft for this is definitely justifiable.
Microsoft's new approach: Ultra-Extreme Programming.
Now they have taken the pair coding concept well beyond the next level. They put over 5000 developers in one auditorium, and they now write Vista together as a group. The shared display is up on the movie screen, and every coder has a wireless keyboard and mouse.
They're going to use thousands of minds working as one to produce a single, cohesive body of code. With so much manpower on the problem, development moves at a lightning pace: once a function has been typed in, it gets refactored dozens times within a matter of seconds.
Of course, you are right: Microsoft is indeed one of the most competently managed companies around. And that is exactly their problem.
Why is that a problem? Because their management, sales, and marketing are so good that their technology doesn't have to be. They can ship software with security holes, bugs, poor usability, and bad design, but the non-technical part of the company will somehow manage to still sell it and make a bundle on it.
I'm sure the root cause of cowboy coding is in Microsoft's quest for being able to put check marks in feature boxes so PHBs can pick MS software as having the most "features." Back in the 80s there used to be a number of standalone outlining applications and high-quality outliners embedded in competing word processors. Then Word got an "outliner." That this "outliner" never worked and still doesn't work to this day is irrelevant. It enabled MS to put a check mark in the outliner feature box and eliminate user's arguments that they need a non-MS product because they need an outliner.
Checkbox marketing -- about the only way to market when non-users make purchase decisions -- drives software companies to bolt-on features without regard to consistency of or destructive interactions between features.
Two wrongs don't make a right, but three lefts do.
After the Windows group was able to install a workable version of the system on their PCs four days before Christmas, Mr. Srivastava says the group celebrated by not working over the holidays.
They also like to celebrate by not having their fingers broken.
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- - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
If you're going to continue to post this troll, PLEASE replace >1% with 1%! I've seen this so many times, and it's always got that same typo.
Throughout its history, Microsoft had let thousands of programmers each produce their own piece of computer code, then stitched it together into one sprawling program.
Sounds like SOP for any massive program/OS. If you've ever been part of a truly massive product's development, you'd know what this is like. There are dozens, if not hundreds, of small groups that each specialize in a particular piece of functionality. Executives and architects determine the work items for a particular release. Responsibilities filter down the chain of command. Teams develop their work items for the release and everything is thrown together into the pot as it's done. Builds break frequently, and problems are addressed as they're encountered. Eventually testers can get their hands on decent builds, and testing/bug fixing commences during the whole process. Some ways down the road, a release finally occurs.
Really, I don't know what the executive in the article thinks should be happening. There really isn't any other way to develop programs on the scale of Windows without the aforementioned "organized chaos". It's not a text editor, it takes numerous small teams working in a coordinated manner to produce such massive piles of code. Obviously, the more teams there are, the harder perfect coordination is to achieve. Hence, things go wrong fairly frequently. This is to be expected, IMO.
That's terrible advice. Real-world code tends to be messy because you have to put in a lot of workarounds and bug fixes. When you rewrite something, you lose years of cumulative bugfixes. Suddenly obscure configurations are crashing, and you have no clue why, because the old code bears no resemblance to the new code, and the beardly expert on that platform has retired, so nobody is there to tell you that although the specs say foo should be a float, it actually expects an int.
It's one of those practices that works well in college courses, but simply falls apart when applied to a project larger than a few thousand lines of code. Tell me, did this professor have actual real world experience, or was he in academia for his whole career? I'm betting on the latter.
instead of rewriting, you should refactor, preferably with the aid of lots of regression tests. That enables you to restructure the application slowly, without changing behaviour in unexpected ways.
Things you should never do: rewrite.
You sound like somebody who hasn't used Linux in a long time. In fact, it's amazing how far Linux has come in the last few years.
You've obviously never heard of Synaptic. I suggest you take a look at some of the screenshots. Most distributions now come with Synaptic. To install software, you just load up Synaptic, select the programmes you want to install from a list and click a big "Install" button. What could be simpler?
You seem to have a hard time grasping this but this is actually simpler and better than Windows. Windows has no dependancy tracking. I can't count the number of times I tried to install game X and the installer has told me that before I install, I need to first manually install the latest version of Internet Explorer / Windows Media Player / DirectX.
With Linux, all my programmes are on something equivalent to Windows Update. Not just the OS but also Office Suites, Games, Media Players... you name it. I can install them easily using a graphical interface and they get upgraded automatically when new versions come out.
As for driver support, Linux beats Windows out of the box, hands down. Drivers for most devices come already included with your distribution. They get loaded at boot time if that piece of hardware is detected. On my desktop, my DVB card, Sound Card, Graphics Card and Display were all detected correctly first time. Windows might have a driver for the Sound Card but a DVB Card?
Installation is so easy too. My distro of choice, Ubuntu, all you have to do is select your keyboard layout and where you want to install to and it does the rest. No intervention necessary. If you can't do that, there's something terribly wrong with you.
There's just one more lesson Microsoft needs to learn from Longhorn/Vista: Don't start promising features and showing Powerpoint presentations to the press until you understand the scale of the project.
I love Google, because they rarely promise something and don't deliver. Actually, they rarely promise something. It just shows up one day and it's elegant, clean, and fast.
There is, as I'm sure you already know, a difference between a C program you wrote in class and an OS. The reason your C program gets better when you rewrite it is because you now have a clear view of what it should look and work like. When it comes to a behemoth like Windows, no one understands the system fully. So even if we have all these people who understand parts of the system rewriting their parts, plenty of design errors can still persist in the way the system is modularized and put together.
So what should they do then? I have no idea.
So, by using some implicit logic here, we all should accept Linux because even though it has its faults, it's free?
I didn't say that, and don't even think my logic says that. My logic is, if Company X produces product Ya, whereas I can get product Yb for free, I'm going to need product Ya to be damn good for me to get that instead. Is Yb perfect? No. Should it be used in place of something that's better? hell no. But should it be used in place of something that's just as good? Why wouldn't you want to?
Microsoft has attacked Linux's development method, saying how much better theirs was. People bought into it. Now we learn that they've been lying all this time, and that their development method is just "as bad" as Linux's. When you lie to people in order to get them to buy your "state of the art" product, people are going to expect it to be good. When they learn you've lied, they're going to be pissed, and it's fair for them to criticize Microsoft for this.
That's what I said. I don't know where this "implied logic" that Mac should be selling like pancakes comes from.
Not quite true... In the mid 90's they did release a version of their own internal tool known as ChangeControl under the name Microsoft Delta... it flopped, big time. Needing something better, they purchased One Tree Software in 1994 and rebranded their One Tree SourceSafe to the more Microsoft style name of Visual SourceSafe.
Help Brendan pay off his student loans
"Right, but have you ever noticed how many successful Free / Open Source software projects use modular architecture? Take (from my own area) Nessus, or Snort. Both consist of a core engine and frameworks that accept plug-ins and modules. Actually they both also have a lower level that allows ordinary non-programmer users to contribute signatures (rules) to the project.) This applies also to Apache, Mozilla, the Linux kernel, and plenty more."
That's out of necessity. Due to the distributed nature of it's development. It just happens to be a good methadology, but if all the OSS coders were in the same room? We'd be having similiar problems to MS. It takes discipline to resist, and I don't see anything in OSS developers that's not also present in other coders. Which shouldn't be a surprise because a lot of OSS programmers work professionally in their day jobs, and have been educated in the same institutions. They read the same books, and research papers.
90% of the comments I've read so far are either entirely or partially "omfg... microsoft suks!". However, read the entrie article, and you are faced with an interesting siutation.
Software always has to strike a balance point... between features, quality, cost and timing. All software does (sans Duke Nukem Forever). Microsoft has been very good at getting product out there with the feature sets people want (Microsoft is also very good at manipulating folks into getting folks to want what they are able to deliver). Now, they are at a cross-road. Continue their current coding model, and get the next couple versions out there (relatively) inexpensively and quickly, or bite the bullet, and try a new way that will make them competitive for serval versions.
Seems like an easy choice. But here you have thousands of developers who style is being crimped. Software engineers generally want to write code, not have constraints placed on them. Add to the fact that Google is gobbling up the best and brightest, and suddenly you wonder: If Microsoft forges forward, do they lose even more of their best engineers. They may have a better model for code depelopment, but will they have the best coders to move forward with?
Which leads to the final question: Does Microsoft really need the "best and brightest" anymore? If so, do they need as many (percentage terms) as they used to? Their products are mostly in the mature stage. Can a few intellectuals keep the ship moving forward. Despite what groupthink on Slashdot may indicate, 90% of coding is not revolutionary, or even evolutionary.
Just some things to think about and watch for over the next few years.
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
There is sometimes a difference between what a word really means and what a court defines a word as meaning in a specific context. In MS's case, a court convicted the company of having a monopoly within the context of anti-trust law. The Wall Street Journal is using the word as it is actually defined by real people, which means to own ALL of a market. The newspaper is properly labeling reality, not showing evidence of bias one way or another. The fact that I detest MS and Windows doesn't keep me from seeing that the WSJ is just doing its job properly in saying "near monopoly." The moment you don't have ANY choice other than Windows in the market, it will be a monopoly. For now, though, the fact that I'm typing this on a Mac and can go buy as many non-Windows computers as I want says MS does NOT have a monopoly. Period.
It's not so much that rewriting is but but that there are bad times to rewrite. Really old and stable code isn't a good target. Really new code with completely new function and an architecture which has been found not to be a good match for the real world objective it's addressing would be a much better target.
That might work for small college projects but the real world is a different place.
;)
Often the rewrite never gets completed as there is too much crap added to it.
If you truly want to make something that works you need to plan for an evolution of your software. That is, write the first version with a modular design that can be modified or rewritten in phases. Doing one big rewrite on a non-trivial software system is damn near impossible. It's better to evolve the software over time, always keeping a working system and slowing moving parts in the desired (presumably better) direction.
I could write more on this but it's too early in the morning and I'm not even sure if what I wrote makes sense.
The ratio of people to cake is too big
1. They can see "all" of the code if needed. They can see how it works together if they need to. I'm sure code inside of Microsoft is doled out to parts on a "need to know" basis. Or not doled out much at all.
I would be surprised if people who actually are employed by MS itself don't have access to all the code. They may not have check-in rights, but they should get viewing rights, because there is no credible (legal, management, or technical) reason to prohibit them from doing so.
2. There are a bunch of users running the code all the time as its being developed and feeding back info.
Do you believe there are more testers for the linux kernel than for the windows kernel? I sincerely doubt it. Most FOSS users use only the stable release of most software (they may run development releases for a select few programs), because running development versions of anything tends to leave you with a non-usable system.
(3. They use the code themselves and have a ethic working to make the best code they can for themselves, knowing it wont be used as a tool to extort money from people.)
Yes, and the windows developers don't use windows themselves. Ofcourse not. Why ever would they do that?
I would challenge you to find anything open source developers can do process-wise that is not feasible in private enterprise. I have yet to find something.
It sounds like with Windoze, any of their developers could just check in their code with little or no oversight.
On Linux, all code gets inspected by others before it is accepted.
So, what you're saying is that linux development works better because it is top down cathedral style, where microsoft's model fails because it is a chaotic bazaar style?
Mac OS X is not that modular. GNU Hurd is far more, and even GNU/Linux.
Mac OS X’s kernel’ not modular at all. It has conflated the Mach microkernel, which has already been abandoned by the Hurd for its bad performance, with the monolithic BSD kernel. The result is something just as monolithic as BSD, but much larger, more complex and slow. Linux is not as fast or simple as BSD, but still much faster than Mac OS X — and both are just as modular.
In contrast, the Hurd on the Mach is a little bit slower but much more modular, and the new L4 version has the potential to be much faster and still much more modular, because it is a true microkernel with multiple servers.
The Mac OS X GUI’s not modular at all X is.
Leandro Guimarães Faria Corcete DUTRA
DA, DBA, SysAdmin, Data Modeller
GNU Project, Debian GNU/Lin
Linux has adult supervision
Translation :
All the developers live in their parent's basements, and walk the code upstairs to show their mom.
Glonoinha the MebiByte Slayer
The reason we tend to have more modular code in the Open Source world is that typically small teams of volunteers or small teams of coporate-sponsored part-timers work on the code.
The Open Source development process, in practice, is very different from what Microsoft does. People 'contribute' code to Open Source projects; Microsoft programmers have 'deliverables.'
the first time you write something, it's always hackney'd - and it gets that way till you figure out what you want to do and how to do it - afterwards, it then becomes so much clearer to see ways to clean up the code and fix issues...
Ok, I'm not a C programmer myself, but I do know one thing: if you have to find out what you're going to write after you start writing it, there's something extremely wrong in your process. I mean, whatever happened to actually designing the application ? Thinking about what you want to do makes much better code, and heck, it even saves you time; but yes, it's tempting, it's very tempting to rewrite code... why? Because programmers like clean code...
When you're writing an application over the process of say, what, 6 months, and at the 6th month you look back at the code you wrote in the 1st month, you think "Oh my god, what did I do there? Look at all the mess! This can't possibly be the best way to solve it!"... but if you designed your application well, and the function does what it does, there's no need to rewrite your application - you can possibly optimize the function, but please, don't throw away code that works - it's plain silly!
Anyway, to sum it up, the lesson I'm trying to preach: design before you code, don't throw away...
- Leon Mergen
http://www.solatis.com
Everyone works AT microsoft. Everyone comes in at 9 to 5. Its a lot easier to manage "a bunch of little programs" when all the developers are on the same campus. Its a lot harder when the developers are all across the globe, with different schedules, all stitching together their communication with /no central management authority/ to make sure everyone can communicate effectively. People who are reading this without thinking will say "Whats Linus, if not a central management authority?" OK, find a piece of code you dont understand in the linux kernel, written by someone who speaks a language you dont understand. Go ask Linus to facilitate getting that guy to explain his code to you. See how far you get. Nowhere. Now try it at microsoft, asking your manager.
One would think that because of this, Linux would be a mess, but we've seen the opposite is true: For projects to continue to evolve rather than quickly die off, they require _rigid_ structure and sane, intuitive modularity to support the OSS development model. Projects that turn into spaghetti code too fast just fizzle out and never make it into my slackware distro. While at microsoft, they have this whole management system that makes it easier to support spaghetti code. OSS has a much more brutal "natural selection" process that is constantly favoring modular, readable, easy-to-learn code bases.
Plus, spaghetti code is not fun, so hobbiest programmers arent going to waste their time with it.
Thats why so much OSS software is structured so well.
Why stick up for big business?
it is unbelievable how sad this article is. These MS 'engineers' only now started using automated integration testing, possibly automated unit testing. They only now started writing to predetermined interfaces and producing modular code. Gates, who calls himself 'chief engineer' never cared to start doing any of it before his house of cards, he calls his software production process, collapsed.
I can't get over this, I thought this must have been obvious, especially in a firm that releases products as big and complex as OSs. I only worked in this field for 9.5 years and in that time I delivered a bunch of projects doing exactly that: well defined interfaces, components, automated unit testing and automated integration testing and at MS there was noone before the shit hit the fan to start doing it that way over what? 25 years?
New process they have? New process my ass.
You can't handle the truth.
Put my two cents in as to how the article's storyline doesn't quite track. If Mr. Allchin, despite massive institutional inertia, gave the pig winglets and put it back on a track to actually being releasable then we're missing the motive for why he'll leave on Vista D-Day and why the company wouldn't fight to keep him. In some sense, the article is about the story Microsoft wishes to tell, which is we were writing bad code, but we've fixed that now (and look at the bruises: no pain, no gain, right?), which is what the parent posts suspects.
Now I suspect that the interviews took place before the Microsofta est omnis divisa in partes tres announcement, and there was no desire from Microsoft to have Mr. Allchin candidly describe his reasons for retirement (and maybe Mr. Allchin has a book up his sleeve), so off to press with this peek into the hallowed halls of Redmond.
One quibble I would have with article is in its suggestion that Mr. Gates, as Chief Software Architect has two paradoxical duties to reconcile: coming up with innovations and putting down unrealistic projects. A lot of the candid reporting I've seen is that there's a third element that he practices with zeal, which is to grind into a fine powder any idea he believes shakes a stick at the cash cows.
One implication of the story is that in Summer 2004 Bill Gates didn't know that one of the cash cows was flatlining. There's a thought to ponder.
There are some more technical details on the big map of windows and the quality gates in this blog post:
0 8/23/455193.aspx
http://blogs.msdn.com/larryosterman/archive/2005/
I would challenge you to find anything open source developers can do process-wise that is not feasible in private enterprise. I have yet to find something.
Here's one - never having to hear "Ship it!". People working on OSS projects on their own time aren't generally being told, "you have to ship before Dec. 31st so we can get the revenue on this quarter's books", with no regard to whether that date is reasonable. Lots and lots of companies do it, and almost invariably the preference is to hit the ship date rather than spend the extra time to get it right. It really bothers me and everyone else I work with when we have to ship something we know is broken simply because the powers-that-be won't agree to a reasonable date that allows us to get it right the first time.
I'm rather surprised that Microsoft got their priorities straight this time, but you'll notice from the article that management wasn't exactly a friend to the process.
Please stand clear of the doors, por favor mantenganse alejado de las puertas
There's a carrot and stick approach. The carrot is that Microsoft touts all the cool new features that will make life so much easier. Features you won't be able to live without.
Then there's the stick. Part of it is to have Office use features of the new OS, so you won't be able to perform some spiffy operation without it.
Another part of the stick is to badmouth the prior version, but explain that all the issues being badmouthed are fixed and gone in the new OS.
So you get stories where Microsoft "finally admits" to various things, (like that DOS really does underly Win9x, despite assurances that it was gone)... You've read them.
There's certainly truth to what Microsoft claims, and it's nice to see real issues being addressed. For example, WinXP's move away from the Win9x base to the more solid WinNT base was a huge win for most users (although gamers complained about a lack of drivers).
But don't be fooled - fundamentally, you're just looking at PR spin designed to created demand for an new OS.
I wonder, why microsoft can't do what apple did to mac OS. That is, why can't microsoft take FreeBSD code base and build added features into it to create a robust OS ? They could also include hooks in it so that MSOffice and other software suites will run only in their OS like apple is doing to Mac OS.
This could make their job a lot easier and could get them more patrons for their OS.
But microsoft has always been good at making even simple things seem very complex.
Linux Help
for all things on Linux
Looking under the hood, the Linux development model is more organised than one might expect. Consider the parts that make up a Linux system.
Libraries and applications are typically managed by smaller teams, and even if people contribute, those contributions are reviewed. Accepting that, we only have to look at the big structure. Some observations about libraries:
The whole is a mixture of bottom-up and top-down hierachical control. To understand the dynamics, consider an individual project. At an early stage, the developers looks around to identify what is already done, and tries to identify reasonably stable, common, and well managed libraries which they can use. This is a very feasible thing to do due to open source licenses. They will then start from there, and do occational changes in dependencies throughout the lifetime of the projests due to new needs and changes in availability and quality of dependent parts. Sometimes, libraries are split out of projects by abstracting out identifiable tasks.
An important observation is that by maintainers of a popular project casts a vote when choosing dependent projects. The more important the project is, the higher weighted is the vote for the dependent parts to survive. When most projects thus migrites to a better library, the rest will have to choose to follow suit or to risk loosing ground due to a more difficult installation process. The distributors are the ultimate judges, though their power is limited by what software is available.
In other words, there is a semi-democratic system that organises a hierachical structure of componets, with no single central authority.
For the record, even though I only develop in a particular branch of Longhorn, I do have access to the whole source tree.
If anything, Mozilla is the reason they're finally getting around to 'upgrading' IE to possibly make it a decent browser compared to Firefox.
"I filter at +6, and have yet to miss out on an important comment." (#822545)
Your entire comment appears to consist of "you're stupid. Microsoft maintains backward compatibility because of money. Linux maintains backward compatibility through 'standard engineering practices'[whatever the hell those are], and because everything in Linux is ancient. You're dumb, you're stupid, you haven't been using computers very long, go away."
What with all the insults, you're awfully light on actual content in your reply. Ignoring those, I don't even see a clear argument. What, exactly, are you asserting? I think I see 'everything in Linux is old', but that's just so ludicrous that I'll assume I'm misunderstanding. You may want to elaborate a bit.
By the way, I'm not likely to be an astroturfer. I expect you can probably figure out why.
I realize that base Unix is very old. However, it's very old and very, very simple in terms of the POSIX APIs. Now, I'm a sysadmin, rather than a programmer, but it has always been my understanding that POSIX was a very limited subset of the Unix libraries; if you wrote to that subset, you were guaranteed portability. From what I remember, the last time I looked (years and years ago), there just isn't a whole lot there. It's a solid set of base functions, but it's quite primitive. There's nothing like, say, DCOM, or DirectX or DirectSound. It's a solid base, but as a guess, (and I invite correction from more knowledgeable people), it covers maybe 10% of the API ground handled by more modern environments. The QT/KDE and GNOME APIs are not very old. And the Linux-specific extensions to the POSIX standard can't be older than about 12 years.
So yes, there's an ancient standard at the base, but most modern code is going to be hitting libraries that are quite young, relatively speaking.
All the complexity in KDE and GNOME has many of the same benefits that Windows does, like easy integration of web browsers into other applications. I wonder, though, if they're not getting themselves into the same pickle that Microsoft has. When everything is integrated and interdependent, one tiny code change can blow up an awful lot of other stuff.
Mind you, I LIKE these desktops, and I appreciate the features very much. But the programmers of old, at the dawn of the Unix era, were some of the most phenomenally intelligent people ever. Most software work today isn't being done by the same kind of luminary. I'm fundamentally trying to make the observations that A) Microsoft has a lot of smart people too, and blew it, and B) the smart people in the open source world may be making the same mistakes, by inventing desktop systems with APIs to do everything from balancing your checkbook to flossing your teeth.
Now, it'll be EASIER to support them in open source, because it's much easier to modify programs to match API changes. That alone will probably make a significant difference. But it doesn't change the fact that APIs don't easily go away, and lugging them around gets expensive, even in open source. (Binary compatibility is far worse.)
I talked about Linux in that sense because I'm irritated with it, and because I was thinking about their great efforts toward binary compability in userspace. That's a great feature, and I appreciate it, but I wonder how much it costs, relatively speaking. I was reaching a bit, trying to be somewhat charitable about the reasons behind the poor state of the 2.6 kernel.
If, as you appear to say, everything in Linux is ancient, and "standard engineering practices" will somehow magically make everything run correctly, then don't you think your comments are particularly damning of its code quality?
This is actually a clever bit of PR on Microsoft's part. Since they have no fear of losing the installed base of WinXP, they can start bashing it to convince people that it is a piece of crap (not a hard task) and clear the way for proclaiming Vista to be the cure to all the problems in WinXP. This is just part of the effort to promote the widespread migration from WinXP to Vista, especially when the new features may not be enough to sell someone on going through the trouble of installing a completely new OS. Microsoft must also convince customers that it is dangerous and bad to stay with WinXP.