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Simple 2D Animation Software for UNIX-like OSes

BSDanimation asks: "I want to create slide based cartoon-like animations with speech bubbles and simple programmable 2D effects in a widely accepted format like MPEG or AVI. I have considered using Ming to code a Flash animation, but then decided against Flash and would prefer to stay away from such proprietary formats. Blender seems nice, but is too complex and a complete overkill. OpenOffice presentations seem promising, but I am not sure if it is possible to program effects and speech bubbles in it and export such presentations into a format other than Flash. What free UNIX-like OS based open source software is there for such simple 2D animation that would also allow me to distribute my animations commercially without any licensing restrictions?"

12 of 51 comments (clear)

  1. Blender is not Overkill by ironfroggy · · Score: 4, Insightful

    There is no more reason to say that Blender is overkill for such a task than to say OpenGL is overkill for non-3D graphics. Just use a single view angel and don't move anything in the third coord. Southpark is even animated with such a tool. Besides, this will allow you to expand your effects in the future, should you ever find the need.

    1. Re:Blender is not Overkill by vcv · · Score: 3, Interesting

      But is there a higher learning curve than using a 2d tool because of what it's designed for? I've never used blender, so I can't so. But for any other 3d tool I've used, I would definitely say yes.

    2. Re:Blender is not Overkill by thhamm · · Score: 3, Informative

      Once I had a guide to Blender and saw what the intent was with all the strange (or so they seemed to me) way things were done, it make sense and I was able to start working with it quickly.

      i think there`s nothing more to say about blender than this. the learning curve is somewhat steep, but you can learn it quickly, but only with a manual. but then, it`s left hand on the keyboard, right hand on the mouse, and off you go. never had a better modelling tool. it will get you to your results more easily than 3DS, lightwave etc. even if you`re only doing 2D, or video editing (sound editing excluded).

      for me, getting into some other specific tool for the task would take more time than just blendering it in a few minutes. though i preferred the 1.x interface without dropdown menus. and it`s opensource now.

      /me big blender fan. :)

    3. Re:Blender is not Overkill by foniksonik · · Score: 4, Interesting

      What's nice about using 3d for 2d animation is the ability to create everything to scale, keep it at scale and simply move it back into the distance (z-index) instead of 'faking it' by scaling it down. This makes depth much more plausible to the viewer and much easier to animate... think of it like a theater stage with a backdrop and stand up props, except that you have an infinitely deep stage to work with and unlimited 'tracks/layers' to put your props on.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
  2. Flash and non-preparatory formats by Distortions · · Score: 4, Interesting

    You *do* know you can author in flash and export it as video, right?

    --
    Talent hits a target no one else can hit; Genius hits a target no one else can see.
  3. ktoon by lanswitch · · Score: 5, Informative
  4. How about Moho? by Tool+Man · · Score: 4, Informative

    Moho is a vector-based program from Lost Marble, and runs on Linux as well as Mac and Windows. It can output Flash as well I think, but wasn't restricted to Flash output either.

    http://www.lostmarble.com/moho/index.shtml

  5. Artificial limitation by node+3 · · Score: 3, Insightful

    Are you sure you want to artifically limit yourself by not using Flash?

    Flash is sort of the obvious answer, and there are essentially no practical drawbacks to using it. I'm all for promoting freedom and openness, but if your primary goal is to create a 2d animation for people to see, Flash really is the way to go.

    Not only that, but your hobby will also be spent learning a skill which can be very highly marketable.

    Besides, I believe it's trivial to convert a flash animation into other, more traditional, video formats.

  6. Cinepaint by Leghkster · · Score: 3, Interesting

    There's also http://cinepaint.movieeditor.com/ - a natural, if you're familiar with the Gimp.

    --
    Witty signature omitted for brevity.
  7. "proprietary"? by SanityInAnarchy · · Score: 4, Interesting

    Do you mean "Flash" as in "SWF"? Because: swf is a stanadrd. Ming saving as SWF should be an entirely open format. Now, the fact that gplflash is still in its infancy is a problem, but the format itself is open.

    --
    Don't thank God, thank a doctor!
  8. The good old days... by bscott · · Score: 3, Interesting

    Where is EA's old "Deluxe Paint III" (Amiga version) when you need it?
    Sometimes the march of progress plows under the simple-but-useful.

    --
    Perfectly Normal Industries
  9. SVG - scalable vector graphics by sednet · · Score: 5, Informative
    have you looked into scalable vector graphics format (svg)? it is a mature spec published by the W3C, and like macromedia flash, svg stands to become much more popular once it is distributed with web browsers.

    there have been svg browser plugins for some time; now native svg is included with firefox on ms-windows, and scheduled for inclusion with firefox and mozilla. here are some SVG and SVG animation links for you:

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    about sean dreilinger