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Revolution GunCon Concepts

IGN is showing off some interesting GunCon concepts that would slot together with the remote controller the Revolution is going to use. From the article: "Some mock-ups of a pistol-and-pointer combo have already hit the Web. But what about a shotgun-style attachment perfectly suited for dual-handed comfort? Nintendo itself could make use of the device by packaging it with an old classic that is long overdue for a Revolution remake. Of course, we're referring to the beloved Duck Hunt, which came to popularity on the Nintendo Entertainment System in the late 80s."

3 of 60 comments (clear)

  1. I give it about 7 days... by Toddarooski · · Score: 4, Insightful

    ...until Jack Thompson uses these mock-ups to prove how videogames are nothing but "murder simulators." (Sigh.)

    --

    "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

  2. I dont think this will be very useful... by iamnerd · · Score: 3, Insightful

    At least on the Revolution, the Revolution controller can already be used as a gun, the only thing this would do is add weight. It might sell on Xbox 360 and Playstation 3 if they make it motion sensitive but I doubt it, as far as I know there hasn't ever been a killer-app light gun game unless you count Duck Hunt as a killer-app.

    1. Re:I dont think this will be very useful... by Anonymous Coward · · Score: 1, Insightful

      Of course, none of these mockups fix what I think is the biggest problem with using the Revolution controller as a light gun. There's no gunsight on it. Any gun attachment that doesn't address this problem will be useless. Without a gunsight, the Revolution will have to put a crosshair on the screen to show you where you're aiming. Granted, painting a crosshair on the screen for traditional light gun games is impossible because of the way the gun detects where it's aimed only when the trigger is pulled, but I think it would take away too much of the fun of such games if aiming were dumbed down that far.

      Still, with the right attachment, the Revolution could easily become the home of some of the best shooting games of all time. For one thing, you'd only have to calibrate once, and the controller would compensate automatically if you moved during the game. Imagine playing Time Crisis and actually having to duck for cover, or even dodge stuff. Of course, "ducking" could be as simple as holding the gun so that it points up, which I've been doing all along anyway to rest my arms. Also, the crosshair issue I mentioned before could make for newbie-friendly shooting games, since new players could choose to rely on the on-screen crosshairs while advanced players turned them off and trusted their own aim.