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Reports of Cyan's Death Greatly Exaggerated

Via Edge Online, the word from Mercury News that Cyan Worlds is actually not so dead after all. They closed up shop earlier this month, but it looks like they're back from the grave. From the article: "I was about to prepare the company's obituary. But Cyan isn't dead yet. I sent an e-mail off to Rand and he answered, 'We've had a reprieve. Managed to pull a rabbit out of the hat (that I can't give details about yet), so we rehired almost everybody. Crazy industry. It's giving me whiplash!' This company has had an incredible run since Miller and his younger brother Robyn founded it in 1987. They created 'The Manhole,' the first game on a CD-ROM. And in 1991, they began work on Myst. They released it on Sept. 24, 1993, and they changed the gaming world."

24 comments

  1. My first thought? by hackwrench · · Score: 0
    1. Re:My first thought? by Deflagro · · Score: 1, Funny

      Sadly, that was my first thought as well. I could have done without Gau, but Cyan was essential!! ;)

      --
      Der Tod ist der einzige Weg hier raus!
    2. Re:My first thought? by Physician · · Score: 0

      Sabin was the only essential. With that powersaw move, he was unstoppable.

      --
      Does God treat us as servants or friends? Check my homepage.
    3. Re:My first thought? by Anonymous Coward · · Score: 0

      Sabin was the martial arts master. His brother Edgar was the one with the buzzsaw.

    4. Re:My first thought? by jurgenaut · · Score: 1

      Sadly, the Edgar did the instant kill chainsaw move far too often, either the monsters were immune, or died and respawned. The drill otoh, was great. While edgar could be nasty with offering and genji glove for 8 attacks, that combination was given most of the time to terra/locke/celes, since they all sucked and had to be beefed.

      Sabin was essential, the bum rush did ridiculous amounts of damage for no MP at all, and although it required the same combination as Zangiefs spinning pile driver from SF2, it was far easier to accomplish.

      For some reason, I've had sabin in my "main" group every time I've played it through.

    5. Re:My first thought? by rooster9 · · Score: 0

      Nerrrrrrrrds!

  2. Hmmm by Apreche · · Score: 0

    I always thought Loom was the first game on CD-ROM. Time to google and find out.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Hmmm by Anonymous Coward · · Score: 0, Offtopic

      See what Wikipedia has to say.

      "The game, released in 1988, is notable for being the first computer game distributed on CD-ROM. It ran in black-and-white on the Apple Macintosh line of computers."

  3. Shunned by faloi · · Score: 1

    This'll probably earn me a good shunning...but I never cared for Myst. It was definitely a great looking game, with a long bit of game time, but it just wasn't my thing. I'm not sure how the sales have been on the most recent projects, but maybe it would be wise to look in a different direction for new games.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:Shunned by Prophet+of+Nixon · · Score: 1

      A long bit of game time? I beat it in a day, though I did go back to it a bit later to find the other endings.

      Now Riven, that one had far more obtuse puzzles and more game time. Never played any of the later ones.

  4. "Greatly Exaggerated" head line... by demana · · Score: 1

    If a company fires its entire staff and has no money for future projects, I'd say the rumors of its death are pretty accurate. A financial windfall down the road does not make the initial rumors exaggerated.

  5. However by tourvil · · Score: 2, Funny

    Magenta couldn't be reached for comment, officials fear the worst.

    1. Re:However by mink · · Score: 1

      That's just because she is out with Riff Raff.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  6. Good for them! by warmgun · · Score: 1

    Good for them. They really took a hit, financially, after the failure of Uru, a legitimate attempt at producing an original product based on the Myst formula. Thankfully, they've closed the book (har har) on the Myst franchise with the recently released, and aptly named, Myst V: End of Ages. As much as I love those games, they've become increasingly formulaic and watered down, especially when it comes to their difficulty and length (which are related). Their masterpiece, Riven, was the most difficult adventure game I've ever played, and it remains one of my favorites for that very reason. Uru could have come close to achieving that level of quality had more people played it. I'm hoping they follow through on their plans to produce a new franchise and to stay away from all things Myst. I really think they burden of making Myst games has been holding them back creatively.

    1. Re:Good for them! by Zeph · · Score: 1
      Uru could have come close to achieving that level of quality had more people played it.
      Just as a matter of curiosity, how is software quality related to the number of users of said software? I'm not a programmer, so these things fly right over my head.
    2. Re:Good for them! by Allaran · · Score: 1

      I think you are looking for more 'programmer wisdom' from the parent than was intended. Since Uru was supposed to be an ever-evolving online MMORPG, it would have continued to grow and improve as the developers added new content and refined existing content (much as World of Warcraft has done). However, without the subscriber base to support this development, it was doomed. The lesson to be learned is a difficult one. How do you decide that a game is 'complete enough' to release? Too early and the game is not good enough to hook players, has too many bugs, or too little content. Too late and you risk a competitor beating you to the punch, outlasting your finances to pay the developers, and the game becoming outdated before it hits the shelves. As was hinted in another post, I think the problem with Uru was that they created a good single-player game and then marketed it as a multi-player game, which it was really not ready to be. If instead, they had marketed it as a single player game with a multi-player facet to possibly come along in the future, we might be able to play it online still today. No telling.

    3. Re:Good for them! by Zeph · · Score: 1

      Thanks, I hadn't realized it was an MMORPG, or marketed as such; makes the parent's statement more meaningful. The "programmer wisdom" was tongue-in-cheek...

    4. Re:Good for them! by ComputerSherpa · · Score: 1

      Actually, Uru was originally designed to be online-only. Ubisoft convinced them midway throught to add a single-player portion. Whether this was the game's salvation or its doom is a subject for debate.

      --
      Information wants to be anthropomorphized!
  7. Great news but.. by webrunner · · Score: 2, Funny

    This is a slashdot post
    about an article
    that someone on another site posted
    a quote from someone at Cyan

    Can we get another few degrees of separation next time? I like to be as far away from my news as possible.

    --
    ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
  8. Death done to Death by fm6 · · Score: 1

    When Mark Twain said, "Rumors of my death have been greatly exaggerated", it was funny. It was even funny the first gazillion times people worked it into other jokes. But now it's just a cliche. Let it rest.

  9. Presto Studios Joke by charlie+in+the+trees · · Score: 0

    Im Surprised nobody got the "pull a rabbit out of a hat" statement/joke as it was a direct refernece to the demise of Preso Studios in 2002. Oh well, I guess I am to geeky for the /. crowd.

    --
    -Its time for some Agent Orange!-
  10. The real situation from an insider by zr-rifle · · Score: 1

    Cyan ain't dead, they're just migrating their servers to FreeBSD.

    --
    Hack your mind out of its sandbox.
  11. Mods on crack by Anonymous Coward · · Score: 0

    How is the parent post Offtopic? It's talking about a game linked in the FPP!