As plenty of people have found, if you reduce your energy intake from carbohydrates (to less than 10% of your energy intake) and eat fat meats, cream, eggs and vegetables instead, you lose your excess weight pretty damn quickly. It forces your body to burn your fat for energy instead of running on glycogen from the carbohydrates you eat.
Of course, you'd have to throw out all bread, pasta, rice, potatoes, beer et cetera - things which a modern human consumes tons of.
The fat you eat only sticks to your fat cells if you also eat carbohydrates. The blood sugar from carbohydrates is a signal for the body to start collecting stock piles.
So then, what would you tax? The fatty food? Or the carbohydrates? You can eat plenty of carbohydrates if you burn them with exercise. You'd have to have a very intrusive diet/lifestyle inspector in order to be able to tax 'fairly'.
If lasers ever become a serious threat against naval vessels, you could attach mirrors to divert the beams. At least around vital areas.
Like those Schürzen the germans attached to their early panzer models (prior to tigers and panthers) to take the edge off of russian anti-tank rifles (and allegedly hollow-charge ordnance like bazooka rounds).
It's the usage of it. Who cares that you went out to buy cereals and a carton of milk? It's like in the early web days, everyone had to get a web page with a picture of them and their dog. No one cares, it's just pathetic.
Statement: HK-47 is ready to serve, Master.
on
Wired for War
·
· Score: 1
"I'm 98% percent sure this miniature organic meatbag wants you to help find his fellow minitiare organic meatbags. The other 2 percent is that he is just looking for trouble and needs to be blasted, but that might be wishfull thinking on my part."
While I do agree on the characterization part, I cannot agree with you about the plot, because there is none yet.
A bunch of subplots centered in a confused mishmash and a vague promise that "winter is coming".
We don't even know what that means, except that the wildlings are supposed to invade from the north. Only - the wildlings were killed off in the last book.
I see everyone begging Mr. Martin to please finish the series - but how would it be finished? There's no end condition.
I would prefer it if he decided to start the main story.
So far, all the books written have served only to introduce us to the setting, with a vague hint of "winter is coming". We cannot actually say whether the winter is the main plot line or not.
It's like a soap opera. There's nothing happening, except characters acting and reacting. No one is accelerating the main plot (because we dont know which plot that is).
Tolkien said very early on, "here's a ring, the story will concern its destruction". David Eddings - evil god does bad things, here's a story about his demise.
And when we read those books, we form expectations about what is going to happen, and we start to trust the author when that happens. That's an important connection between author and reader.
Song of ice and fire, well, anything can happen. Hell, the bad guy in book X is the good guy in book X+2. I respect Martin because he can pull it off.
I do, however, not trust him to take sufficient care of the characters I enjoy the most - he's proven he has no qualms about killing them off (or leaving them out entirely from a book), then resurrecting them and making them evil. And then the 3 year cliffhangers...
You raise the question as to how we are supposed to anticipate something we've never played before. We only have previous games to relate to.
As for Spore, the anticipation is sort of nervous. It looks like it may be awesome, but I fear that I'll get bored after 6 hours and never play it again.
However, also note the lack of other run-of-the-mill EA games on that list. NHL-2009 isn't hugely anticipated? Who would have guessed?
Hell yeah. I remember that shiteating fairy following you around as link (N64 zelda games). "Hey, listen!" "Hey, listen!" "Hey, listen!" What happened next
Imagine a game, where you're stuck in this huge zombie infested city.
The objects of the game are:
* survive (duh)
* find a way out of the city within X units of time, before the ZombieCleansingNuke (TM) hits
If you break into a hardware store, you're likely to find a chainsaw. Guns shops have guns (unless already emptied). Some cars work, but the streets are filled with debris, so not all roads are accessible. Cars are, however, a nice tool for zombie carnage.
You'll find other survivors here and there. You can either kill them for their weapons, or bring them along. Maybe you need to bring a repairman to fix the radio transmitter, so you can call a chopper.
Look out for the numerous zombie hordes patrolling the streets (the new fast running kind!). If they spot you, you may find shelter in buildings, but they'll siege the building and you might have to escape by ways of the roof.
Preferrably, the city would be randomly generated every new game, and the way of escaping the city different. Maybe you could pick up clues and rumours from other survivors.
Agreed. PS:T was, and always will be, true art IMHO.
Deus Ex was another. *SPOILER WARNING*
You were given choices all the time. Would you trust your brother and help save Lebedev, even knowing it would condemn you sooner or later? Your friend Alex Jacobsson, who was watching through your eye-cams, could you trust him to cover up your killing of Anna Navarre?
When your brother yelled "Run, I'll hold them off!", did you run? If you did, Paul died. Only months later, on my second playthrough I realized that you could save Paul by standing ground. Imagine my surprise.
And it was hard not to sympathize with old Agent Hermann, a dumb ruined form of man, of which you had killed the only ever possible friend.
It's a shame DX:IW was such a shitfest. Ion storm gave us even more choiced, but there was no reason to make most of those choices. There were no characters who you could sympathize with, only dumb 3d models who believed whatever you told them. I mean, I've spent 95% of the game killing Templar troops, why would the Templar leader offer me a job at the last 5%?
I only made my choice to follow the Dentons based on the first game, and that has to be bad.
I remember laughing my ass off to those slow fat guys and the speedy small guys. That game was so much fun at the time.
The only people laughing in connection to NHL2kX are EA sports, all the way to the bank.
It would have helped if Black Isle (or Obsidian or what they're called) hadn't just tried to make Planescape: Torment 2 out of it.
I mean, I loved PS:T for what it was. But the type of story wasn't Star Warsy.
When the US final beta was taken down, all non-americans were left without their 'drug'. A lot of them created accounts on the Korean Beta, but to do so, they had to steal some random ID (easily enough through google).
A guy in my current guild was caught doing that when he had to page a GM to get unstuck somewhere. It aint easy communicating in Korean in realtime:)
Heck, I haven't been able to play Civ4/AoE3/FEAR/BF2 at all. World of warcraft satisfies my need for games, and continues to do so. Why buy another one?
As plenty of people have found, if you reduce your energy intake from carbohydrates (to less than 10% of your energy intake) and eat fat meats, cream, eggs and vegetables instead, you lose your excess weight pretty damn quickly. It forces your body to burn your fat for energy instead of running on glycogen from the carbohydrates you eat.
Of course, you'd have to throw out all bread, pasta, rice, potatoes, beer et cetera - things which a modern human consumes tons of.
The fat you eat only sticks to your fat cells if you also eat carbohydrates. The blood sugar from carbohydrates is a signal for the body to start collecting stock piles. So then, what would you tax? The fatty food? Or the carbohydrates? You can eat plenty of carbohydrates if you burn them with exercise. You'd have to have a very intrusive diet/lifestyle inspector in order to be able to tax 'fairly'.
If lasers ever become a serious threat against naval vessels, you could attach mirrors to divert the beams. At least around vital areas. Like those Schürzen the germans attached to their early panzer models (prior to tigers and panthers) to take the edge off of russian anti-tank rifles (and allegedly hollow-charge ordnance like bazooka rounds).
It's an interesting book indeed. Also one of the few stories told from a second person perspective. It's not as bad as it sounds.
Something bad happened two movies ago.
Moe: Phone call for C. Cocks. C Cocks? Anyone?
Once we find elerium, all the world's energy problems should be solved forever.
There was an old action rpg in the Shadowrun setting on the SNES, it was pretty good for its time. It even had an easy name: Shadowrun.
see subject
It's the usage of it. Who cares that you went out to buy cereals and a carton of milk? It's like in the early web days, everyone had to get a web page with a picture of them and their dog. No one cares, it's just pathetic.
"I'm 98% percent sure this miniature organic meatbag wants you to help find his fellow minitiare organic meatbags. The other 2 percent is that he is just looking for trouble and needs to be blasted, but that might be wishfull thinking on my part."
While I do agree on the characterization part, I cannot agree with you about the plot, because there is none yet.
A bunch of subplots centered in a confused mishmash and a vague promise that "winter is coming".
We don't even know what that means, except that the wildlings are supposed to invade from the north. Only - the wildlings were killed off in the last book.
I see everyone begging Mr. Martin to please finish the series - but how would it be finished? There's no end condition.
I would prefer it if he decided to start the main story.
So far, all the books written have served only to introduce us to the setting, with a vague hint of "winter is coming". We cannot actually say whether the winter is the main plot line or not.
It's like a soap opera. There's nothing happening, except characters acting and reacting. No one is accelerating the main plot (because we dont know which plot that is).
Tolkien said very early on, "here's a ring, the story will concern its destruction". David Eddings - evil god does bad things, here's a story about his demise.
And when we read those books, we form expectations about what is going to happen, and we start to trust the author when that happens. That's an important connection between author and reader.
Song of ice and fire, well, anything can happen. Hell, the bad guy in book X is the good guy in book X+2. I respect Martin because he can pull it off.
I do, however, not trust him to take sufficient care of the characters I enjoy the most - he's proven he has no qualms about killing them off (or leaving them out entirely from a book), then resurrecting them and making them evil. And then the 3 year cliffhangers...
You raise the question as to how we are supposed to anticipate something we've never played before. We only have previous games to relate to. As for Spore, the anticipation is sort of nervous. It looks like it may be awesome, but I fear that I'll get bored after 6 hours and never play it again.
However, also note the lack of other run-of-the-mill EA games on that list. NHL-2009 isn't hugely anticipated? Who would have guessed?
If you were sitting on an unactivated Vista, would you update this?
Hell yeah. I remember that shiteating fairy following you around as link (N64 zelda games). "Hey, listen!" "Hey, listen!" "Hey, listen!"
What happened next
Imagine a game, where you're stuck in this huge zombie infested city.
The objects of the game are:
* survive (duh)
* find a way out of the city within X units of time, before the ZombieCleansingNuke (TM) hits
If you break into a hardware store, you're likely to find a chainsaw. Guns shops have guns (unless already emptied). Some cars work, but the streets are filled with debris, so not all roads are accessible. Cars are, however, a nice tool for zombie carnage.
You'll find other survivors here and there. You can either kill them for their weapons, or bring them along. Maybe you need to bring a repairman to fix the radio transmitter, so you can call a chopper.
Look out for the numerous zombie hordes patrolling the streets (the new fast running kind!). If they spot you, you may find shelter in buildings, but they'll siege the building and you might have to escape by ways of the roof.
Preferrably, the city would be randomly generated every new game, and the way of escaping the city different. Maybe you could pick up clues and rumours from other survivors.
I'd play that game.
Agreed. PS:T was, and always will be, true art IMHO.
Deus Ex was another. *SPOILER WARNING*
You were given choices all the time. Would you trust your brother and help save Lebedev, even knowing it would condemn you sooner or later? Your friend Alex Jacobsson, who was watching through your eye-cams, could you trust him to cover up your killing of Anna Navarre? When your brother yelled "Run, I'll hold them off!", did you run? If you did, Paul died. Only months later, on my second playthrough I realized that you could save Paul by standing ground. Imagine my surprise.
And it was hard not to sympathize with old Agent Hermann, a dumb ruined form of man, of which you had killed the only ever possible friend.
It's a shame DX:IW was such a shitfest. Ion storm gave us even more choiced, but there was no reason to make most of those choices. There were no characters who you could sympathize with, only dumb 3d models who believed whatever you told them. I mean, I've spent 95% of the game killing Templar troops, why would the Templar leader offer me a job at the last 5%? I only made my choice to follow the Dentons based on the first game, and that has to be bad.
Ah yes, Limb loss!
I remember laughing my ass off to those slow fat guys and the speedy small guys. That game was so much fun at the time. The only people laughing in connection to NHL2kX are EA sports, all the way to the bank.
It would have helped if Black Isle (or Obsidian or what they're called) hadn't just tried to make Planescape: Torment 2 out of it.
I mean, I loved PS:T for what it was. But the type of story wasn't Star Warsy.
When the US final beta was taken down, all non-americans were left without their 'drug'. A lot of them created accounts on the Korean Beta, but to do so, they had to steal some random ID (easily enough through google).
:)
A guy in my current guild was caught doing that when he had to page a GM to get unstuck somewhere. It aint easy communicating in Korean in realtime
Someone has won at the internet! :)
be wearing a shiny latex suit from the neck and down which doesn't show any skin at all. Got to please the E3 visitors, right?
What, no Duke Nukem Forever on that list?
Heck, I haven't been able to play Civ4/AoE3/FEAR/BF2 at all. World of warcraft satisfies my need for games, and continues to do so. Why buy another one?