Imperfections In Rise of the Imperfects
Game Girl Advance has an intriguing screed from an EA designer who has a lot to say about what went wrong with the Marvel title "Rise of the Imperfects". From the article: "When you make games for a living, sometimes you play games for fun, and sometimes you play games for research. If you're not playing Marvel Nemesis for research, there really isn't much point to it, I'm afraid. This game shows a lot of signs of being forced out the door before it was ready, which is a fairly common trait of the first game in a new genre for a developer. I'm going to step through my impressions of the game: what didn't work, what did work, and what I'd like to see expanded upon and improved if EA or Nihilistic ever tries to do another fighter in a similar mold (which I wouldn't be opposed to, honestly)." Shocking to see such honest talk from a member of the developing company.
I don't see why reviewers are hating:
- similar character controls - yes certain characters control very similarly, but guess what.... THEY ARE SIMILAR!!! The important differences are deffinately here: the Hulk controls like a lumbering giant, Spiderman whizzes around like a freaking bug, and Storm flies around like a goddess. I think they nailed the control mechanics.
- Color/Lighting - I've never seen anything quite like what was done in this game. It's sort of a cross between cell shading and standard 3D, I think it looks similar to modern-day comic art. I like it, but everyone is entightled to their opinion.
Not to mention the wonderful character models(good bump mapping!!!!), perfect use of sounds/audio, and best character animations I've ever seen.Meet the author, a recent M.S. grad from CMU who interned as a testing programmer on The Sims 2 and did a little work on Ultima X Online.
http://www.andrew.cmu.edu/user/bkj/