ATi Radeon X1K Graphics Launched, Benchmarked
MojoDog writes "ATi has officially launched
their all new Radeon X1000 family of 3D Graphics cards this morning and
a full showcase with benchmarks of the entire line-up can be found at
HotHardware. What may or may not be surprising to you, is the fact
that the new high-end flagship X1800 is still a 16 pixel pipe GPU but now
running at a blistering 625MHz.
Is it fast enough to catch NVIDIA's 24 pipe GeForce 7800 GTX?"
Because you're posting as an AC.
It happens to logged-in users with low karma too.
Here it is in printable version
"When a ball dreams, it dreams it's a frisbee"
Since they are not doing an AGP version (which they were initially going to do) of the 1800 I could care less. ATI has forced me back towards Nvidia
http://www.pcper.com/article.php?aid=172
http://www.techreport.com/
http://www.hardocp.com/article.html?art=ODIy
http://www.beyond3d.com/reviews/ati/r520/
Listed alphabetically so no preference to which site is good or not.
v /s /ati_radeon_x1800_x1600preview= 527
http://www.beyond3d.com/reviews/ati/r520/
http://www.driverheaven.net/reviews/r520reviewxvx
http://www.guru3d.com/article/Videocards/262/
http://www.hardocp.com/article.html?art=ODIy
http://www.hexus.net/content/item.php?item=3603
http://www.neoseeker.com/Articles/Hardware/Review
http://www.noticias3d.com/articulo.asp?idarticulo
http://www.pcper.com/article.php?aid=172
http://www.tbreak.com/reviews/article.php?id=407
http://www.techreport.com/onearticle.x/8864
"What may or may not be surprising to you, is the fact that the new high-end flagship X1800 is still a 16 pixel pipe GPU but now running at a blistering 625MHz. Is it fast enough to catch NVIDIA's 24 pipe GeForce 7800 GTX?"
Most people are worried about price, availability and not what counts with ATI cards nowadays: Power. I bought an X850 AGP and the power requirements are absolutely ridiculous. Surely, my Antec 550w can handle it, but it's completely unnecessary, as shown by nVidia. I don't like the idea of having to put aside an extra $10 a month to power my graphics behemoth, although I do love the performance.
The linux drivers have come a long way. I've been using the latest 32bit drivers with good success. On my mobile Radeon9700 I average 2500fps in glxgears in ubuntu. Maya seems to be working pretty well too, although I haven't tried any really complex scenes yet.
In the last release ATI has a graphical installer which sorta worked, but I still had to compile the fglrx modules which would be a pain for a complete noob. It's too bad that the ati control panel is really only useful for configuring dual monitors and confirming that opengl is working. It would have be nice to have the plethora of opengl features the windows control panel has. You still have to edit the xorg.conf for a few things.
From experience, the proprietary Linux drivers that ATI provides aren't that great. They're still very buggy. I've had good success with the open source ATI drivers.
I don't think it will be *that* bad. Other sites like DriverHeaven are giving a marginal nod of the X1800XT over the 7800GTX even with the new Nvidia drivers. One thing that Nvidia has been fortunate about is by getting to market 6 mos earlier, they have 6 mos of driver tweaking to boost their performance. I trust ATI driver development more than Nvidia ,and suspect a similar 5-10% boost over the lifetime of the card will occur.
At the lower end though you're right, the 1600 and 1300 models aren't very strong contenders. But given the lower number of pipes on the X1800 (16), theoretically this chipset has ALOT more headroom if it goes to 24 or 32 down the road.
John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
Keep in mind that these are only ATI's reference cards. The actual chips are compatible with AGP bridges, so it's almost certain some card manufacturer will make AGP versions of these. It's only a question of when and for how much.
Very simple. OpenGL is hardware-based, hence faster. D3D requires the OS to interpret the instructions, translate thru the OS's API, *THEN* send the info to the card. OpenGl doesn't do this, henceforth, it's faster. Why do you think Doom3 did OpenGL instead of Direct3D??? OpenGL is directly to hardware, without stupid OS interrupts/translation needing to happen.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.