EA Settles Employee Lawsuit
Vicissidude writes "EA has agreed to pay out $15.6 million to settle a lawsuit filed by artists seeking overtime pay." From the aticle: "The employees charged that EA violated labor laws requiring it to pay overtime and were seeking past-due overtime pay and penalties. Under the settlement, about 200 entry-level artists will become hourly workers eligible for overtime pay and a one-time grant of restricted EA stock. Those employees would then be excluded from bonuses and stock option grants. No news on the lawsuit filed by EA programmers."
It would be nice if video game employees would be properly compensated for their hard work and dedication as opposed to just working at $13-18 / hour if you converted their salaries to wages.
But I have a question, are European game companies the same?
http://boards.polycount.net/showthreaded.php?Cat=0 &Number=73470
So all those long time employees that were screwed over will not be compensated, will not get any improvement in their work conditions and apparently there's no pay out, either.
Overall this settlement is worse than the Microsoft antitrust "Seattlement".
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Wedbush Morgan Securities analyst Michael Pachter said EA will get productivity gains from the changes and, if it needs to, will control costs by weeding out slower workers.
He said the artists who are reclassified as hourly would likely get more supervision and be assigned work-related quotas, resulting in less job satisfaction.
"Think of it more like a factory worker," he said. "The assembly line just sped up."
Is this really a win for the artists? Are quotas a good thing for game development? If an artist is supposed to pump out x amount of textures or models or what not, then will they still be able to put out great games?
I can see it now, an artist who's talents are probably at the higher end of the spectrum...but this is because he takes a bit more time on his work, thus giving managers the excuse to fire him at whim because he's not "performing up to standards."
TFA is light on details - $15.6M for ~200 people is less than $8K apiece and that doesn't consider legal fees, etc that come off the top. It's also not clear if this is in cash or in 'restricted' EA stock or some combination thereof.
I used to work a salaried position that didn't pay overtime but demanded 50 - 60 hours/week. I asked about changing to hourly and was told, flat out, that it would be a pay cut. My salary, apparently, included an "allowance" of about 15% for "overtime compensation". If I converted to hourly, not only would I take a 15% pay cut, but I would absolutely never, ever, be allowed to put in overtime.
Sucks to be these guys. You just know that EA is going to do everything it can to make them unhappy so they quit. There are too many naive people out there who want jobs in the games industry.
Corporate IT/software development needs to clean up its act, but they have too much leverage over employees - "cheap" contractors and off-shoring. When your company is measured by the bottom line and double-digit increased "value" to share-holders year-after-year, there just isn't any business case to treat people fairly. It's despicable, but that's the attitude that business schools are churning out.
Give a man a beer and he wastes an hour. Teach a man to brew and he wastes a lifetime.
Wedbush Morgan Securities analyst Michael Pachter said EA will get productivity gains from the changes and, if it needs to, will control costs by weeding out slower workers. He said the artists who are reclassified as hourly would likely get more supervision and be assigned work-related quotas, resulting in less job satisfaction. So....instead of saying, "Madden '06 is coming out October 2nd no matter how many hours you have to work!" They can now saw, "Madden '06 is coming out on Oct 2nd and you only get 50 hours a week to work on it! If its not done, you're fired after its done!" Unrealistic weekly goals don't seem so much better than unrealistic release goals. I see the only advantage here going to veteran programers who are too valuable to get rid of. It just makes it harder for those just breaking in. Your either a star or your out. And it seems weird that EA would settle with the artists first. It seems far more likely they would have won that argument with artists having ambiguous time needs in only to visualize and create. Not to say that programers don't create, I just think they have more of a right to say that there is a nuts and bolts process to many things they do that requires long overtime hours to complete. Past this, I think its important to point out that this was a settlement instead of a judicial finding and so there is no hard and fast legal precedent here that can be cited by future employees for other companies.
I am and always will be a stereotype, because who in their right mind prefers mono?
You need to recheck your calculations. It would be approx. $80K each (before legal fees, etc).
j.
Oops. Must remember not to do math before 8AM.
The question still stands whether it's cash or "restricted" stock.
Give a man a beer and he wastes an hour. Teach a man to brew and he wastes a lifetime.
The question still stands whether it's cash or "restricted" stock.
In other news EA swiftly paid off it's pending settlement with its employees in copies of surplus pc and video games. "What am I going to do with 3,000 copies of Madden 2001, several hundred copies of "The Sims" and their expansions, and a whole crate full of copies of Golden Eye: Rogue Agent for the X-Box?" Said one incredulous artist who was expecting almost $80,000 in cash for his settlement. "I won't even get more than a buck or two a piece on E-bay. After my listing fees and shipping I'll end up with nothing!"
The lawyers for EA took a moment to thank the RIAA for the advise on how to properly settle a lawsuit.
Georgia Tech, the leader in Chia(tm) technology.
Don't laugh. EA has held lots of publicity events to give away Madden in the past. It increase their market share immediately and it cost them nothing to burn copies after copies. Now that TakeTwo's ESPN NFL is gone, and EA pwns the NFL, they can ride low publicity gear for some time.
I'm glad to see that those employees are challenging everything (spoken with emphatic whisper).
$15.6m is what the production costs are on a high end 'AAA' title (ususally a bit less) in which would pay them back 100 times that. So EA didn't lose $15.6m for overworking these artists, they lost a potential of $1.4b.
The quality of life for EA employees has gone way up, and don't think for a second that EA is bitter, and going ot drive their employees out over this, because talent who is capable of performing to EA's standards is harder to find than one would think. Besides, EA has many different studios with the same parent name, which have nothing to do with each other. EA Stormfront has only one thing in common with EA Tiburon, they both make games for EA.
EA is not a bad company at all, and for being the biggest publisher/developer of video games in the world, I would say they are not the huge ugly corporate monster that most make them out to be.
Colonel Cranium this is Rectal Reconnaissance, we are on a collision course sir, Abort Abort!
In California, non-competes are basically unenforceable and it hasn't changed anything. Management is paid astronomical multiples of the non-management workers just like the rest of the country.
Please spare us all the "Unions are evil" diatribe because it's baseless dogma brought to you by the wealthiest Americans. Your going to need to re-read the next couple of lines a few times because it will shock you.
The "unions are evil" dogma is designed to minimize competition for wealth and labor.
1. It prevents you from maximizing the wealth from your activities and instead passes most of it onto the owners.
2. The wealthiest individuals remain just that. It protects the rich from the poor.
3. Bargaining units are the only way to effectively negotiate with the property-owning class. They want your labor to make them richer and you'll work when they want, not when you want. If that's 7-days a week, then work or you are fired. The EA story is a perfect example.
Now, please do not run on about the airlines. You know nothing about the economics of the airline industry:
1. The big players are failing to adapt to a deregulated market
2. Maybe more importantly, the price of fuel figures very highly into the prosperity of the airline industry.
Now, I accept you have an opinion that is different than mine, but your reliance on dogmatic beliefs is obvious. Please do not stae them as fact.
http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
I worked at EA.
Not only do they demand 60 to 70 hour work-weeks of their employees during "crunch time" (which is about 50% of the time on any given project), but the internal processes in place are incredibly short-sighted and just plain dumb from a productivity standpoint.
"Oh, that can't be true", you might say, "EA cares about productivity, they'd fix that."
Not true... well, it's true that they care about productivity, but they care more about keeping everyone under the thumbs of some seriously clue-less folks in management.
So they have the most ass-backwards processes in place that have people working 60 or 70 hours in a week, when 40 hour workweeks done with rational processes in place, would produce more products of a higher quality.
As an example:
There was a team working on an Golf game, with the name of a major golfing star 's endorsement. The team making the golf game was on a tight schedule, and decided to re-use a graphics engine and physics engine from a previously-released game.
So far, so good... however, the code in the company repository was from the alpha-phase of the previous game's development... complete with ALL of the bugs and issues that the OTHER team had already been paid millions to fix.
The company procedures in place mandated that they second team go through the standard procedures, and basically spend the first two-to-three months of the project, having the QA folks do the exact same testing that they'd already done on the previous title, in order to find and fix the exact same bugs that they'd already found and fixed.
Oh, but wait... it gets better. One of the QA leads had himself worked on the previous title, and had access to the bug database from the first title (which was something that would not normally be allowed to the QA folks on the second title), so he grabbed all of the bugs from the old database that were solely physics and graphics engine-related, and put them into the fresh database for the new title.
Everybody (on the project that is) was overjoyed. They'd just saved weeks or months of effort at reduplicating previous efforts... and then management found out what had occured.
The QA lead was reprimanded for violating procedure, and the project head was reprimanded for allowing the QA lead to violate procedure, and it looked for a bit like the QA guy might get fired, but in the end he was let off with a warning.
Jeesh... one boggles at what his fate would have been if he'd actually had access to the fixed code itself, rather than just the QA database that showed where to look for problems in the code.
Now, perhaps some of the people here on Slashdot might be familiar with an obscure concept called "Open Source". In this thing called "Open Source", people around the world collaborate on finding and fixing bugs, and sharing code that has been proven to function well.
Heh... at EA, they don't even share code between projects, and they don't even bother to properly archive the fixed and tested code that they themselves have already paid money to fix and test.
"Well", you might say, "That just proves that they're incredibly stupid, but doesn't neccesarally prove that they're evil."
True... that one story doesn't prove they're evil... but I personally witnesses about 20 even worse stories, and heard about another 50 more from folks working in the same building.
Trust me... EA as a company is both stupid and evil... or, perhaps just so criminally stupid that it begins to border on evil.
keraneuology said:
Once a person stops working for a company (or the government!) they should stop getting money from them. It is a question of individual responsibility to save up enough for retirement, even if that means holding off on that second home, buying fewer new cars and taking fewer cruises during the working years.
Now hold on... a moment ago you were *supporting* non-compete agreements.
But now, you say that an there should be no ongoing obligations between a worker's former employer and himself. So... the employer should be obligated to provide nothing, and the employee should be obligated to continue doing things to benefit the employer??
Then, you pull out the tired dogmatic mantra of "personal responsibility".
Uh huh. It's always about "personal responsibility" when the employee is getting screwed, but why isn't it ever seen the other way around?
Maybe the EMPLOYERS should show some "personal responsibility" in the well-being of their own bussiness, and pay their employees enough and treat them well-enough so that they don't run off to work for a competitor. Why don't we ever hear the mantra "personal responsibility" ever used in connection with the employer?
Why is it that an employee who budgets badly is "irresponsible", but the corporation who employs him is always "a victim of a downturn in the economy" when it goes to borrow a few billion of our tax money to stay in bussiness?
Face it, you have a double standard. Mainly, because you worship those who have capital, and privately disdain those who work for a living as somehow being lesser people... and it shows in your arguments.
Personally I think that extra million should go to the people actually doing the work but that's just me.
Wait a minute, that's my contribution to the Union. I "produced" $500 million. Members don't work for free and neither do I. My point was overpaid management makes the exact same arguement to justify their wages.
poor state of public schools
Hmmm, no. I can argue the following:
1. Taxpayers don't want to pay for public schools and a host of other public services. They haven't for decades. Privatizing schools effectively prices most american children out of an education. (See public university tuition inflation rates as an example)
2. You will find public schools in areas where parents are involved and generally wealthy enough to make the time to attend to their children are quite good. Teachers are in unions at those schools too! Wow!
Unions deprive me of a more diversified national economy.
How exactly? When in the history of the world was there was a union for an industry that didn't exist?
I'll throw you a bone: Maybe you think they deprive the nation of a fully-employed workforce? If you would like to see an example of a fully-employed population, examine farm communities where there is practically no unemployment. No one I've ever met wanted to pick produce because "the money is good."
people who are no longer providing any benefit to the community at the expense of the community.
What?! You are using the fruits of their work right now! The computer you are using didn't just magically appear. Neither did the road, power and water services.
you will consistently see that pensions are always one of the biggest issues
Ummm. No.
Their biggest issue is they don't have the income to support the pension promises they made. Now,they made lots of profits many years ago and magically, most of it didn't end up in the pension pool like it was supposed to. Hmmm, where did it go? Who diverted it? Why? I'll leave that one for you to research.
They are demanding that I spend my tax dollars to cover the unsustainable pensions
Really? Demanding? Ummm. No. Again, many communities have very irresponsible fiscal management practices with an electorate that want to behave like children and blame someone else for their financial foolishness. That's generally what gets them into this situation.
Please take the time to develop thoughtful, well-informed ideas based on many different opinions. Better yet, get involved in local government. I urge you.
http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
I think it is a stupid argument for the executives as well. I'm an equal opportunity knocker.
I've known many products of these "quite good" districts. Most of them have never heard of Adam Smith, have no idea how Jefferson or Hamilton shaped the nation, can't balance a checkbook, or distinguish between a noun and a verb. They can, however, wax long on how diversity is important for everybody except for white males, recite from memory every slang term for three dozen sexual positions and chant some mantra about how big corporations are destroying an ecosystem they have no recollection of having actually seen but they know it is up in the greenhouse layer somewhere. Yeah... that's educated.
I don't understand your second line there, but a diversified economy is one with a healthy mix of productive citizens some designing, some building, some moving, some transporting, some repairing, some serving, and others doing something else. This nation has surrendered most of our steel industry and large segments of our manufacturing base. We are mostly a service economy these days as most manufacturing jobs are now located in non-union countries, and our service opportunities are quickly moving off-shore as well. Medical transcription and billing, banking, radiology, tech support, architecture, product design... all are more cheaply done elsewhere. (Personally I'm waiting for them to offshore executives... pretty much anybody at the VP level or above could be replaced by somebody in Bombay or Beijing for a fraction of the price...)
Those pensions were fully funded until the company stopped making as much money and the unions demanded that the companies avoid making things more efficient. If the companies had been allowed to streamline the pensions could have continued to be fully funded. If the unions had accepted 401(k) plans instead of pensions the problem would not exist.
What would you consider the federal pension guaranty fund? Who do you think pays for that?
If the g'vt kept the data on you that google does you'd better believe you'd be calling it "doing evil"
Perhaps I misread your initial comments.
Discussing the imminent implosion of Delphi - union members are being asked to sacrifice 2/3 of their salaries or Delphi will most assuredly go bankrupt,
Where were the leaders during this period? It was clear to anybody with an ounce of intelligence and reason that the deals being cut with the UAW were simply inappropriate - the people who drove this company into the ground should be held personally responsible for their errors, having been clearly incapable of running a business. Furthermore, the members of the board that appointed these people should be forever banned from holding any position of trust within any public corporation - private companies can, of course, hire anybody they want, but these people simply can't be trusted to have any say over anybody else's money. This is a prime example of the economic blight where people with no talent or ability can amass wealth and power beyond the dreams of regular people: a meritocracy this obviously ain't.
But this is fairly typical: unions ask for and management gives unreasonable packages on a regular basis. Eventually every single case will be marked by a significant correction and the unionized workers will usually end up the worse for wear. Consider the NHL action - all that fuss and the players ended up getting less than what had been initially offered. True, in some cases the unions might win, but it will always come back to bite them.
I am 100% in favor of unions on issues of workplace safety or reasonable hours and overtime. But demanding (and receiving) ... 95% of salary and full benefits when laid off in the case of the UAW? ... simply isn't a reasonable and prudent business decision. Yes, the top execs are greedy and often rather on the slow side. Even I could do a better job than many (though certainly not all) of them. But even though I may be accused of anti-people and a worshipper of the allmighty dollar the current situation at Delphi tends to show that I am in the right.
If the g'vt kept the data on you that google does you'd better believe you'd be calling it "doing evil"
Those guys are not earning their money as it is. Or maybe they ARE!!!
This is not a good sign. That last game my grandson spent his hard earned fifty dollars on was a non running dawg. The name of it was "Lord of the Rings Battle for Middle Earth" and it was no good. The box claimed that it would run on a windows 2000 system. We have several of these. This onion was installed and later removed from each one, one by one, as it proved itself non-operational on each of them in turn. Trying to find out why it would not run was an excercise in frustration all its own! 'Readme files' were no help at all. One in game 'help' file stated something that was not on the outside of the shrink wrapped box; and that was a total disclaimer of any warrantee that it would even run, along with a total refusal to refund the purchase amount or any part thereof for any reason. One 'help' topic had the nerve to imply, as they probably could not legally come out and demand this as a quid pro quo, that Win2K users would have to download not only all the newest 'upgrades' (SP4), but also would
have to 'install all the newest patches and security upgrades'. This would effectively turn the system into a DRM laden XP home spy for micro$$$$$$$$$$$. They also had the chutzpah to claim that the particular crash that it had was a 'response to our possession of anti virus software or 'sharing' software in a particularly nasty implied insinuation. This did not really surprise me, as life has taught me that really brazen con artists and outright thieves often attempt to make accusations or implied accusations against their victims to draw attention away from themselves. I had a system crash, requiring the total re-installation of a Win-2k operating system. Well, I thought, now lets see if this system runs with no other software on it except a video driver and an audio driver. Well the first thing it did then was choke and cry because it could not get onto the internet....that driver had not been configured yet. It still did not run. How can a 'copy protection crash' (EA's words) occur on a system with no software installed at all except the operating system and itself? This game will run on an XP system, but it has problems there too. After trying all our other machines and removing the digital trash from each one....and removing the other trash it left behind when its uninstall program got through.....heh heh.... thought it would leave a little spyware behind but we caught them at it...we then tried it on a laptop running that damned XP spyware garbage. It liked that! But only barely! IF one tried to build more than one 'building' at a time, it would crash. And BURN! It would crash the system to a frozen screen and crash not only itself, but the supposedly stable 'XP' system as well. It also ran the laptop hot when it ran for the 10 minutes of so that it ran until it thought of an excuse to burn the computer down to the video distortion screen of death. When this crash occured, the ON/OFF button had to be held down for 15 seconds before the system would shut down. Rebooting would invariable lead to a blue screen on reboot followed by a complete system check and a 'friendly message' from microsoft demanding us to allow them to send all the 'system configuration and other reports..(checkbook and credit and social security numbers, etc) to microsoft for 'anal...yses'. Needless to say my Grandson is extremely unhappy with EA. As a family group we have taken a vow to NEVER AGAIN BUY ANY GAME MADE BY EA. We are stuck!
We are sorry! Heed our warning and beware this company like the plague.