Vivendi Shuts Down Indie King's Quest Title
edwardmolasses writes "An ambitious King's Quest fan game, in development since 2000 and nearing completion, has been shut down after a cease and desist letter from Vivendi Universal Games (formerly known as Sierra Entertainment). King's Quest IX: "Every Cloak Has A Silver Lining" was to be an alternative ending to the popular King's Quest series. The first chapter was to be released this winter. Some project stats: 40+ volunteer staff spread over five continents, 2000+ page script, 9 chapters, 450 characters, original theme music, and voice acting. Some screenshots can be seen here."
Change all problematic art and release it.
And dont forget to change the script to include some kind of parody of vivendi, like in shrek. You know, you need to hit them at the heart of their soul.
But with retractable batons inside.
They didn't honestly expect a big conglomerate to do the nice thing and not notice them, did they?
That said, all they need to do is change the project name to Qing's Kuest and tweak the art-work.
Man, that brings up some fond old memories. I remember saving my allowance for the collector's edition on CD-ROM and the happiness that ensued once I finally got it. Many a time imitating the narrator's voice: "Sir Grham eats the cookie..." And Roberta Williams is the first game developer I rememeber knowing by name. Part 3 was my favorite, although the lovely graphics in part 4 were breathtaking to me at the time. Man, I, for one, would have quickly bought a copy of the indie game had it stayed alive. Long live the king.
The eternal struggle of good vs. evil begins within one's self.
They may have tried. Some companies won't respond to "fan mail" asking for permission to do something with their game/universe/whatever. Only after it becomes a definable entity (read: been worked on for years) do they step in with a C&D.
:\
Personally, I think any business that intentionally puts an end to FREE fan-created work, is shooting themselves in the foot. They should be embracing and nurturing their fans' love for said products, not trying to squash it! But hey, telling customers HOW they HAVE TO enjoy a product seems to be a popular trend these days.
I've sent an email to Vivendi's tech support. They told me to email: games.comments@vugames.com Guys, PLEASE send your complaints on what Vivendi did to the KQIX project to this email address! Hopefully, we'll let them know how much we all support this project and they'll be willing to come to an agreement with the team!
Wouldn't it be TERRIBLE if the source code was STOLEN by Software PIRATES and put on a P2P network! All those years of work Free to download for anyone without any control by the original authors...
All those people out there using the software and the people who volunteered all their time for the love of the game wouldn't be able to do a thing about it! How tragic.
So, Vivendi doesn't want KQ9 to be made. I can understand that. I might disagree, but I can see their corporate view. (Even though the popularity such a game generated might help Vivendi sell an official KQ game in the future).
What amazes me is how vile a tactic Vivendi used. KQ9 was in development since 2000. 2000! That's 5 or 6 years of work done by 40-odd people. After all this work, when the group is almost finished, Vivendi then decides to tell them they can't release it. Thus essentially turning 5+ years of work into a waste of time. This just seems evil and cruel.
For those that don't care about the immorality of this, it also is horrible from a marketing viewpoint.
I didn't even know this project existed a day ago, but I'm going to avoid Vivendi products in the future after this.
-Drachasor