J. Allard Predicts Disappointment at 360 Launch
Eurogamer has an interview with J. Allard about the 360's imminent launch. Among other things, he admits that some people will be let down by the console supplies when it goes retail in Europe. From the article: "We decided we're going to take a little bit of heat on allocations, frankly, in all the territories rather than take a lot of heat in one or two territories. So, we're not saying Europe comes four months later, we're saying Europe comes now, but with that combining it with the physics properties of the silicon means we're going to have some disappointment in terms of what we can provide to retail and ultimately to the consumers this year, but that's okay, because we want to get the market started. We want to get started on a worldwide basis, we want to do the right thing for gamers, for our publishers and for consumers."
Allard was basically saying, the whole time, that the won't make nearly enough units and that there will be problems and that the first games will suck and that the press should not descend on them like vultures. Talk about anti-hype! But I think what's important for MS is that they have their marketing machine in gear before PS3 launches (surely with its own set of troubles), and I expect they will.
"It's the best game that's ever been created"? I'm sorry, but your credibility just dropped to 0. I've played it, and it's a good game, but I can name 10 games I certainly enjoyed more off the top of my head (Hmm, Zelda : OOT, Goldeneye, WoW, Ico, SM 64, KOTOR just to pick some at random). I doubt you'll find any actual game critics who would name it in their top 5, let alone their favorite ever game (we are *not* counting single platform "unbiased" magazines/fansites that only cover Xbox). Hell, the rather unreliable Gamerankings doesn't even have it in their top 10.
The best PR requires at least a modicum of truth. Total out and out bullshit makes you look like an idiot Mr Allard, and I stopped reading your interview right there.
You go with "J. Allard Predicts Disappointment at 360 Launch" instead of something closer to what the article contends such as "J. Allard Predicts Supply Disappointment at 360 Launch". News, this is not...
Even though I have given up attempting to understand the purchasing habits of 'Normal' people, I honestly suspect that Microsoft is putting themselves into a horrible position with the Xbox 360. Microsoft is releasing their system too early (the XBox only launched 4 years ago), they system (and accessories) cost way too much, and the first generation of games (even by Microsoft's own admission) are not of next generation quality.
Even though it is by no means a scientific measure, I have talked to many XBox owners and it doesn't sound too peachy for Microsoft; most of them say that they think the 360 is cool but they have no plans to purchase one. The most common comment I have heard from XBox owners is that the XBox already produces 'good enough' graphics and it isn't worth $500 to upgrade their system.
I wouldn't doubt they do this on purpose. There is probably some historical, mathematical or even emotional reasoning to limiting the distribution on launch.
Lower supply, increase demand. Those who said "I'll wait a month or two to buy an XBox360", are now thinking, "Oh man, if I don't buy it NOW, I may not get it for a long time, I better get in line today for one".
They could even be completely lying, say supply is "Low", but don't provide any real numbers as to what "Low" means, and then get people lining up and "Low" could mean "Have enough for everyone", now they have a much nicer launch, plus they can say "Sold out!" which drives people even more to want one.
Tell someone they can't have it, or may not be able to get it, and all the sudden their wallet is open. Say we have over-stock on XBox360's, and people take their time getting to the store for one.
Modesty is one of life's greatest attributes
I've taken the liberty of shortening his answers considerably.
Eurogamer: What was the hardest part of getting to where you are now? The hardware or the software?
J Allard: Both.
Eurogamer: How many units do you think there will be available for launch?
J Allard: No comment.
Eurogamer: Has the launch proved harder than you expected?
J Allard: No.
Eurogamer: Are you worried that this is going to overshadow your message because the media's going to talk about lack of stock?
J Allard: I hope not.
Eurogamer: Can you be specific on the launch line-up, because it's still kind of ambiguous what games you're going to launch with the console.
J Allard: The ones that are done!
Eurogamer: Can I press you on that? Can you say with conviction which ones?
J Allard: No.
Eurogamer: What are you hoping for?
J Allard: All three of the first party titles to be there on day one.
Eurogamer: Are you saying these three key titles might not be ready for launch?
J Allard: Yes.
Eurogamer: Does that keep you up at night, the fact that you know you can't guarantee these three key titles from you, and other key titles from other publishers might not be there for launch?
J Allard: No.
Eurogamer: Would you risk putting a game out that was almost finished?
J Allard: It's up to the publishers, you know, it's happened before.
Eurogamer: Do you feel X05 was a success?
J Allard: Yes.
Eurogamer: Can you tell us a little more about Xbox Live Arcade?
J Allard: We're going to have 15-20 games this holiday.
Eurogamer: Can you list any of those?
J Allard: No.
Eurogamer: It'd be nice to see some retro titles on other systems, available on Live Arcade maybe?
J Allard: Maybe.
Eurogamer: What about the Xbox Live Market Place stuff? It's intriguing...
J Allard: It is intriguing.
Eurogamer: Is this very much a publisher lead thing, or is Microsoft Games Studios going to be doing experimental stuff as well?
J Allard: Both.
Thanks MS. Yet again.
Bill
bamph
Microsoft, however, seems to know the magic word that keeps developers coming back for more every time the folks up in Redmond decide to sick it to them. It's uncanny. If any other company treated third party developers the way Microsoft does (And I'm talking on all platforms here, Whatever version of Windows you can think of counts), they wouldn't have any developers left.
/.'ers have Microsoft-bashing at every available opportunity, that's just not true. As a games company there is nothing to suggest they treat their developers no worse than the competition, in fact probably a lot better than competitors Sony and Nintendo (who have both spectacularly shafted developers).
As much fun as most
Microsoft make significant effort in providing SDK's and development resources (knowledge bases, code samples, easy to use libraries) to developers, they are also pretty up front about their plans for the console - if you are sceptical compare them to Sony or Nintendo who are being at best very elusive about their consoles, and in Sony's case telling outright lies about it (just as they did with the PS2).
It's true I find Apple's information a lot more useful (probably knowledge base aside, but it's the developer documentation I'm usually most interested in), but at the same time I find Sun's information a lot worse (it's wonderful if all you care about is re-writing all your existing applications in the latest version of Java - otherwise it's enough to make you want to never develop anything that runs on Solaris, on purpose, just to spite them). In this respect MS are not The Great Evil, they are doing a perfectly competent job.
As much as I prefer Mac OS X (or even just any Unix system) for 'Serious Applications', there are a whole bunch of things (games development particularly) that are a lot easier to do on Windows than any other platform due to the libraries, SDK's and documentation provided by the vendor.
In the business world, people buy the platform their application runs on.
That's true for a comparatively small set of specialist software (on the server side, at utilities companies (power/telco/etc), and for things like financial traders) but not for the vast majority of systems, which are traditional (very dull) desktops.
They run Windows because they always have, everybody else does, and MS Office (particularly Outlook) runs on it - and because it also runs a bunch of other applications they also use (be that Sage, Visio, Visual Studio, MS Project, or whatever floats their boat).
It's a collection of reasons, and if one application on it's own stops being available, people will either stop using it and switch, or if it's really vital to their business, they will by a additional systems dedicated to running it only for those that really need it (and either give those people X11 software on their Windows system so they can access it, or just give them a second desktop).
Now application vendors are under the false assumption that if they don't write for Windows, nobody will buy their product.
That's essentially true though, because if they don't write for Windows most there customers will just switch to an alternate product, rather than switch OS on all their systems (because that would require switching all their other applications too, and IT staff with new skill sets and putting up with lost productivity and additional expenditure of switching to a new system).
If their product is the only one in the market - or is regarded as best by a significant margin - they will have the option to survive for a time with a much smaller user base (though this is almost certainly just a long, protracted death as they won't be able to put enough resources into new development to stay competitive in the long run).
That's the best case likely scenario though, if there is reasonable competition then they will simply die very quickly (probably within 5 years) as everyone jumps ship. It's a lot easier to switch a single application vendor than switch all your desktops, your server infrastructure, your IS/IT staff and all your other software.