Reverse Engineering Large Software Projects?
stalebread queries: "Me and a team of other students have been tasked with reverse engineering a massive C/C++ (mostly C) computer game of about half a million lines. We have most of the source, but no clue of how to approach a task of this magnitude. Anyone have suggestions of programs, or techniques we could use to understand the structure of the game?"
Yep, lots of luck finding a single one of these tools that works on C code. Although making pretty pictures can certainly be a good way to get an overview of the software, and maybe students need that kind of assistance. Personally I think something like C-Scope is more than enough.
How we know is more important than what we know.