The Future of Videogame Aesthetics
daniil writes "Here's another look at the 'Realism vs Style' debate. David Hayward, a level designer involved with UT2004 mod Alien Swarm, among others, has written an interesting essay on the aesthetics of videogames, suggesting that, similar to other art forms, the peak of realism in computer games might also be a plateau that acts as precursor to wider experimentation: "We've come a long way since the flint-carved figures of early 3D games, but there's still progress to make before we're producing the game equivalent of sixteenth century marbles. Though it makes for a myopic obsession when compared to the vastness of the picture plane, photo-realism is nonetheless a worthwhile technological achievement to aim for, because it is through this that games will attain the sensation of a lucid dream.""
The only lucid dreams I have are where either
a) I am a "water baron" in India. (not sure what that means)
OR
b) I'm back in high school as an adult going for my second diploma as if it were a bachelor's degree.
I don't think I would want to play those types of video games.
Post-rock/Ambient/Drone and other noise.
The all time low was definitely when I got into nethack. You've never had a nightmare until you've had a nightmare in ASCII.
Well, I'm still waiting for a post-modern abstractist style FPS
Eventually, the mods are going to post a story and, at the end of it, comment "btw, this is a dupe" or, a little more subtle, "this was previously covered here".
They just Think Different over there.
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff