The Future of Videogame Aesthetics
daniil writes "Here's another look at the 'Realism vs Style' debate. David Hayward, a level designer involved with UT2004 mod Alien Swarm, among others, has written an interesting essay on the aesthetics of videogames, suggesting that, similar to other art forms, the peak of realism in computer games might also be a plateau that acts as precursor to wider experimentation: "We've come a long way since the flint-carved figures of early 3D games, but there's still progress to make before we're producing the game equivalent of sixteenth century marbles. Though it makes for a myopic obsession when compared to the vastness of the picture plane, photo-realism is nonetheless a worthwhile technological achievement to aim for, because it is through this that games will attain the sensation of a lucid dream.""
A long winded story but here goes: Went up to a yard sale at a neighbours place a few days ago. Her son, probably 14 or 15, comes over to me and *immediately* starts describing to me a scene in Grant Theft Auto (not sure what version). At first I just listened along, agreeing with him, as I had played games like that previously. But after a while I realized he was talking about BEING (hard to describe what I mean) in the scene. He was talking about characters like Sanchez and police officers like they had really spoken to him. It was a tad creepy. "Sanchez was looking at me like I had done something wrong, but then I could tell by his expression that what I said had really upset him". I came home and immediately tried to look up what kind of condition the boy might have to no avail. It was like he was living the video game, and that people in the real world should understand because they're watching in on it too (game as reality). I'm going to try and chat with his mom about his video gaming habits. At the very least he's spent one too many hours in the game. Anyway I was always against the anti-video gaming nuts since they were blaming Columbine on video gaming (at least it was mentioned as a contributing factor along with marilyn manson and the kitchen sing), but this is the first time I've seen a real scary example of kids being absorbed by the medium.
~jennifer.k~
I 100% agree with your statement. While visually the game may be amazing it still won't be worth playing if the gameplay itself is poor. How many video games have we seem come out that have taken extraordinary efforts to make them look graphically superb, but then you play it and it is just boring.
Visual stimulation is nice, but if the game itself is crap I'm not gonna buy it... Thats why I loved Fable. It was a great concept (character grows as you play it and the world around you is effected by your actions) and it was visually pleasing, but I believe they made the game with gameplay weighing heavier than graphics... Additionally you need to consider the market you are trying to sell to as well. If you make a game that has unbelievably great visuals, but requires a high end video card and massive amount of PC power then you wind up not being able to sell the game to a large part of your targeted audience who don't have the PC to play it...
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I hate "debates" like this. I really do. They all make the exact same mistake. They assume that the games industry is some kind of ultra-homogenised body, that's going to inevitably move in one direction, and one direction only, with regard to aesthetics. This is simply not true. Looking at my games-shelves, I can see any number of styles represented. There's the ultra-realism (yes, realism is a style too) of Doom 3, Resident Evil 4 and Farcry. There's the comic-book look of Guilty Gear X and most of the first-party Nintendo titles. There's the exaggerated, "epic" style of Halo 2 and Final Fantasy X. And there's the deliberately retro look of Disgaea. To cut a long story short, developers are *always* going to know that there's a market for titles which look "different", so we're never going to see a move towards a single consistent style.
That said, there *is* the related (but slightly different) issue of stylistic trends and bandwagons.
What I'm talking about here is where a particular visual style is successful in one or two games, so a big section of the industry starts shovelling out games that use that style, until it's been done to death and the industry moves on to something else (often swinging too far the other way and abandoning the look in question completely).
On a technological rather than stylistic level, look at what happened with the use of full motion video in games when CD-ROMs appeared on the scene. We had a rush of games with vast amounts of FMV, some of which were awful (Rebel Assault, Night Trap, Sewer Shark, to name but a few) and some which were decent (Wing Commanders III and IV, Privateer: The Darkening, Terra Nova), then suddenly, there was a huge backlash (which persists, unfairly, to this day) and FMV vanished almost entirely. Actually, now that I think about it, I'm sure the costs involved made this a relief for a lot of developers, but... erm... let's ignore that for now.
Moving back to the present, I think cel shading is going to be the next victim of this backlash. It was fun the first few times we saw it done and it's produced some cool-looking games, but now that Nintendo have pretty much based an entire generation of games, many of them highly mediocre, that rely on it exclusively, I think the market's thoroughly sick of it and it's going to vanish off the radar soon. Who knows what the next big trend will be...
Photo-realism, while just another style, will, I think be immune to the trend-swing for a while longer. For one thing, it remains the "default" style that people are accustomed to. For another thing, it's as much a technical aspiration as it is a style for the time being. Until we actually get there, I don't see any kind of market backlash against photorealism happening.
If you want to frame the debate as style vs. realism (which is incorrect), give me style any day. If I wanted realism, I'd get a life.
Seriously though, the point of videogames is as escapist fare, like movies. Sure there are movies about ordinary people doing ordinary things, but they are only critically acclaimed, not popular. Some of the most fun video games are unrealistic or just flat out absurd. (see Katamari Damacy)
Besides, a good style is a form of visual branding. People don't forget the earliest Mario games, partly because everyone remembers what they looked like.
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When I was younger (at the end of secondary school) I used to have "pornographic" dreams where I did it with some woman. As a 15 year old virgin boy (back then) I found it really awesome and they were the kind of dreams were I didnt want to wake up.
So, it is my humble opinion that [and I am still *eagerly* waiting for it] that the genere that really needs to be exploited is the adult genere. Of course at first it will look terrible for the society (as when the porno movie industry started) but I am SURE there is a real market there waiting to be cashed.
I know a lot of jokes will arise from this, but at least, I enjoyed a lot playing the "larry" games back in the old days, although they were pixel based, but they actually had some "mature" content.
After watching at the "hot coffee" mod videos, I told, WTF, why not do a complete game about that, of course, first it would need to be done by an independent studio but I can bet my ass that it would get a lot of money (if it was commercialized).
Or better yet why not start an OpenSource project for an Adult Game?! (interesting what are going to be the implications of having a sourceforge download link, and how do you make sure kids wont download it =oP).
Anyway, THIS, is the place were "realistic graphics" could have a deffinite effect, and certainly the more realistic the better it would be.
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a post-modern abstractist style FPS
Actually, it's already been done. At a show called INSTALL.EXE a few years back at the Eyebeam Gallery in NYC, they had a number of abstract interactive installations (to call them 'games' might be stretching the term a bit) based on the source for Wolfenstein-3D and Quake. Here's a review.
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