An Intro To Editing Audio On Linux
W-9z writes "Ars is running a guide to editing audio under Linux that I think is a great read for anyone trying to
find new ways to flex that Linux muscle. There are some outstanding FOSS tools out there. They look at Ardour, Audacity, and SND. The author talks a bit about why Linux is a
superior platform for this kind of work: 'FOSS software is, almost by definition, a work in process. If Ardour doesn't have a feature I need, I can code it myself. With this
possibility, the software no longer defines what I can do -- it's just a point of departure.' It's an interesting companion to the /. discussion of video editing earlier this year."
Wow, I never knew Linux was so good for that kind of thing. In fact, I might just stop using SONAR (Windows) and switch to Linux.
I guess that means that the 1% market share just got a bit bigger.
On proprietary platforms, eventually you'll run into "you can't do that." On open platforms, you'll run into "you have to learn more to do that."
That applies to so much more than just audio programs.
-Charles
Learning HOW to think is more important than learning WHAT to think.
Find someone who is a coder and bribe them with money/pizza/Mountain Dew/etc?
Unless, of course, you don't know how to code it yourself, either because you don't have the technical know-how or the willingness to invest time investigating and learning how it works.
This is becoming a pet peeve of mine when people espouse the benefits of FOSS; it only applies to tech-geeks. Great, programmers can do things with it that they can't do with closed-source. Now how about everyone else?
Real men flex their muscles by editing raw sound:
% cat /dev/audio > /im_the_man/raw.snd /im_the_man/raw.snd
% hexedit
An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
But, what if you aren't a coder?
What are you some kind of ignorant n00b!? RTFM idiot! RTFC for goodness sakes. How hard is it to learn C, learn all 28 of the relevant libraries, learn how the code was implemented, write the code, test the code, and convince the maintainer to add the code to the core code base? You must be some kind of lazy ignorant wretch.
ProTools is industry standard, period. No FOSS is going to conquer their market share. In fact, outside of the /. crowd, this will remain small. Lack of hardware support for most popular interfaces will doom it so, not to mention Linux's inflexibilities to the average user.
A blog like any other.
Record withPlay with
"What's insane is the pro proprietary companies charge prices in the four figures just for some of their software alone. Can't be justified when you have the same abilities free."
$1000 is a drop in the bucket for most professional studios whose bread and butter work utilizes these tools. Photoshop is expensive but with the amount I make using teh software, it's nothing. if you're looking to purchase this software to goof off and do some amature stuff, then I can see you having a problem with the price. If you're a professional, these licenses are nothing in the overall scheme of things.
Unfortunately you don't really know what you're talking about. Or maybe fortunately.
RME Hammerfall and HDSP series (26 channels), M-Audio Delta 1010 (10/12 channels), AudioScience (8 channels) and at least 4 others fully and well supported on Linux are at least equal to the quality of ProTools HD. In fact are generally up with the best you can buy (for all digital interfaces, quality is most defined by your A/D + D/A converters, which have nothing to do with what you install in the computer. They cost significantly less than PT HD hardware. I leave it up to you to figure out why that is.
Linux does have a gaping hole right now with Fireware-based external audio interfaces, which is soon to be filled in by the FreeBob project. Linux also cannot support h/w from several manufacturers who refuse to provide information required for drivers (MOTU is a particularly blatant example). Note that you cannot use your PT h/w with non-PT software, at least until very recently and even then only on OS X with particular caveats. Wanna take another guess at why it costs so much?
Disclaimer: author of Ardour, the RME Hammerfall & HSP drivers, and an RME reseller
Well, the article itself touches on a few of my reasons. Ardour, specifially, is very "Linuxy" in its interface layout and design, reminding me in many ways of the old Dos version of 3D Studio. It definitely looks like a programmer-designed UI, it's very stark and bare-bones, and things are never quite where you expect them to be. It's clearly a Cubase/Logic inspired design and layout, but without the years of fine-tuning those have had to get to their current states. I prefer Ableton's more unorthodox approach anyway, but that's just me
The other is, as always, hardware support. Getting less important now in some ways, for some uses (I use quite a lot of virtual instruments, so not a huge deal for me) the lack of hardware DSP support is a killer. Proprietary developers are to blame here, in fairness, but it's still a problem.
Probably most importantly for me is the real killer, and I suspect the reason most audio folks won't move to Linux for some time to come (and coincidentally the reason so many of them use Apple machines): we don't want the software to get in the way of the creation of music any more than it has to. At the moment, many parts of Linux are unhelpfully complicated, especially to non-technical people.
A final thought, based on the quote from the article repeated in the summary:
Quite apart from ignoring the fact that almost every major audio app can use various forms of plugin, which have relatively easy to obtain SDKs, and that various generic programmable plugins (like MaxDSP) exist for which one can do the same, it ignores maybe the most obvious point of all: not all musicians are programmers.
Game dev and music blog
The same PT HD setup that crashed for Maria Carey before she sang in the superbowl, so they had to transfer the stuff onto a RADAR system (with their own proprietary audio interfaces that sound better than almost anything) ?
Or the same PT HD setup that can't touch apogee converters with a 10 foot pole? Or the same PT HD setup that most reviewers don't think is actually that much better than a mid-level A/D-D/A setup?
Oh, and is this same PT HD that is marketed to waste 2 times the disk space without a single verifiable double blind test showing 192kHz SR's to be detectably different from 96kHz?
Yeah, probably the same PT HD setup that you paid US$10-20,000 for, to get some overpriced DSP power that a dual opteron can walk over in its sleep?
That must be the one. Now I know why it costs so much.
The "prosumer" cards (coupled with appropriate A/D-D/A converters, of course) that you dismiss with a wave match or exceed the quality and specifications in use in any top end studio worldwide as of 5 years ago; they match what almost all but the most capital-rich studios have today. Stop being such a junkie for Digi's marketing BS, and do some research.