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How Can a Programmer Make Everyone Happy?

Nuttles1 asks: "Ever since I became a professional programmer, 4 years ago, I have struggled with giving my superiors everything they want. For instance, I have a programming supervisor that stresses correctness in programming first, amount of time needed second, features third, but I also have upper management stressing features and amount of time needed first and correctness of programming a distant second. The nature of my job requires pretty strict deadlines so time is not very variable. So, things get done in a way that fits the time allotted. The problem is that I don't make my direct supervisor happy because of the time constraint shortcuts in correctness must be made. The other problem is that, because I perform within the time constraints, they think that the time constraint can either stay relatively the same or that they can be squeezed a little more. Upper management also expects the advantages of having a strict programmatically correct program (code reuse, loose coupling, ease of maintenance) and are at loss when things are less then perfect after the initial release. It doesn't seem like a programmer can come out ahead. I have read many books but they usually have a utopian viewpoint or view time to develop as a variable. In real life, how do programmers handle this situation?"

46 of 174 comments (clear)

  1. hmmm, is there a missing party here? by yagu · · Score: 5, Interesting

    Well, from your narrative I see you've landed the ultimate professional progammer position: one where management doesn't listen, tries to squeeze deadlines, and thinks code more than anything else has to be correct (the unfortunate thing about that being your management, the least qualified to say, probably defines correct.)

    And, forgive me, I can't help but notice but the word client or customer is not mentioned even once in the narrative which indicates an upside down world for delivering applications (not all that unusual, but still upside down).

    Also, you mention superiors, try to be a little less humble, they're likely not. And, you talk about "upper management". When upper management has their uncalloused little fingers all the way down to your level in determining quality, ....

    Ultimately, unless you have some strong ties, or visions of fast advancement you'd be no worse off if you looked around a little to see if there is someplace that seems a little more attuned to the real world and a little less pedantic about "coding".

    aside: (but related) I first encountered how crazy a world it could be with my first big assignment. I had to sit down with my manager, and our client. The client described what they wanted, and I gave a thumbnail estimate, apparently to the surprise of my manager. Surprise number 1: my manager took me into "the room" and told me never to give an estimate to the client without his approval. (I might agree with certain aspects of this, but I was confident of my estimate and had sort of figured it was part of my responsibility.) He wanted me to double my estimate, and that was what we would base our charge to the client on.

    I finished the project ahead of my original estimate -- adding enhancements and extensions to some software we'd purchased from a sister telcom. When I delivered it to the clients, ahead of schedule, I pointed out that part of the original output of the original program was just garbage, i.e., there was no code written around that output, and it had no correlation to the rest of the report. The client knew already and told me they always just ignored that part of the report. I asked if they needed or wanted that part of the report, and their eyes just lit up. So I offered to deliver yet a different version of my code which included a fix for the broken part of the old application. The client was ecstatic, a glowing letter ensued.

    My manager took me to "the room" again. I tried to remain calm, waiting for the accolades, perhaps even a bonus? But, he pointed his finger in my face and said, "Don't you ever deliver more to the client than you say you will!". Stunned silence.

    1. Re:hmmm, is there a missing party here? by david.given · · Score: 5, Informative
      My manager took me to "the room" again. I tried to remain calm, waiting for the accolades, perhaps even a bonus? But, he pointed his finger in my face and said, "Don't you ever deliver more to the client than you say you will!". Stunned silence.

      Hate to say it, but in both cases here, he was absolutely right. You're an engineer. You don't deal with customers on anything other than the purely technical level. What you were doing --- making estimates, adding functionality --- was making business decisions. You got away with it this time but you were running the risk of seriously screwing up any business relationships your company was participating in. For example, in the business with the estimate, what would have happened had the customer insisted on going by your estimate and not your manager's (doubled) estimate? At a stroke you would have halved the company's billable hours. Not good. The only way they could have gotten out of that is by telling the customer that you'd spoken out of turn, which would probably have led to you being told to find another job.

      First rule of dealing with customers: find out exactly what your responsibility is, and don't overstep it. If the customer asks about a new feature, say, "That sounds feasible, but of course I'll have to run it by X first," where X is your business contact. Or even better, say, "You'll have to talk to X about that, I'm afraid." This is the kind of thing management is for; use it...

    2. Re:hmmm, is there a missing party here? by DrSkwid · · Score: 4, Insightful

      Your manager was right on both counts.

      1) Although you know how long it will take you, you do not know how many other projects will be multiplexed into your time. It is your manager's job to decide how long it will take you to complete a task for a client, regardless of how long it will take you.

      2) You gave away your time for free, you released code without authorisation which is added risk to your employer.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    3. Re:hmmm, is there a missing party here? by chris_mahan · · Score: 5, Insightful

      Well, really the manager made the mistake of taking the engineer in there in the first place. The second mistake from the manager is not taking him in "the room" and laying out a plan of action.

      Ultimately, it's ALWAYS management's fault.

      Yes, Always. Always, always, always. Remember: It's always management's fault.

      Did the programmer slack and not deliver the program on time/at all? Management should have motived him or replaced him. It's always management's fault.

      Therefore: It's not the engineer's fault, ever.

      --

      "Piter, too, is dead."

    4. Re:hmmm, is there a missing party here? by Cmdr-Absurd · · Score: 3, Insightful
      Hate to say it, but in both cases here, he was absolutely right.

      Well yes. But a manager should have made expectations clear before bringing a subordinate into the room. If THAT didn't happen, then the manager is at fault.

      Those that suggest software (or any other product) should do EXACLTY what is contracted and NOT ONE SINGLE THING MORE are being, I think a little short-sighted. Yes there are IP issues, but those can be addressed with a bit fo boiler-plate legaleze -- this feature is provided as is -- no warrany whatsoever -- it is not supported, yada yada.

      But if I am the customer, and a I get a bit more than I expect, I'm a VERY happy customer and not only do I put this company at the top of my list of preferred vendors, but I'll spread the word to others. The company that goes the extra mile will get more business in the end.

    5. Re:hmmm, is there a missing party here? by geohump · · Score: 3, Insightful

      Clearly you knew what you were doing... this time.

      IFF you can do this 95% of the time then obviously the smart thing to do is find yourself a salesperson and go into the consulting business doing this type of work.

      As soon as you have to start paying the salary for the salesperson, the overhead of running your business and doing the tapdance of handling more than one client at a time while simultaneously trying to land more work for the near future you will probably understand exactly where your boss was coming from.

      ( tap tap tap...shufflin' off to Buffalo...tap tap )

    6. Re:hmmm, is there a missing party here? by chromatic · · Score: 2, Informative

      How do you mean the idea that making estimates is a business decision?

      If you mean that giving an estimated delivery date to the customer is a business decision, I can agree with that.

      If you mean that estimating the amount of work a project will take is a business (or at least, non-technical) decision, I disagree.

      If I worked on multiple projects, I would rely on my manager to schedule my time between the projects -- but I would rarely trust my manager's estimate of how much work there is in any particular project more than my own estimate. The difference seems important.

    7. Re:hmmm, is there a missing party here? by askegg · · Score: 2, Funny

      Yes - God forbid that you actually help the customer. They will hate you for that. Dodge and weave whereever possible. Delegate where you can and take no responsibility. This sort of internal empire building does nothing for the customer and ultimately nothing for the company. I will be modded as a troll.

      --
      I don't make predictions, and I never will.
    8. Re:hmmm, is there a missing party here? by Danse · · Score: 2, Insightful

      A manager shouldn't have to enumerate all the things that an employee is not allowed to do - they should be intelligent enough to know that they should check with someone before embarking on extra work outside of the scope of what they were assigned, especially when a client is involved.

      I doubt that the engineer took classes in how to screw over the customer, while I'm quite sure that the manager did. The engineer is concerned with building a good product and takes pride in that. So, while the manager is trying to think of ways to get more money out of the customer while giving them as little functionality as possible, the engineer is trying to figure out how to give them the most bang for their buck. See the disconnect? That's why the manager needs to make certain things clear before a meeting like that. Manager thinking is not at all intuitive to most engineers.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    9. Re:hmmm, is there a missing party here? by Grab · · Score: 2, Insightful

      The real story is rather more complex than that.

      Engineers *with experience* are good at estimation. By the time you've got that experience, chances are you've been in the business 5-10 years and you've got the seniority to not have the kind of grief the OP had.

      My personal experience of myself and everyone else I've ever worked with though, for the last 7 years since uni working in embedded software, is that *everyone* sucks initially. Without exception. Until you get into a job, you're not used to 37.5 hours *and* making deadlines. Need to make a uni assignment? Work into the night, no worries, and make up the sleep the next couple of weeks. No student anywhere (unless they're some kind of freak ;-) counts the hours they spend on a project.

      That all kind of falls apart at work, where management frowns on employees working themselves into the ground short-term and working less productively overall. It also runs into the notorious over-optimism of young engineers, who assume that because they've solved all tasks quickly so far, that every other task they'll see in the next couple of years will be equally easy. Throw a 200-page spec at them, and expect a response of "yeah, 6-8 weeks, no worries". And finally, they forget that docs and testing are also part of the job - typically they never had to do that at uni, so they only count the coding time. The job of the manager and/or senior engineer is to inject rationality into estimates from people who can't estimate themselves.

      Basically, estimating is like driving a car - the more you do it, the better you get. Initially you don't know how, and basing project quotes on estimates from a new grad is like putting a 16-year-old into an F1 car and saying "go for it" - the crash is inevitable. A smart manager will get estimates from everyone (so they all feel equally important), factor in reliability and how long *they* think it'll take (and how long their senior engineer thinks), and use those numbers instead. A *really* smart manager will monitor how long it actually took, so his team can find out what their over/under-estimating tendencies are, and improve in future. Sadly there aren't enough of the former, and even less of the latter. ;-/

      As you say though, the problem is managers who say "oh no, that's way too long, cut it by 75%". If they have a basis for saying that, then fine - some inexperienced engineers swing the other way and estimate months for a 2-week job. But if they've no technical understanding then they're just as inexperienced as a green engineer, and just as much of a liability.

      Grab.

  2. Your organization is fscked. by p2sam · · Score: 2, Interesting

    You should report to one mananger, and one manager alone. That will also be the person to assign you work, and give you priorities. That will also be the person who gives you performance reviews. So you better do what that person says. You have no business following low level directions like "what programming methodology to employ" from upper management. And upper management definitly has no business telling you how to do your job.

    Well, in a perfect world, that's how it should work. :)

    1. Re:Your organization is fscked. by NemoX · · Score: 2, Interesting

      I agree. If your direct manager was doing his job properly, you should never have to talk to upper management. Then that solves the problem. Why are you stressing because someone else isn't doing what they are supposed to do? Explain to your manager that his job is to buffer all the political BS, so that you can do your job. Do what he tells you to do, and if upper management ever questions you, you tell them "I was doing what I was told, if you have a problem with it, talk to my programming manager."

  3. Uh, welcome to the world of business? by WebHostingGuy · · Score: 4, Insightful

    This is not so much a programmer problem but just a business problem; also known as a people problem. Just substitute programming with any other job description and you have the problems everyone deals with on a daily basis. There is no right or wrong answer only the relationships you have to deal with.

    --
    Quality Hosting e3 Servers
    1. Re:Uh, welcome to the world of business? by dubl-u · · Score: 2, Interesting
      This is not so much a programmer problem but just a business problem; also known as a people problem. [...] There is no right or wrong answer only the relationships you have to deal with.

      I agree that this is a people problem, but I think there are specific solutions that work well in programming environments. Personally, I'm pretty happy with the planning approaches I've stolen from Scrum and Extreme Programming:
      • Get everybody who wants work out of you together for a meeting
      • Break the work down into independent chunks no more than a few days in length
      • Make the suits order them by priority
      • Every week, take a week's worth off the stack and do them, keeping track of how much you get done
      • As often as necessary, have another planning meeting where the suits reorder the cards based on how long your measurements indicate things will take

      By agreeing to do whatever they want in whatever order they desire, you appear flexible and willing. But this is also a sneaky way to get them to reconcile the fact that they want more than can be reasonably gotten done. Personally I like doing this with one index card for each chunk of work and an estimate in days on each card. That way you can just hand them the stack of cards and say, "Ok! Put these in order of importance and I'll get to work on the top ones right away."

      This has worked for me pretty much every time I've tried it. My life is much less stressful now.
  4. Use hierarchy to your advantage by Mark+of+THE+CITY · · Score: 5, Interesting

    Insist the "higher-ups" go through your direct boss. Not every boss will protect you this way, but unless it's a really small startup, they should, IMO.

    --
    The clearance system sounds logical. It is not. It is completely arbitrary. -- John Bolton
  5. How To Deal With It by RealityMogul · · Score: 4, Funny

    Here's the thing, just deal with it for awhile. Make some money, and then leave for another job that has smart people in charge. Wannabe programmers that are in management just screw everything up cause they think that if they follow the one guideline they remember from a 900 page development book they read in 1983 while studying COBOL, that everything will be perfect. Chalk it up as experience, or "paying your dues", or if you're past those points in your life, deal with it or move on.

    Now of course, if you're working on some important systems like aviation, military, or any of the MMORPGs I play, then shutup and get back to work.

  6. Several things to consider by Geshem · · Score: 3, Interesting

    There are several things you should consider:

    * "Dead lines" are never really dead lines. They are just guidelines to when you should reach something that works (not works well). The management (or a good management) always takes into account you probably won't make it in time anyway.
    * Good design and code re-use are there to save time, not to waste it. Take the time doing things right, and it will save you time in the long run.
    * You should always please whoever controls your future (but first, yourself).

    --
    || Geshem ||
    1. Re:Several things to consider by Osty · · Score: 4, Insightful

      * "Dead lines" are never really dead lines. They are just guidelines to when you should reach something that works (not works well). The management (or a good management) always takes into account you probably won't make it in time anyway.

      That's not necessarily true. At least, not the way you explain it. Deadlines can be real "dead lines", in that if you miss the deadline you're dead (or your project, anyway). However, don't forget that time (deadlines) is just one part of a triumvirate of quality, time, and features. If time is fixed (you're on a contract with a specific end date, you've publicly promised to ship on a certain date, a different team has publicly promised to ship on a certain date and your project is a requirement for their shippnig, etc), then something else has to give. Enlightened managers will cut features in favor of quality. Unenlightened managers will cut quality in favor of features. The only way to deal with this as a front-line developer is to make sure you're getting pressure from only one place -- your direct manager. If your manager's manager is dictating something else, you have the right to tell him or her to go through your own manager (in a diplomatic sort of way, unless you like being on the shitlist). Of course, you can go the other way, too. If your manager is setting unrealistic goals, or is damaging the project (focusing on features instead of quality), you can and should go to their manager and discuss the problem. Either way, you can't perform two contradictory actions at the same time, so you need to speak up.

      * Good design and code re-use are there to save time, not to waste it. Take the time doing things right, and it will save you time in the long run.

      You must not work in the commercial world. Looming deadlines and a list of promised features often means you have to sacrifice some quality. Usually you'll do so with the intention of cleaning it up in V.Next, but the vicious cycle of less time and more features conspires against you. The best you can do is argue in favor of doing things right, or at least taking some time to do a postmortem to evaluate why quality had to be cut and try to get time to clean things up. That's a problem with shrink-wrapped software, though, because nobody's going to buy a new version just because you cleaned up the architecture (assuming the previous version works well enough already). So you're back into doing features rather than fixing brokenness. While it sucks, you can at least take some solace in knowing that you wanted to do the right thing but couldn't because of someone higher up the chain.

      * You should always please whoever controls your future (but first, yourself).

      In the broadest sense, you control your future. But more pragmatically, it's really difficult serving two masters. You'll be happier and better serve your career growth by using the chain of command to work for you. Make sure you're only taking tasks from your direct manager, and don't accept any tasks that didn't come down that chain. There are times when you can and even should take tasks from people other than your manager, but when crunch time is on and it's a Do or Die situation, funnel those requests.

      Finally, evaluate why there's no time to do things right. Are you giving bad estimates? Are your estimates being changed by others besides you (people who aren't going to do the work)? Are your estimates assuming a perfect working environment? (if so, adjust your estimate to include context switching time to deal with interruptions, or lobby for "dark days" where you can turn off email, shut your door, and stop any interruptions so you can get a full day's work done.) Maybe you can change some things. Maybe you need to change your own view. Maybe you need to change jobs.

  7. When you've made everyone happy... by billybob2001 · · Score: 3, Insightful

    ...use the ice-pick on a piece of hell for my drink.

    You can't make everyone happy, nor should you try.

    Delegate - upwards, sideways, anywhere - everything that is not your responsibility: business analysis, requirements definition, project planning, test planning, and steer clear of the politics.

    Insist on written documents, version controlled, reviewed and signed off, to show your supervisor what the constraints are.

    You have to deliver to the company's scheduling needs, and you need to keep the quality as high as possible.

    Anything you can add at the technical level is only a bonus, unless you can explain it (in tech terms) to the business as a benefit to them, and they understand, and care.

    Now, for the important question:

    How can you make YOURSELF happy?

    (otherwise, what are you doing it for? - and don't say paycheck, 'cos there's a balance and money ain't everything)

  8. Three methods I've used in the past by Marxist+Hacker+42 · · Score: 5, Funny

    After 10 years in the industry, I've got the following three methods:

    1. Do everything everybody asks you to, even if you personally think it's contradictory. Works in companies that have a strong chain of command, but results in code you would never want to include in your interview portfolio. And gets you targeted for first layoff.

    2. Go your own way, but do plenty of software engineering to back things up. Gets you targeted quite often for layoff, but since you have the numbers, you rarely get laid off- this method has resulted in up to two years in the same job for me. Results in code you can be proud in, but you'll never meet a deadline, and that will eventually get you fired, so to give yourself extra time always multiply all estimates by 4 (Scotty school of engineering).

    3. Give up, and offshore your job. Everything gets coded exactly to spec, even when the specs make no sense, and nothing gets done right- but at least you'll end up doing what you're told, until your bosses find out, and then they cut out the middle man (you).

    In other words, I've yet to find a winning method in the situation you describe.

    --
    SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
  9. Bill Cosby said it best by Pyromage · · Score: 4, Interesting

    "I don't know the key to success, but the key to failure is trying to please everybody."

    Please the boss that can give you the raise and fire you.

    1. Re:Bill Cosby said it best by ivan256 · · Score: 2, Insightful

      Best advice ever.

      Usually you want to please your direct supervisor. If you do what he likes, the only person with direct knowledge of your work says good things about you. If you don't please your bosses boss, it's not you that will be taking heat.

  10. The Three Programmer's Virtues by Linux_ho · · Score: 5, Insightful
    You don't need anything else. Pay special attention to the last virtue. It's middle-management's job to provide upper management with a realistic schedule that allows time for a quality implementation. If upper management questions you directly, tell them they can have any two of these options: (A) fast, (B) cheap, (C) good. Chances are, they will understand that a quality implementation takes more time. If they choose (A) and (B) anyway, start resume polishing, the company probably won't be around long anyway.
    "We will encourage you to develop the three great virtues of a programmer: Laziness, Impatience, and Hubris."

    LAZINESS: The quality that makes you go to great effort to reduce overall energy expenditure. It makes you write labor-saving programs that other people will find useful, and document what you wrote so you don't have to answer so many questions about it. Hence, the first great virtue of a programmer.

    IMPATIENCE: The anger you feel when the computer is being lazy. This makes you write programs that don't just react to your needs, but actually anticipate them. Or at least that pretend to. Hence, the second great virtue of a programmer.

    HUBRIS: Excessive pride, the sort of thing Zeus zaps you for. Also the quality that makes you write (and maintain) programs that other people won't want to say bad things about. Hence, the third great virtue of a programmer.

    - _Programming Perl_, p. xiv, by Randall Scwartz & Larry Wall
    --
    include $sig;
    1;
    1. Re:The Three Programmer's Virtues by egriebel · · Score: 2, Insightful
      ...tell them they can have any two of these options: (A) fast, (B) cheap, (C) good. Chances are, they will understand that a quality implementation takes more time. If they choose (A) and (B) anyway, start resume polishing, the company probably won't be around long anyway.

      I guess you haven't been developing software too long. Companies always always always pick A & B. Always. Examples? Take a look at most shrink-wrapped software out there. Internal enterprise software has bugs as well.

      Why? People (and businesses) don't want to pay for perfect code nor can they afford the time that perfect code takes. Sometimes "good enough" really is good enough, don't forget the 80/20 rule. Most businesses can work just fine with some bugs in the code if (and it's a big if) they're known and sufficient work-arounds exist, as most businesses are not launching satellites into orbit or building medical devices, where the cost of mistakes is enormous (although software bugs have plagued both of these too).

      Don't misunderstand me, reasonable care must be taken in development, but not too many supervisors nor managers can justify an x-month slip in the project because "I'm making the software better quality" if there's no business justification for it.

      Is this caving in? I prefer to call it "pragmatism", you gotta dance to the tune the piper is playing, not what you think they should. When the person signing the paychecks says "ship it, I'm aware of bug X," you'd better ship it or have a damn good reason ($$ related, preferrably) why it can't be shipped.

      --
      ACHTUNG! Das computermachine ist nicht fuer gefingerpoken und mittengrabben. Ist nicht fuer gewerken bei das dumpkopfen.
  11. Get them together by dtfinch · · Score: 2, Funny

    A good way to deal with conflicting bosses is to make them agree.

    Or maybe it's just your job to write correct software with lots of good features in a fixed amount of time. Get it done or you're fired.

  12. Welcome to hell! by Ledfoot · · Score: 2, Informative

    IF that's the situation you're in, then first and formost, your company has a HORRIBLE corporate culture for development. If your boss and upper management are not in sync as to what's important, then I recommend you do what your immediate supervisor wants. If upper management has a problem with what you're doing, refer them to your manager. Your manager isn't there just to give you work to do, but he's also there to act as the sh*t filter and keep you from being swamped with all the other political crap that happens in a company. That's part of what he gets paid for.

    Only other option is find another job where things ARE done correctly and management is all on the same page.

  13. Hi Peter! by Cthefuture · · Score: 4, Funny

    Sorry, just thought this fits too perfect:

    Peter: It's a problem of motivation, all right? Now if I work my ass off and Initech ships a few extra units, I don't see another dime, so where's the motivation? And here's another thing, I have eight different bosses right now.

    Bob: Eight?

    Peter: Eight, Bob. So that means when I make a mistake, I have eight different people coming by to tell me about it. That's my only real motivation is not to be hassled, that, and the fear of losing my job. But you know, Bob, that will only make someone work just hard enough not to get fired.

    --
    The ratio of people to cake is too big
  14. Honest self assessment time by heinousjay · · Score: 3, Interesting

    You need to be honest with yourself and determine how good you are, then move on. It's not worth trying to fight a system like you describe, and if you are in the top half of the talent in the industry, there's a job out there for you that's more interesting, pays better, and isn't half as painful.

    If you're in the bottom half, I guess get used to it and be happy you're employed.

    --
    Slashdot - where whining about luck is the new way to make the world you want.
  15. Wrong Question Your purpose is to make you happy by Crashmarik · · Score: 5, Insightful

    Lets get real here. The stiuation is bad, your'e not in a position to change it. Ask yourself who writes your performance reviews. Talk to them. Find out what they want from you. Give it to them. Wait for your review and then either move up or be prepared to move away.

    Sometimes you just have to be your own best friend.

  16. You have bad managers by Metasquares · · Score: 2, Insightful

    The software development triangle states that features (and, I suppose, the overhead of developing to whatever standards your managers happen to define as "correct") are balanced against resources and time. If you want to give a programmer less time, give him more resources (money, more developers, etc.) or accept a less sophisticated program.

    It sounds like your managers aren't respecting this principle, and perhaps the only advice I can give you is to talk to them about it and/or start looking for a job elsewhere :)

  17. The project can always afford to slip a little bit by cgenman · · Score: 3, Interesting

    Not to be too pessimistic, but no matter how large the project is, no matter how important it is to everyone involved, it will be faster to slip it now and get it done right than to fsck it up and need to do it over.

    Projects slip all of the time. Someone is setting up how much time you have. Time is always variable, and is negotiated with outside entities. Your boss's boss, the loonies in marketing... someone is setting the schedule. Schedules are always optimistic. The bigger and more important the project, the more likely it is to slip.

    The key is not to do what people want, but what will make them happy. Your immediate boss probably wants Stanford dissertation level code, but would be happy with good documentation and re-usable classes. Your higher-ups may want it done fully featured last week, but would be happy if you explained that the extra time you spent now can save a week off of all of your other projects. And if you can only make one person happy, tell everyone else to go to that one person. It takes guts to tell a high-level executive to talk to your manager, but that's what it takes. And sometimes you have to tell your manager to talk to the high-level executives. But if you can't make lots of people happy, make one person happy, and tell everyone else to stuff it on their authority.

    Most importantly, the code you make should make you happy. If it doesn't, it isn't going to please anyone else. More importantly, though, you're selling your company your time and experience, not your soul. If your experience (however young) says to do something differently, that's what they're paying you to know. And if it's your soul they want... just recognize that a wall-street banker can make upwards of 200,000 dollars their first year. Souls go for a lot more money than you probably make.

    Either way, you're getting laid off in 5 years. Good luck!

  18. Honesty and Forthrightness. by mosel-saar-ruwer · · Score: 3, Insightful

    Nuttles1: ...I have a programming supervisor that stresses correctness in programming first, amount of time needed second, features third, but I also have upper management stressing features and amount of time needed first and correctness of programming a distant second...

    p2sam: You should report to one mananger, and one manager alone... Well, in a perfect world, that's how it should work. :)

    Just be completely honest and forthright in all your communications.

    Suppose you have

    Dick Weed
    dickw@uppermanagement.acme.com

    Brown Knows
    brownk@middlemanagement.acme.com

    Then your emails would read like:
    TO: dickw@uppermanagement.acme.com;brownk@middlemanage ment.acme.com

    SUBJECT: Conflicting priorities

    BODY: In re: the new feature set that was promised to the client - I can probably "make" the deadline of Friday the 13th, but I'm gonna hafta break a lotta rules, and write some pretty darned ugly spaghetti code, and I would definitely be cheating on those ISO 9000 standards that we were trying so hard to adhere to.

    It's your call.



  19. atrocious management by mosel-saar-ruwer · · Score: 4, Interesting

    Surprise number 1: my manager took me into "the room" and told me never to give an estimate to the client without his approval.

    My manager took me to "the room" again. I tried to remain calm, waiting for the accolades, perhaps even a bonus? But, he pointed his finger in my face and said, "Don't you ever deliver more to the client than you say you will!". Stunned silence.

    This is just atrocious management.

    A good manager would have practiced [over and over again] the interaction before he ever let you meet the client face to face.

    For example, he would have stressed things like

    RULE #1: We never promise a deadline to a client unless we first clear it with accounting.
    REASON FOR RULE #1: Time is money, and if we haven't generated enough billable hours this month, then we're gonna need to generate more [not fewer] billable hours. Welcome to the real world, kiddo.

    RULE #2: We never give away free code unless we first clear it with accounting.
    REASON FOR RULE #2: Code is money, and if we haven't sold enough code this month, then we're gonna hafta sell more [not less] code. Welcome to the real world, kiddo.

    And then he would have gone through practice conversations in which he pretended to be the client, and he coached you as to what to say and what not to say, and how to hem and haw your way out of making any firm commitment [until the "correct" answer could be cleared by accounting].

    Your manager not practicing a client site visit like that with you beforehand, and then admonishing you afterwords, would be like a football coach not teaching his playbook to his players during practice [or never even showing them the playbook in the first place], and then yelling at them after the game because they were clueless on the field.

  20. Always postpone meetings with time wasting morons by mario+contestabile · · Score: 2, Funny

    In moments like these, I recall a certain Dilbert strip, where pointy hair boss tells Dilbert:

    PHB- This project is impossible and can't be done.
    D- It's finished.

    PHB- The project will never work like this.
    D- It works perfectly.

    PHB- There's a spelling mistake here.
    D- That's a number...

    --
    http://superconfigure-supergroove.appspot.com/
  21. do what your supervisor tells you by Anonymous Coward · · Score: 2, Informative

    Well, I was going to post an angry missive about how the IT industry is going down the toilet, and "correctness" is going out the window, but it looks your boss is spot on: strive for correctness *first*. Make sure you have unit tests striving for 100% coverage. Make sure the database has full constraints. Make sure you have actually studied the relational model if you're in charge of it. Make sure your code is clear and simple and well-thought-out. If you had to write code in a hurry, THROW IT AWAY and write it anew (maybe test-driven this time).

    And the other piece of advice is: always do what your immediate boss wants, let him report to HIS boss.

    Looks like your solution is easy. Just do what the super says. And if he starts saying that correctness isn't important, but "shipping" or "features" are, find a new job. Don't pollute the IT industry with more insecure, crash-prone garbage.

  22. A Kent Beck quote by Beek · · Score: 3, Insightful
    From Extreme Programming Explained:
    If you have six weeks to get a project done, the only thing you control is your own behavior. Will you get six weeks' worth of work done or less? You can't control others' expectations. You can tell them what you know about the project so their expectations have a chance of matching reality. My terror of deadlines vanished when I learned this lesson. It's not my job to manage someone else's expectations. It's their job to manage their own expectations. It's my job to do my best and to communicate clearly.
  23. Where's the product manager? by skybrian · · Score: 3, Insightful

    Slashdot is really the wrong place for this sort of discussion, but here goes: It sounds like you're working on a product that doesn't have a product manager. The way it's supposed to work is that the product manager decides what goes into the product and coordinates with the developers to come up with a realistic schedule. Anyone who has a request should be talking to the product manager to get it into the schedule.

  24. Perfect interview question by kbielefe · · Score: 3, Interesting
    It can't really help you now, but this is the perfect question to ask the next time you are changing jobs. You know the part where they ask, "Do you have any questions?" They actually mean it.

    Seriously, I am a lowly technical lead of a team that usually consists of just me but grows to 3 or 4 people for a few months during "crunch" times. My management is required by our documented process to ask me how much effort something will take before it is approved. If the deadline cannot be met, they add staff well in advance or slip the change to a later build.

    --
    This space intentionally left blank.
  25. Exactly by JavaRob · · Score: 2, Interesting

    A good way to deal with conflicting bosses is to make them agree.

    There's a very important point in here. Your bosses are not constants, they're variables (well, that's one way to put it). If they're fighting each other through you, you need to get out of the friggin' way, or end up as collateral damage.

    If your direct boss tells you to do X, and his boss tells you to do Y, right away you should point him to your direct boss. "I'll let you two sort this out and get back to me." Neither one is necessarily "right" or "wrong", in that different customers expect different things and will react differently to on-time crappy software vs. late excellent software... and there's sometimes a trade-off in writing lovely reusable code that's good in the long-term vs. hasty NON-reuseable code that gets the project out the door and money in the bank short-term.

    There's also the trouble that some programmers who are told to "design for re-use" will bog the project down into eternity with bloated "handle-every-possible-case" code, while others will simply spend a little more time thinking and come up with an elegant solution that's *smaller* than the one-time-only hack job, and reap the benefits in the very next project. And alas, the average programmer without strict oversight falls mostly into the former camp. So it's no simple answer.

    But these are business decisions that your boss and his boss need to sort out. You should just indicate that you understand that these issues exist, and suggest (in a friendly way) that they do their jobs.

  26. Another blurb from another pro business app dev by RingDev · · Score: 2, Interesting

    Number one montra in business application development. "I'm doing this for the user"

    Remember that. The user (customer/client/employee) defines the features they need. These features form the basics of the requirements document.

    Your tech lead/analysist/coordinator is going to ask you for time estimates. Business sciences says the way to find this number is to find the Optimal time(a), the most likely time(b), and the worst case time(c) and apply the following formula:

    Expected time = (a + 4b + c)/6

    If I think I could get a roughed out edition together in 8 hours, I would use a=8, b=16, c=58 for an expected time of 22 hours. You to can sit through hours of business science and learn this too, or just use the old addage of "triple it!" and quote 24 hours ;)

    So, you kick that number back to the coordinator. The coordinator looks at other projects on your plate and priorities and sends a time estimate back to the manager.

    That should take care of the deadlines and feature set. You have a rec document, and a schedule. Next up was code style. Most current business office application development is going to be in a RAD environment. VB and .Net are likely the most widely used and have a collection of the greatest tools (sorry Java guys, eclipse just doesn't hold a candle to Visual Studio). One of the greatest things about developing in .Net is that we (finally!) get true object inheritance. And while people smile and nod and say isn't it great with out knowing why, I can tell you, I can't imagine coding with out it. One of the few things I really agree with Joel Spolanski [sp?] about is code up front. It takes longer to build a completely abstract data layer and impliment a standardized data object (using inheritance and abstract factory classes), but the advantage of having a DLL that can be inserted into any project and give you immediate dev time access to database metadata is immense. Having a series of base classes to handle the user interface, threading, data access, business logic, etc will save significant time in the long run.

    Our apps now our no longer even apps. We run a portal like interface, and when we receive new user requests they get developed as modules that are simply plugged into the existing system. Here are some out dated, but still handy looks at the type of design we use.

    http://ringdev.com/code/GFCTeirDesign.gif
    http://ringdev.com/code/GFCNamespace.gif

    Once you have a code base. Developing new apps is significantly easier, faster, and the code you produce is more stable. So your tech lead is right, code correctness is very important.

    And finally, don't be afraid to say no. I have 3 tiers of projects. Immediate, Down the road, and Ignore. If my coordinater drops something on my desk with a very low priority and a very large work load, I usually tell him I'll take care of it right after I clean my desk. Which usually implies that anything on my desk gets round filed. It is your manager and coordinater's job to take care of scheduling. If they are putting to much on your plate, sit them down, prioritize, and give back.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  27. How do programmers handle this situation? by Crimsane · · Score: 3, Funny

    We drink.

  28. Re: Going the extra mile by some+guy+I+know · · Score: 3, Interesting

    After reading all of the sibling posts stating that you shouldn't have done anything extra, and that your manager was right to criticize you for making its customer happy, all that I can say is that if that type of thing is a preferred standard American business practice, then it's no wonder that our country is going down the toilet.

    --
    Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
  29. My wife saw it instantly by ancientt · · Score: 5, Insightful

    I explained the problems you're facing to my wife.

    She said "How long has he worked for Microsoft?"

    After giving it some thought, she suggests "get some balls and ask your boss exactly 'what do you want?' so that you can cover your ass, preferably by email and when the higher smucks express displeasure, hit the print button."

    She goes so far to say you should include the higher smucks in that discussion of how it should be done. Carbon copy them in the email if you're emailing.

    Disclaimer: I am posting her suggestion because she has been in this type of situation and came out well. Personally, I see a danger of tanking evaluations and having to keep an eye out for the next job.

    --
    B) Eliminate all the stupid users. This is frowned upon by society.
  30. Educate your manager... by JazzManDRP · · Score: 5, Insightful

    Talk to your line manager. In a private meeting, explain the compromises you're having to make in your work. Explain that the code you're being forced to release is unmaintainable, is prone to be bugged or poorly-structured because of the time constraints being forced.

    Explain a compromise where you get some of the time you want in return for some of the code quality you want. You'll never get all the time you want but, if you can convince your boss that it's going to be of overall benefit, you might get enough.

    Most importantly, if the shit hits the fan and your product comes back to you, make sure you're absolutely realistic with management about why this has happened. Yes, the code was sub-quality. Yes, the design was insufficient. Yes, it's management's fault on both counts for not allowing enough time for the proper running of the project.

    One of the main problems is that a typical lifecycle (specification, design, implementation, testing) makes no sense to management. Even a technical manager will try to rush the specification and design so they can have demonstrable progress - something to show the client, even if it's not been thought through. And, as soon as the product looks complete, they'll want to get it out where it makes money, regardless of how thoroughly it's been tested.

    Educating your superiors about the reality of these things is hard work. You might have managers that will - slowly - learn, in which case you may make some progress. Alternatively, look elsewhere: it's one of the most subtly self-destructive things, to be stuck in a job without being given the opportunity to do it well. Find somewhere that gives you that freedom.

  31. Re: Going the extra mile by yagu · · Score: 3, Interesting

    For the record (and I haven't responded to the others, but finally, I need to respond to at least one)...:

    Ahem, for the record, at the session with the client my manager turned to me and asked me how long I thought it would take. That was when I gave my "estimate". When he chastised me later it was for offering such a short estimate, way too short in his opinion. (I know I didn't make that clear in my original post.) We discussed it, always in a civil manner, I stood by my opinion I could deliver in my estimated time frame but relented to his insistance I double the estimate for an official estimate for our client. I STILL finished in less time than my original estimate (including the fix of the other part of the code).

    As for that "other" fix... it wasn't something they had to test -- it was functionality they had long since abandoned as being something useful. It was a "dead zone" (3 lines per item) on the report they had learned to ignore because the data in that zone was incorrect and useless. The fix I applied took little time, and little effort, and did not put at risk the estimated delivery date (the DOUBLED estimate).

    We had an ongoing relationship with this client, essentially a locked in deal (their organization was part of the same umbrella corporation). Their list of needs and projects was virtually endless so it wasn't as if finishing this in half the time cut into our revenue stream.

    And the good will from this extra effort was returned in full. Our relationship with the client went from adversarial to collaborative. They LOVED the results they were seeing, and changed their attitude and demeanor with us. (They literally used to sit in meetings with scowls and arms crossed, distrusting every suggestion, estimate, etc. we proposed.)

    All in all, I was quite surprised at the beating I got for my post. Not so much that I got beat up, but that these attitudes are so pervasive. Maybe I didn't elaborate enough to give enough insight to my environment. But, I believed then, and I believe now the sum total of how we all do is a result of how hard we try to do good things, not how hard we try to maximize "controls".

    (example: a while back I drove to a tire service store well known for its service -- I'd never been there before. I had a low-speed wobbly steering wheel problem. I pulled into the lot, and they literally ran out to my car (an advertised "service philosophy" of theirs, but a surprise to see it as real) and asked me what they could do for me. I described my problem, they took my key and immediately put my car on a lift and did some quick diagnostics. After some tweaks and adjustments they returned my car and told me it should be better... and if there were any problems, to bring it back. No Charge! And, the steering wobble was gone!

    Less than a year later I needed new tires -- guess where I bought my new tires? The good will they brought more than offset the $50 I could've save at Costco... I'm a loyal customer.

  32. Re: Going the extra mile by yagu · · Score: 2, Interesting

    Hello mooingyak

    First, I need to (and wish I could somehow propogate this better) for the record emphasize and clarify my excellent relationship with my manager. We both gave as good as we got from each other and respected each other. He gladly and without prompting rewarded me for good work done well many times. But this was a case, as you pointed out, where his job was to make sure corporate procedure and policy prevailed. I still think he was harsh, and maybe even a little wrong on this one, but he was (and to this day is) a good guy and did try to do the right thing.

    To your other point, I agree, excellent point that it has got to drive a manager crazy when an employee sets off on his own, doing "extra" work. In this situation, (and I was considered a manager, technically, and expected to show appropriate behavior) the extra work needed to correct the "other" problem was less work and time than it would have taken to go through any process.... unilateral on my part, but NONE of my tasks or responsibilities were compromised... AND (I think I mentioned this in one of my posts) I ensured my deliverable was the deliverable they expected with the option of considering the other fix (which is why I forked the code... to allow for either choice, with no contamination to the original work).

    The final result was a much better relationship with the clients.

    Ultimately, your points are correct and well made. My disappointment was what at the time felt like excessive pedantry and strict policy adherence.

    Best Regards... yagu