CliffyB Talks Gears of War And Design
CliffyB talks with the fine folks at Gamasutra about the upcoming 360 title Gears of War. Besides some interesting insights into the game, they talk about the designer's game philosophy and the next generation of games. From the article: "No, we're not making Knights Of The Old Republic or anything here. Who these characters are is largely pre-defined, as far as Marcus being an anti-hero, and Dom being his buddy. Part of it is just my own game design philosophy because, for me, whenever I play those games, I always go evil. And I have a feeling that if they made those games, if you could only choose the dark path, and you only thought you could choose the light path, nobody would notice, because it seems to me that everyone who goes for the Force chokes."
... it seems to me that everyone who goes for the Force chokes."
/yes I said roughing up a chicken
//and yes, I know this isn't fark
Is that really true? I always pick the good side myself... until I screw up half way through the game by roughing up a chicken or picking up a nice shiny piece of armor, thinking it is my own.
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Man, no kidding. CliffyB probably didn't even go to Brown College of Video Game Design! He doesn't have the nifty metrosexual pink polo shirt or anything!
Why did you change your name when you entered the videogame world? Is it that you thought people would recognize you as Bud Bundy if you kept "David Faustino"?
Yep, because I always play the evil guy!
Seriously, I have never seen a game let you run as a neutral. Judging each situation on it's merits hasn't been an option.
Mostly, neutral paths get assigned the 'good' status, rarely evil. When you design a game where you can be neutral, and not just by a button at the start, then I'll pay attention.
Note: I usually play the evil side second, and tend to find it much harder to play. Force choke was good and all, but a Light Side master using Critical Strike and Jedi Speed was evil. And the defensive Force powers made you nigh unstoppable.
I always go good, and never have any trouble doing it. Likewise, anytime I try to be evil, I find it so desperately hard to do that I almost always wind up at least semi-good in the end. Believe me, if the dark path was forced on me, I'd spot it in a heartbeat.
Be I a pussy or not, that's how I always end up playing. Not sure why exactly, maybe a belief that karma will be in effect in the game world. Either that, or too many final fantasy type games:
"Will you help us save our kingdom from evil?"
YES [NO]
"Please, you are our only hope!"
YES [NO]
"Please, you are our only hope!"
YES [NO]
"Please, you are our only hope!"
YES [NO]
"Please, you are our only hope!"
[YES] NO
"Thank you so much, I knew you would save us."
Don't get me wrong, Cliff Blezinsky is a decent designer, and has been from a relatively young age in the industry, if memory serves.
However, it definitely shows the atmosphere and nature of people that make up his world. Myself and most of my friends can play the good or evil path in games that allow those decisions decision. I prefer to pathe my own way, rather than follow a predetermined course of character development, in games like Knights of the Old Republic, and ones that offer even more organic choices like Morrowind.
Being good in a game is not something a lot of people choke on from my perspective. It's fun to play the bad guy and get away with the darker side of human nature that's traditionally supressed in our culture, but there's also something to be said for playing the heroic pinnacle of goodness and saving the world too.
huh?
are you saying he changed his name?
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I think he's commenting on how CliffyB could somewhat reasonably pass as Bud Bundy (David Faustino) from Married with Children. Heh.
Don't talk about Grandmaster "Cliffy" B that way.
Uh, I don't think Cliffy B gave himself the nickname. More likely, people kept on fucking up or mispelling "Bleszinski" and just shortened it to "B". Also, Clifford is far to formal for a deranged and slightly rebellious lunatic. Hence: Cliffy B. :)
In older Epic games he was called Cliff. Cliffy sounds like an MS Office mascot.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
is the replay value that is inherent in the "choose your own adventure" style of character development. I've played KOTOR all the way through and received 1 DarkSide point. I'm thinking about trying it again and going for the opposite.
EveryDNS. Use it. It works.
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