Yeah, there's a lot of math involved, but it's always SIMPLE math. I'm not using calculus when doing bitshift operations. I was more than proficient at programming with a high school math education. The additional college math didn't do a thing for my programming abilities.
I was told that the Windows UI interface had lost its patent status because of its overuse or something... Similar to how, say, kleenex is now a public term.
As far as games are concerned, if 2nd person would be defined at all, it would be defined as a camera that is constantly directly behind the character (eg, Oblivion), which is an absolutely horrid method. Third person would refer to a natural camera that moves and rotates on its own, but just tends to focus on the player (exactly like how a third person novel focuses on the main character(s)).
I'm perfectly happy with my 1280 x 1024 LCD desktop monitor, and was rather content with my 1024 x 768 LCD monitor that I had up until half a year ago. The ONLY thing that started bothering me was space in Visual Studio. AFAIC 1024x768 is all you need for practical applications and gaming.
Do it because it's what FITS. I hate it when developers just throw in some black dude or something just to make minority players happy. But by saying this, I am insinuating that a 'generic' character is therefore white. This is somewhat true. A generic character should fit in with the surroundings, and so if the game cast is primarily white, he should be white. If it's primarily black, then it's more fitting for a generic character to be black. But since games aren't about the ordinary if you're going to grab from outside the norm, you might as well go all out. Barrett is probably one of the most memorable black characters because he's so extreme. Perhaps I'm hitting a stereotypical vein here, but Jade is perhaps the perfect example of mass culture views. Jade seems 'off' because he's not what we typically expect a black person to be. This isn't necessarily wrong, but if a developer puts a black character in a game just to be diverse, then that's missing the mark. Give him some personality.
Dude. Brave Fencer Musashi is one of my favorite games. Of course I know they make other stuff... But they HAVEN'T really made anything other than KH lately (and even that team is now on FFXIII Versus, soo).
"They don't care how much power the chip consumes or how much heat it dissipates"
Actually, the Core 2 Duos barely use any more power consumption than their previous single core processors. Why? Simple. They underclocked the processors by 20%, which allowed them to have 87% performance while only using 51% as much energy. Stack two of these on top of each other, and you've got a Dual-Core system that runs 74% faster than a single core, while only using 2% more energy.
http://download.intel.com/pressroom/kits/press/cor e2/Rattner_IDFA_Final.pdf
It's because we didn't get enough the first time around, obviously. This is the reason people get pissed off when a sequel drastically changes things. They were looking for that same experience, but wanted it to "happen all over again."
My school's Game Designer's Association attempted to do something like this, and there have been many discussions amongst small groups regarding this exact topic. In the end, trying to pin games down to simplistic genres is futile and useless. On the core, every game is of the genre "Video Game." But what does that tell you about the game? Absolutely nothing. Movie genres like "thriller" or "comedy" aren't there just so that movies can be labelled, it's because people like comedies, or they like thrillers... or perhaps what they like best is a romance-comedy. This is why genres exist, and it is why game genres should not be broken down into their bases, because it means losing sight of what a game truly is. Some people love action-rpgs but HATE turn-based rpgs. Labelling every one of these games, then, simply as "RPG" would be taking the power away from what a genre title is supposed to be, and makes the end-user have to sift through countless reviews to find the rpg games that are of the type they like.
I've been gaming since the Atari days, and I still suck at competitive games. The problem is nobody accepts you because you aren't good enough, and then you can't learn to be good because nobody'll play with you.
I don't know if this is what he was talking about, but I personally enjoy doing the sidequests in video games, especially in RPGs when it deters from the growing monotony of fighting. Rewards have long been regarded as a key gameplay factor for non-casual games, so I would have thought everybody loved them.
Also, perhaps "unlockables" are more a way of giving somebody who loves a game but has beaten it to death something to do, and not necessarily a cheap replay ploy.
Ever since midschool I wanted to learn C++, but no classes in my area taught it, and I couldn't find any good resources. I got a reccommended book, "Game Programming For Dummies," which apparantly wasn't for dummies as the author assumed you already had knowledge of C++. It wasn't finally until college that I was able to get my hands on the language.
Microsoft should be GIVING OUT Visual Studio (and yes, I know that they have an express version now, but they most certainly aren't touting it. How is a kid supposed to know he can just go and download it?) and offer extremely simple tutorials and walkthroughs on the subjects.
The only thing I remember is Aeris and Zack were a couple. Afaik Tifa only met Zack once, and she was giddy with excitement to see Cloud (who, as far as she knew, didn't show up). And then later, when Cloud does in fact reveal himself, Tifa gets all emotional and happy. Doesn't seem like she was ever interested in Zack to me.
"some of the units from the first Starcraft that have been removed for the sequel have actually been built and will be available for modders to use."
HURRAY!
Yeah, there's a lot of math involved, but it's always SIMPLE math. I'm not using calculus when doing bitshift operations. I was more than proficient at programming with a high school math education. The additional college math didn't do a thing for my programming abilities.
Includes three seasons in the year 2008. We could see this game as early as May 2008.
I loved Stunt Race FX.
I was told that the Windows UI interface had lost its patent status because of its overuse or something... Similar to how, say, kleenex is now a public term.
lol way to work in Heroes, there.
As far as games are concerned, if 2nd person would be defined at all, it would be defined as a camera that is constantly directly behind the character (eg, Oblivion), which is an absolutely horrid method. Third person would refer to a natural camera that moves and rotates on its own, but just tends to focus on the player (exactly like how a third person novel focuses on the main character(s)).
Oh boy! %15 extra efficiency, eh? That's certainly going to make up for the 300% gas hike..
I'm perfectly happy with my 1280 x 1024 LCD desktop monitor, and was rather content with my 1024 x 768 LCD monitor that I had up until half a year ago. The ONLY thing that started bothering me was space in Visual Studio. AFAIC 1024x768 is all you need for practical applications and gaming.
Do it because it's what FITS. I hate it when developers just throw in some black dude or something just to make minority players happy. But by saying this, I am insinuating that a 'generic' character is therefore white. This is somewhat true. A generic character should fit in with the surroundings, and so if the game cast is primarily white, he should be white. If it's primarily black, then it's more fitting for a generic character to be black. But since games aren't about the ordinary if you're going to grab from outside the norm, you might as well go all out. Barrett is probably one of the most memorable black characters because he's so extreme. Perhaps I'm hitting a stereotypical vein here, but Jade is perhaps the perfect example of mass culture views. Jade seems 'off' because he's not what we typically expect a black person to be. This isn't necessarily wrong, but if a developer puts a black character in a game just to be diverse, then that's missing the mark. Give him some personality.
Musashi Samurai Legend wasn't as good as the original, and it just felt odd for the voice actor to try and and deepen his voice.
Dude. Brave Fencer Musashi is one of my favorite games. Of course I know they make other stuff... But they HAVEN'T really made anything other than KH lately (and even that team is now on FFXIII Versus, soo).
Is the Unreal engine for FFXIII? If that's the case, then does that mean this deal happened quite a while ago?
I'd say now's the time to invest in Nokia stock.
"They don't care how much power the chip consumes or how much heat it dissipates" Actually, the Core 2 Duos barely use any more power consumption than their previous single core processors. Why? Simple. They underclocked the processors by 20%, which allowed them to have 87% performance while only using 51% as much energy. Stack two of these on top of each other, and you've got a Dual-Core system that runs 74% faster than a single core, while only using 2% more energy. http://download.intel.com/pressroom/kits/press/cor e2/Rattner_IDFA_Final.pdf
It's because we didn't get enough the first time around, obviously. This is the reason people get pissed off when a sequel drastically changes things. They were looking for that same experience, but wanted it to "happen all over again."
My school's Game Designer's Association attempted to do something like this, and there have been many discussions amongst small groups regarding this exact topic. In the end, trying to pin games down to simplistic genres is futile and useless. On the core, every game is of the genre "Video Game." But what does that tell you about the game? Absolutely nothing. Movie genres like "thriller" or "comedy" aren't there just so that movies can be labelled, it's because people like comedies, or they like thrillers... or perhaps what they like best is a romance-comedy. This is why genres exist, and it is why game genres should not be broken down into their bases, because it means losing sight of what a game truly is. Some people love action-rpgs but HATE turn-based rpgs. Labelling every one of these games, then, simply as "RPG" would be taking the power away from what a genre title is supposed to be, and makes the end-user have to sift through countless reviews to find the rpg games that are of the type they like.
I've been gaming since the Atari days, and I still suck at competitive games. The problem is nobody accepts you because you aren't good enough, and then you can't learn to be good because nobody'll play with you.
I didn't know that Valve would eat up the team behind "Portals" just to make a mini-game in Half Life 2 out of it.
So, even IF this bill would actually stand, I foresee certain retailers adopting a "$50 or $75 if you're under 18" rule.
I don't know if this is what he was talking about, but I personally enjoy doing the sidequests in video games, especially in RPGs when it deters from the growing monotony of fighting. Rewards have long been regarded as a key gameplay factor for non-casual games, so I would have thought everybody loved them.
Also, perhaps "unlockables" are more a way of giving somebody who loves a game but has beaten it to death something to do, and not necessarily a cheap replay ploy.
Ever since midschool I wanted to learn C++, but no classes in my area taught it, and I couldn't find any good resources. I got a reccommended book, "Game Programming For Dummies," which apparantly wasn't for dummies as the author assumed you already had knowledge of C++. It wasn't finally until college that I was able to get my hands on the language.
Microsoft should be GIVING OUT Visual Studio (and yes, I know that they have an express version now, but they most certainly aren't touting it. How is a kid supposed to know he can just go and download it?) and offer extremely simple tutorials and walkthroughs on the subjects.
#define then ) Is probably a better a better way to make C++ use then =)
The only thing I remember is Aeris and Zack were a couple. Afaik Tifa only met Zack once, and she was giddy with excitement to see Cloud (who, as far as she knew, didn't show up). And then later, when Cloud does in fact reveal himself, Tifa gets all emotional and happy. Doesn't seem like she was ever interested in Zack to me.
Requesting proof.