New Slimline PS2 Compatibility Issues
Gamasutra reports that a new iteration of the PS2 hardware experiences issues with certain games, both from this and the last generation. From the article: "The listed games will only be affected on new models of the system, starting with the Satin Silver slimline PS2, so far announced only for Japan. Whether the SCPH-75000 model will eventually be the standard for all production PS2s is unknown, but Sony advises those wanting a thinner system which can play the aforementioned games to get a 70000 or above."
... but Sony can't even change the paint on their hardware without breaking compatibility?
Justice is the sheep getting arrested while an impartial judge declares the vote void.
It's not even smaller, the 7000x (slim) models aren't affected, only the new 7500x (silver slim) are.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
They're not just shrinking the size. They're cost reducing. They're redesigining/combining chips in order to make production and manufacturing less expensive.
Let's see: Gameboy? Nope. GBC? Nope. GBA? Nope. NES? Nope. SNES? Nope. Gamecube? Nope.
I've never had a console freeze on me; that doesn't necessarily mean that none of the above platforms are immune to it, but I've never had hardware/software incompatibilities except on a PC. Go figure.
Condemnant quod non intellegunt.
Start up your SNES, then give it a good wack. You can probably get it to crash that way. :)
Actually, I remember that on Final Fantasy III for the SNES (yes, we know, FF6, shut up), using one character's special ability would crash the system. (Especially fun since one fight you HAD to use it.) So I always say Relm's special ability is "Crash" since it would always crash my SNES.
But beyond that, the only problems with crashing games I can think about involve either hitting the console and causing the cart to lose contact, or Sony products. Sony: When it absolutely, postively, doesn't need to be reliable beyond 10% of the time.
Correct me if I'm wrong, but isn't 75000 above 70000?
Goo goo g'joob.
To be fair, there was a lockup issue with Metroid Prime on the GC ... basically, the "other" parts of a level were loaded while they showed an elevator cinematic. If the cinematic ended before the data was loaded... lockup.
AND TO BE EVEN MORE FAIR... I will say Nintendo has very tight QC. NEVER had any problems with a Nintendo handheld over the course of 15 years. Sony certainly can't make that claim with the PSP. The current PS2 woes seem to be from redesigning the hardware for the second time this cycle. The beauty of Nintendo is that they design hardware to be cost-efficient from the get-go. I think most companies could learn alot from moneybags Nintendo.
There's likely upgraded parts, to be cheaper or less power hungry
Probably not. The upgrade was likely to exclude the loopholes and modifications that homebrewers use because those are the same loopholes and modifications that pirates use.
Sketch was incredibly buggy, I'll agree, but it didn't crash my system at least. I just ended up with 1000 dirks, and enough gem boxes and economizers to get 1 MP Ultimas for the rest of the game.
I have, however, frozen my N64 a few times, and Gamecube once (Worms 3D, a terribly buggy but terribly fun game).
This is my sig. There are many others like it, but this one is mine.
At least it hasn't for me, or any sizeable portion of the installed userbase since the stupid first wave. You may think Xbox is evil, but knowingly and arbitrarily breaking compatability is another. It's one thing to say "All Game Boy games will not be able to be played on the Game Boy Micro", but it's pretty stupid when you have to make a list of PSOne and PS2 games that specificly don't work on the new system. I thought that the whole point of consoles was to get rid of silly things like compatability problems.
I'm the guy with the unpopular opinion
Now there's a slogan.
"Sony: Six nines of reliablility. Just ignore the decimal point at the beginning."
It's quite possible that the game is buggy, but the bug didn't appear on the old architecture. There are quite a few games with bugs in then that don't appear on Windows but do appear in Wine, even though Wines API matches Windows API.
thank God the internet isn't a human right.
Anyone else get the feeling it might be quicker to cut out the middle man (Zonk) and just bookmark 1UP and Gamasutra directly? Although then we would miss out on the oddly-worded summaries...
Read Pynchon.
With the PS3 now rumored to be 600 or more (again, it's a rumor), I'm thinking that next-gen gamers will be having a compatibility issue of their own with Sony products. That being, of course, their current wallets will not be big enough to play Sony's new system.