Vintage Computer Festival 8.0
Sellam Ismail writes "The 8th annual Vintage Computer Festival is being held on November 5th & 6th at the Computer History Museum in Mountain View, California. The highlight of this year's event is a Homebrew Computer Club retrospective featuring a panel of original members of the Club including Steve Wozniak, Lee Felsenstein, and others. VCF 8.0 also brings the return of the Nerd Trivia Challenge, a game show style trivia contest for hardcore computer history buffs, and for the first time is hosting the award presentation ceremony for the International Obfuscated C Code Competition."
Other computing luminaries were noticably absent from the gala affair including Drs. J Presper Eckert and John Mauchly, designers of the ENIAC machine. The creator of the Antikythera Mechanism was also not in attendence. Conference organizers said that the originator of the ancient greek computer was unknown, so it was understandable that an invitation was not sent. Similar reasons were given for not inviting the designer of the abacus.
"Rocky Rococo, at your cervix!"
I have a 1.6 Ghz WXP box. I would love to have a 19 second boot time...
I wonder if any of the Obfuscated C Code was ever folded into commercial products? Or mission critical enterprise applications?
I'l gladly give up knowledge of 100% of the internals in exchange for the power of OS X on a G5, but those old machines do provide a pleasant simplicity.
Two wrongs don't make a right, but three lefts do.
An RPC-4000. Picture here:
http://home.att.net/~lgaska/images/rpc-4000.jpg
If memory serves me correct, it had 4096 words of rotating drum meemory. Paper tape or Flexowriter input. It was great.
Yes, I am older than dirt.
Pity I can't send my school's 'Sysadmin' there for retraining. He might actually pick up a few new tips too.....
My UID is prime. Is yours?
In early 1970's, I recall this computer, the HP 2000, with real-time BASIC, paper tapes, and teletype terminals with modem connections. (My first computer program was on this machine, 1972!) It had great interactive games, all text of course, and some based on real physcial science. I recall one our Physics teacher wrote, trying to land Apollo Lunar module on the surface of the Moon, without running out of fuel, or crashing into the surface too fast. It wasn't easy, and I remember kids screaming with joy when they actully made it safe, which wasn't very often. This was real science teaching at its best.
Software freedom...I love it!