Slashdot Mirror


Overclocked Radeon Card Breaks 1 GHz

dacaldar writes "According to Yahoo Finance, noted Finnish over-clockers Sampsa Kurri and Ville Suvanto have made world history by over-clocking a graphics processor to engine clock levels above 1 GHz. The record was set on the recently-announced Radeon® X1800 XT graphics processor from ATI Technologies Inc."

16 of 199 comments (clear)

  1. Huzzah! by Anonymous Coward · · Score: 5, Funny

    What a day for world history! It will be remembered forever!

  2. One wonders... by kko · · Score: 5, Interesting

    why this announcement would come out on Yahoo! Finance

    --
    No, seriously, I just come here for the articles.
    1. Re:One wonders... by Jarnis · · Score: 5, Insightful

      ... because ATI made a big press release about it.

      Since their product is still mostly vapor (you can't buy it yet), and nVidia is currently owning them in the high end market because ATI's product is so late, one has to grasp straws in order to try look l33t in the eyes of the potential purchasers.

      Wish they'd spend less time yapping and more time actually putting product on the shelves.

      Nice overclock in any case, but ATI putting out a press release about it is kinda silly

  3. Benchmarks? by fishybell · · Score: 5, Funny

    Without the pretty graphs how will I know what's going on?!

    --
    ><));>
    1. Re:Benchmarks? by Mr.+Sketch · · Score: 5, Informative

      Graphic showing 3DMark score of 12419:
      http://www.muropaketti.com/3dmark/r520/12419.png

      Pictures of their setup/methods:
      http://www.muropaketti.com/3dmark/r520/ghz/

  4. Speed play offs. by neologee · · Score: 5, Funny

    I always knew ati would finnish first.

  5. We'll just see by crottsma · · Score: 5, Funny

    NVidia will make a competitve model, with blackjack, and hookers.

  6. Not for the weak by Mr.+Sketch · · Score: 5, Insightful

    The team, optimistic that higher speeds could ultimately be achieved with the Radeon X1800 XT, attained the record speeds using a custom-built liquid nitrogen cooling system that cooled the graphics processor to minus-80 degrees Celsius.

    It seems we may have a ways to go before it can be done with standard air cooling. I actually didn't think that operating temperatures for these processors went down to -80C.

  7. comon now by Silicon+Mike · · Score: 5, Funny

    If I could only go back in time and add liquid nitrogen to my 8088 processor. I know I could have gotten it up to 5.33 mhz, no problem. NetHack benchmarks would have been off the chart.

  8. Re:A bit presumptious? by bcattwoo · · Score: 5, Funny

    What are you talking about? I'm sure I will have next October 26 off to celebrate Overclocked Radeon Broke 1GHz Barrier Day. Heck, this may even become Overclocked GPU Awareness Week.

  9. It was 2D mode only by anttik · · Score: 5, Interesting

    Sampsa Kurri told in a Finnish forum that it was over 1 GHz only in 2D mode. They are trying to run it with same clocks later. ATI left some tiny details away from their press release... ;P

  10. FPS by koick · · Score: 5, Funny

    Cuz you know it's like way better to play Quake IV at 953 Frames Per Second. Totally!

  11. That's sad... by Xshare · · Score: 5, Funny

    That's just sad... that video card now has more clockspeed and more memory than my own main computer.

  12. It'll just about... by David+Horn · · Score: 5, Funny

    It'll just about be able to handle Windows Vista... :-)

    --
    PocketGamer.org - For the gamer on the go!
  13. Re:GPU vs. CPU Speed by xouumalperxe · · Score: 5, Insightful

    Well, while the CPU people are finally doing dual core processors (essentially, two instruction pipelines in one die, plus cache et al), the GPU people have something like 24 pipelines in a single graphics chip. Why is it that the CPU people have such lame parallelism?

    To answer both questions. Graphics are trivial to parallelize. You know to start with that you'll be doing essentially the same code for all pixels, and each pixel is essentially independent from its neighbours. So doing one or twenty at the same time is mostly the same, and since all you need is to make sure the whole screen is rendered, each pipeline just needs to grab the next unhandled pixel. No syncronization difficulties, no nothing. Since pixel pipelines don't stop each other doing syncing, you effectively have a 24 GHz processor in this beast.
    On the other hand, you have an Athlon 64 X2 4800+ (damn, that's a needlessly big, numbery name). It has two cores, each running at 2.4 GHz (2.4 * 2 = 4.8, hence the name, I believe). However, for safe use of two processors for general computing purposes, lots of timing trouble has to be handled. Even if you do have those two processors, a lot of time has to be spent making sure they're coherent, and the effective performance is well below twice that of a single processor at twice the clock speed.

    So, if raising the speed is easier than adding another core, and gives enough performance benefits to justify it, without the added programming complexity and errors (there was at least one privilege elevation exploit in linux that involved race conditions in kernel calls, IIRC), why go multiple processor earlier than needed? Of course, for some easily parallelized problems, people have been using multiprocessing for quite a while, and actually doing two things at the same time is also a possibility, but not quite as directly useful as in the graphics card scenario.

  14. Re:GPU to excel CPU by Mostly+a+lurker · · Score: 5, Informative
    A good question! This excerpt from a recent article in Extreme Tech seems relevant:
    The third future project at ATI is dramatically improved support for the GPGPU scene. These are researches, mostly academic, that are tapping into the massive parallel computing power of graphics processors for general computing tasks, like fluid dynamics calculations, protein folding, or audio and signal processing. ATI's new GPU architecture should be better at GPGPU tasks than any that has come before, as it provides more registers per pipeline than either ATI's old architecture or Nvidia's new one. This is a sore spot for GPGPU developers but not really a limitation for game makers. The improved performance of dynamic branching in the new architecture should be a huge win for GPGPU applications as well. Developers working to enable general purpose non-graphics applications on GPUs have lamented the lack of more direct access to the hardware, but ATI plans to remedy that by publishing a detailed spec and even a thin "close to the metal" abstraction layer for these coders