Slashdot Mirror


Halo 1 and 2 On The 360

Next Generation is reporting on possible graphical improvements for Halo 1 and 2 on the 360. The source? The folks at Bungie mentioned some surprises in their most recent update. From the article: "Some better anti-aliasing would be a nice touch, though more computationally intensive. While we're asking for pie in the sky things, some up-rezzed textures for use in the now higher resolutions might also be a great addition, though this would require content resources (e.g. real money spent on games that aren't likely to continue selling to 360 owners) so this is even less probable than the previously mentioned upgrades. Also, those textures would either have to ship on the hard drives (very unlikely) or be downloaded via Live (more possible but still unlikely)."

57 comments

  1. Blah Blah Blah We Have Nothing Real to Report by Anonymous Coward · · Score: 0

    Seriously, this passes as news?

    Bungie: "You should see Halo 1 on the XBox360, but I can't talk about it anymore."
    Gaming "news" site: "Wow! There must be some super secret thing that we don't know about. Let's spend forever debating what it might be, even though we've been given no clues."

    Hype hype hype. Wake me when there's some real news to report.

  2. NES turns 20??? by Anonymous Coward · · Score: 0

    What happened to that story?

  3. Old... new? news? by Datamonstar · · Score: 1

    It might be news for the Bungie website, but for front page /.? Heck, I'd even settle for some other FPS, but Halo? And it's not even Halo 3? Gimme a break. Of course it looks better on 360, and I'll bet it plays better, too. Especially for all those people who don't have Live accounts and might get to play the multi for free with the 360's free Live feature. That's worth a LOT more to me as a player than a texture pack.

    --
    The eternal struggle of good vs. evil begins within one's self.
    1. Re:Old... new? news? by nickrooster · · Score: 0

      I don't see how it will look better unless they say across the board "OK. For all XBox 1 emulation, set up more powerful anti-aliasing. We also want our system-selling games to ship with new art." Those are both quite doubtful. Depending on how *fast* their emulation is, it might play better (have a better framerate), but since it is on a completely different architecture and will not be recompiled, I sincerely doubt it. No matter how fast the POWER cores are, any architecture sucks at emulating a different architecture (well, relatively modern architecture, anyway). But also, the free XBox Live subscription that comes with the 360 will *not* allow you to play online.... http://www.gamepro.com/microsoft/xbox360/games/fea tures/45261.shtml/ Quote: "Unfortunately, you won't be able to regularly play multiplayer games using the Silver Tier plan" Sorry, Charlie. -Nick

  4. Upgrades by theJML · · Score: 1

    Ok, so I don't think this really passes as news... but I'll throw in my $0.02 anyway.
    Theoretically some new textures would be great, I mean, they upgrade the system, they upgrade the resolution, they upgrade the controllers, etc... But honestly, if they upped the textures in 1 & 2, they couldn't put "New Highres Textures" in version 3... (Unless they re-released 1 & 2 for the 360 and charged for the upgrades.) I mean, it doesn't really make sense for them, but it would be nice
    But thinking about the effort it may take to do all that could be more than just swapping out some texture files with new ones. They may have to take advantage of specific 360 hardware to actually USE the larger textures and that may make it not worthwhile to them (again, I'm sure 3 will come out and no one will care about 1 & 2 anymore anyway). I mean, I've played FF-7 on my PC, that didn't change the textures or polygon count... but if someone went back and made really high res versions of Super Mario 3, yet kept the same game play, would people buy it? and even if they would, it wouldn't be the same game with its retro goodness.

    --
    -=JML=-
    1. Re:Upgrades by larsoncc · · Score: 1

      Just as an FYI, a high resolution SMB 3 did come out for the Game Boy Advance, and it sold like hotcakes. And being for the GBA, it did keep the same game play. It even added the ability to save your game, at any point. To me, that added a lot of value.

      I know, I know, not your point. Just thought you'd like to know there's a REALLY kick ass version of Super Mario 3 out there that you should check out.

    2. Re:Upgrades by Fred+Or+Alive · · Score: 1

      Actually, the Gameboy Advance (240x160) is lower resolution than the NES (256x240[1]). It has a higher colour depth than the original though, and they can use a few more effects etc. but so did the SNES Super Mario All Stars version (which runs at the exact same resolution as the NES version). The All Stars version does have saving as well (can't be bothered to check if the NES version has), but you can't save in levels IIRC, that was probably added becuase the GBA is portable.

      Of course Nintendo are probably goint to sell you another copy for download onto your Revolution when it comes out...

      [1] Although apparently most NES games only use 224 lines, as the extra lines are overscanned on most NTSC TVs.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    3. Re:Upgrades by Zangief · · Score: 1

      You are forgetting the most important thing about SMB3 on GBA. It has new levels.

      But you need the E-Reader AND special cards to get them. Good luck with that one (maybe the levels are in the cartridge already, and the cards just unlock them. So a game shark may do the trick).

    4. Re:Upgrades by Fred+Or+Alive · · Score: 1

      Well, I'm in Europe, so we don't officially have the eReader or its cards anyway.

      It does sound pretty lame really.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
  5. Umm... by Guspaz · · Score: 5, Interesting

    Better anti-aliasing isn't pie-in-the-sky for the XBOX-360. It's a given.

    First of all, it's not a matter of "better", Halo 1/2 didn't have ANY. As for it being a pie-in-the-sky idea, the 360 was designed from the ground up to run FSAA on every single game. The GPU has specific on-chip cache to accelerate anti-aliasing. So turning on AA in the backwards-compatibility patch is a no-brainer.

    As for higher-res textures, it's not such a crazy idea. As I understand it developers often produce media at higher resolution than the final in-game res, and then scale it down. So the media probably already exists, meaning it's not a major monetary investment to produce it. The problem is of course, as mentioned, distribution. Selling a high-def content pack isn't out of the question. Throwing it online could work, but we are talking about a fair chunk of data here. A few gigs most likely. Certainly possible, Valve has proven that by pushing multi-gigabyte games through STEAM, but it might not be practical on a console like it is on a PC.

    Something else to keep in mind is that the 360 ships with an overpriced 20GB drive, so there isn't exactly a lot of room there. Before you point out that it is a notebook drive, you must understand that it is overpriced even for a notebook drive. For $100 US, I expect an 60GB 4200RPM notebook drive, considering that such drives cost about $90 US at marked-up retail. Anyhow, if you throw a few gigs onto that drive, right off the bat you're eating up a pretty hefty chunk of the drive for one single game.

    1. Re:Umm... by xgamer04 · · Score: 1

      So turning on AA in the backwards-compatibility patch is a no-brainer.

      Man, now that you mention it I hope Sony is doing this again with the PS3. Playing PS1 games with less jaggies was definitely a plus, but having to set the option manually every boot wasn't. :(

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    2. Re:Umm... by Ford+Prefect · · Score: 1

      As for higher-res textures, it's not such a crazy idea. As I understand it developers often produce media at higher resolution than the final in-game res, and then scale it down. So the media probably already exists, meaning it's not a major monetary investment to produce it.

      The original Halo's a bit weird regarding world textures - there's an interesting design decision which, while ideal for the memory-poor, GPU-power-rich Xbox, kind of knackered things for the PC port of the game (a memory-rich, fairly GPU-poor platform).

      Essentially, a world texture is made up of lots of lower resolution textures which get combined together. Think multiple levels of detail textures overlaid on a very low-resolution base texture. It actually works fairly well - the game still looks pretty good (and non-blurry) when played at a higher screen resolution on a PC.

      I guess some high-quality anti-aliasing, a 50/60Hz framerate and some tidied-up content would more than suffice for the first game - and some WORKING TEXTURE CACHING for the second would certainly be welcomed. Anything else would most likely hit that limited-storage problem you mentioned - 20GB is pretty tiny if there's the need to store next-generation-quality content for multiple games...

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:Umm... by Anonymous Coward · · Score: 0

      I think the reason it wasn't set was that it could cause problems with some PS1 games. I know it would result in the character portraits in the original Suikoden being blurred if you turned it on (as it would try and do the texture smoothing on them).

      Therefore, better to leave it off by default and prevent issues like that, than to turn it on and have people complaining that the PS2 didn't emulate PS1 games as well as it should have.

    4. Re:Umm... by ZephyrXero · · Score: 1

      The PS2 would smooth the textures out, but that's it....there were still jaggies, hell most of the PS2 games had jaggies. Still, think about, playing FF9 at a higher resolution with 4, or even 8x FSAA... Hell, think about playing FFX with Higher res/FSAA.....that would be awesome!

      --
      "A truly wise man realizes he knows nothing."
    5. Re:Umm... by Guspaz · · Score: 1

      It could be argued that by the time the PC port of Halo rolled around (What was it, a year later? More) GPUs had surpassed the XBOX. Halo PC came out 2 years after Halo XBOX. It came out in 2003 for PC. IIRC the XBOX's GPU was somewhere between a GeForce 3 and a GeForce 4. DirectX 8 in any event.

      The Radeon 9700 came out a year before Halo PC came out. By the time Halo PC was out, the Radeon 9800 series was on the market. Either way, the 9700/9800 are a lot more powerful in every respect than the XBOX's GPU. At the time I had a Radeon 9700 Pro, and I'd bought mine right as the 9700 was being replaced.

      Anyhow, that's sort of off-topic. If higher-resolution versions of the detail textures existed, then the problem doesn't change. If they didn't exist, well, as I understand it you would use a small number of detail textures to create a large number of in-game textures, so there would possibly not be that much work compared to redoing all the textures.

      I'd be wary though. We all saw how when Halo was ported to PC, despite having videocards that were twice as powerful as what the XBOX had, and CPU that were twice as fast, the PC port still chugged. Most people seem to agree that that was simply due to a lack of optimization for the new platform (As in, they did as direct a port as possible with as little effort as possible).

    6. Re:Umm... by NutscrapeSucks · · Score: 1

      Think the issue was that Halo PC targetted lower-end GeForce 1 & 2-era cards for marketing reasons.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    7. Re:Umm... by Guspaz · · Score: 1

      So because the game was targetted at DX7 cards, they only did the minimum effort to port the shaders for DX8 cards? Considering Halo's heavy use of shaders and the fact that DX8+ cards controlled the market by 2003 that seems like a pretty stupid thing to do.

      I would have thought they'd target DX8+ cards and THEN worry about running without shaders.

    8. Re:Umm... by NutscrapeSucks · · Score: 1

      Probably was a stupid decision in retrospect if they shipped much later than expected. But they aren't the only one -- Doom3 was originally targeted towards a GeForce3-level card and still has a special path for really old GeForces.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    9. Re:Umm... by Guspaz · · Score: 1

      Well, it was ORIGINALLY targetted at GeForce (Original) cards, I guess you mean targetted at GeForce 3 cards when it was released?

      The DX7-capability (not that he used DX, but it gives a good measuring stick) paths were actually needed. Remember that the GeForce 4 MX cards were still DX7 like the original GeForce. They had no pixel/vertex shaders. So that DX7 path was needed for cards that were very popular when D3 actually came OUT.

      See, D3 was very scalable. It ran well on DX7 cards and still looked good. It also ran well on and took advantage of DX8 and DX9 cards. Halo PC, it would seem, from what I've heard here, was targetted mainly at DX7 cards, with DX8/9 thrown in as a bonus. And it ran horribly on the DX8/9 hardware compared to similar quality engines.

    10. Re:Umm... by xgamer04 · · Score: 1

      Hell, think about playing FFX with Higher res/FSAA

      Yeah, that's what I was hoping for. I guess I didn't really have much experience with the smoothing function of the PS2, seeing as I only have Castlevania SotN for it :D.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
  6. Improvements through emulation by Luveno · · Score: 1

    This probably wouldn't be the same leap on Xbox -> Xbox360, but anyone who has played a PSOne game on an actual PSOne, and then played the same game through ePSXe noticed the much improved polygon & texturing capablitiies of today's hardware versus the old PSOne GPU.

  7. Ha, congradulations Microsoft you've proven your.. by kinglink · · Score: 1, Interesting

    ignorance.

    Backwards compatibility is the ability to play the last gen games on the current gen systems, NOT to upgrade performance. You start adding little tweaks and stuff you start risking problems with the game. It's entirely possible that when everyone puts in their precious halo they will crash the compatibility engine, what a fine way to start the launch of a new system.

    Sadly the fact is that Microsoft is trying to get people into the Xbox 360 for all the wrong reasons. They want people to play just Live enabled "mini" games, they want them for backwards compatibility, they want it to be the entertainment system.

    Last I checked the PSX tried to do all of this and it didn't come to america. Why because that isn't a game system. Making two different console versions isn't a game system. Pushing stuff like this will only cause issues with compatibility. If not now later. Even if this works flawlessly every time, it wastes resources of the programmers, You can put a really bitching functionality in but it needs the Hard drive, now you decide if you exclude some gamers/versions of the console (and go against Microsoft's promises... as Microsoft has said this will not happen), Do you make it optional (thus making the optional hard drive now a way to divide people) and take more time making sure the game works fine on BOTH versions of the console, or do you exclude the idea all together.

    The idea of variety is good to the consumer, but you have to realize testing will take longer if you try to utilize the optional hardware, it'll also be more expensive, you'll have to waste resources on making everyone compatible with BOTH systems, and it'll be a basic waste overall. Companies like EA constantly make games for multiple systems.. but they have the staff for it, Companies like Rockstar, or Insomniac don't really want to program for multiple systems at a time, some are willing to port.

    Adding this functionality to Backwards compatibility just is the same as wasting resources and risking problems in which games will lose compatibility, or gamers will become disenfranchised.

    A PSX game on the PS3 should play the same as it did on the PS2 and the PSX, If there's a way to avoid crashes or faster loading, great, but it should be essentially the same experience, this is the way it always is. If you want an updated version to be released sell a add on or a new game for 20 or 30 adding in the required functionality, you're fans will pay that money, MGS2 Proved that, Dynasty Warriors has proved that 2 times already and a third time is coming up, Rabid fans of FF7 has shown they will pay for a 3d updated versions if it came out, Zelda fans went crazy to get emulated sets of the series games. The money gained from this pays the cost of the changes and allows people to choose which experience to have.

    Microsoft is going against the grain thinking it will make them different. Sony has proven they know their history, Nintendo of course remembers the SegaCD and Sega 32X debaticles and wouldn't try something like that. But Microsoft has easily put them into a place where they will get hurt.. and when, not if (though this is a long when, it can even be the gen after this) it happens it's going to be hard and probably stop it.

  8. Halo2 will be on X360, period... by Daniel+Wood · · Score: 1

    Halo is the XBOX killer-app. If they can't do what they want through emulation, I wouldn't be supprised if they recompiled the xbe and ran that off the HDD.

  9. Re:Ha, congradulations Microsoft you've proven you by pappy97 · · Score: 2

    Just so you know, in case you are a closet Nintendo lover, the Nintendo Revolution is confirmed to be backwards compatible with Gamecube games right out of the box, so CAN SOMEONE ON /. BASH NINTENDO ONCE IN A WHILE???

    Here Microsoft, Intel, and to some extent Sony get automatically bashed in a totally biased attack, while Apple and Nintendo get automatically praised in a totally biased love-fest

  10. Re:Ha, congradulations Microsoft you've proven you by Anonymous Coward · · Score: 1, Insightful

    A PSX game on the PS3 should play the same as it did on the PS2 and the PSX, If there's a way to avoid crashes or faster loading, great, but it should be essentially the same experience, this is the way it always is.

    Um, perhaps you never noticed the hardware acceleration toggles in the PS2 configuration menu that allows for smoother texture processing, as well as a few other nifty features, when playing PSOne games? This is the standard. Do you know why? Because, prior to Sony, nobody else did backwards compatibility. I want my games to be able to look a little bit sharper on the new consoles if they can.

    So, yes, it should be the same way it always was. Which is that new hardware scales up old software to enhance the game, even if it is only a minor enhancement.

      Last I checked the PSX tried to do all of this and it didn't come to america. Why because that isn't a game system.

    Last I checked, a convergence system that powers your entire living room is exactly what Sony promised us with the PS2, they just never delivered. Sony didn't promise us a game system, they promised us downloadable demos, movies, music, and TV, all from the convenience of a sexy black box. Looks like Microsoft tore the page right from Sony's playbook...just they actually followed through.

  11. Re:Ha, congradulations Microsoft you've proven you by Fred+Or+Alive · · Score: 1

    Sony weren't first with backwards compatability. The Atari 7800 was backwards compatible with Atari 2600 cartridges. The Megadrive (Genesis) had an adaptor that let you play Master System (Mark III) games on it, and all the relavant hardware is on the Megadrive side. I don't think either of these have any enhancements though (the Master System mode on the Megadrive cartainly doesn't)

    The Gameboy Color is kinda backwards compatible as well, but it's not that different hardware-wise to the original Gameboy, the Advance is a better example and that came post-PS2. (Although in GBC case, do you count false colouring of mono games as an enhancement?) :-)

    --
    10 PRINT "LOOK AROUND YOU ";
    20 GOTO 10
  12. Upgrades by ZephyrXero · · Score: 1

    Here's what I'm expecting as far as upgrades go...

    Halo 1:
    -Higher Resolution
    -Better Antialiasing
    -Anisotropic Filtering on the Textures
    -Better Framerates

    Halo 2:
    -Higher Resolution
    -Better Antialiasing
    -Anisotropic Filtering on the Textures
    -Better Framerates
    -The cinematics don't do that pop-in crap anymore!

    --
    "A truly wise man realizes he knows nothing."
  13. Re:The 360 And (Lack Of) Anti-Aliasing by mconeone · · Score: 1

    It doesn't mean that they can figure it out down the line. Sure its not an ideal solution but when it comes down to it, whos to say that the PS3 won't have the same problems as well?

  14. You forget why we hate Halo 2 by ne0nimda · · Score: 1

    What is the number one complaint about Halo 2? The way the movies are dynamically generated and increase detail as the movie progresses, adding refined polygons and textures. This makes people look like blobs for the first few seconds of the game.
    The XBox 360's tripple core PPC 970 processor and revlutionary GPU means that the 360 will "catch up" with the movie much faster if not instantly and I won't cry as much when halo 2 reaches a cut scene.

    1. Re:You forget why we hate Halo 2 by nickrooster · · Score: 0

      But what makes you think XBox 1 emulation will use all three cores? Of the CPU? Doubtful. It makes more sense to think that, since Xbox 1 ran all games off a single loop (like everyone else) that there will only be one core in major use. Even if they thread up emulation, then they are just making it so that emulation does not use as much of the GPU or the sound processor. That would be kind of strange. I have often wondered how much *worse* XBox 1 games will play / look due to the hard-to-avoid massive drops in framerate due to emulation. Microsoft is really just screwing up across the board... -Nick

    2. Re:You forget why we hate Halo 2 by lion2 · · Score: 1

      No the number one complaint against Halo is the ending. The less detailed characters for the first second of the cinema never bothered me or anyone else I know.

    3. Re:You forget why we hate Halo 2 by ne0nimda · · Score: 1

      The emulation used in the XBox360 is actually processor level emulation. The microprocessor in the processor for the XBox360 can handle multiple ISA's. This is where the original meaning of Dual Core and Emulation came from... not having multiple processors on one chip or software hacks. Good hardware level "emulation" runs at 100% full speed and, yes, all three cores should be used in XBox 1 emulation simply because Halo, like all gamees runs multi-threaded.

    4. Re:You forget why we hate Halo 2 by nickrooster · · Score: 0

      How is Halo multi-threaded? Almost 100% of games programmed for any combination of hardware/software use one giant loop for running the game. Inside of this loop is another for physics, etc. Also inside of this loop is the game logic.
      The uP for the 360 is POWER, correct? POWER does not support other ISA's (like x86, in the Xbox 1). I have no idea what your statement about dual-core and emulation means... does this relate to your previous sentence?
      To re-iterate:
      1) Emulating the x86 + nVidia platform in software (because the hardware is not inside the 360) is not going to be as fast as running on the Xbox 1, simply because the hardware is too different - POWER + ATi.
      2) Games run in a single loop. If everything is running out of one main loop, there is no multi-threading. I am not a programmer by trade, but I have put my hand to making simple 2-d games, and my 3-d programmer friends tell me it is basically the same (as far as structure goes... one big loop).
      3) Your second and third sentences are nonsense.

      -Nick

  15. Re:Ha, congradulations Microsoft you've proven you by Blakey+Rat · · Score: 3, Insightful

    Amen. The anti-Microsoft arguments would actually be more persuasive if the posters here at least gave the illusion of being non-biased. Right now, that ain't happening, and you can practically guarantee that the top 3-5 comments are going to be:

    1) Microsoft-bashing, like the one you've just read. As a bonus, this one contains gems like:

    "It's entirely possible that when everyone puts in their precious halo they will crash the compatibility engine, what a fine way to start the launch of a new system."

    Yeah, and it's entirely possible that a giant space chicken will descend on us from the Vega start system and peck Europe to utter destruction. And both events are about equally likely... do you honestly think Microsoft wouldn't, you know, *test* their code before shipping it?

    2) Diatribes about how gameplay is always better than graphics which sometimes go as far as saying that games with poor graphics have better gameplay. (Players of ET on the Atari 2600 might want to dispute this one.) Of course, you have to mention that Nintendo is the *only* company out there that understands this and releases games with good gameplay.

    These posts always get modded to +5 regardless of how off-topic they are, or how repetitive it is reading the same goddamned arguments in every single game thread which is, more than anything, proof that the moderation system doesn't work.

    3) Completely off-topic rants about how good Nintendo is, sometimes from people who admit that they don't even own any other consoles to compare their experience to. Despite being posted in topics like "Xbox Live to carry mini-games" and "Splinter Cell Next Gen to be PS3 Exclusive", these posts will never be moderated as Off-Topic, but will instead get +5 Interesting.

  16. High res textures already exist by inio · · Score: 1

    The high res textures already exist - the PC shipped with many textures that were 4x or even 8x the resolution of those used on the xbox (most notably on the shipboard computer displays and weapon-in-hand skins)

  17. meant to say PC _VERSION_ by inio · · Score: 1

    damnit, should have used preview. ... the PC version shipped...

  18. Re:The 360 And (Lack Of) Anti-Aliasing by mconeone · · Score: 1

    Hey can you link me to a site which goes into more detail about this? I haven't heard anything about AA problems, and would like to see what it is all about.

  19. Re:The 360 And (Lack Of) Anti-Aliasing by Anonymous Coward · · Score: 0

    I heard something about this yesterday on Beyond3d:

    http://www.beyond3d.com/forum/forumdisplay.php?f=1 5

    I guess it has something to do with the amount of memory being too small so you would have to break up scenes into tiles and no developers are doing that. Too hard? I don't know. But I saw a quote from Allard saying developers would have to write special versions of their engines just for the 360. I also saw some talk of the problem on teamxbox, but the thread seems to have been deleted pretty quickly - I guess they don't want people to know about it.

  20. A less exciting explaination by Sockatume · · Score: 1

    I suspect that when they said things were "looking good" they meant that the games were running properly on the system.

    --
    No kidding!!! What do you say at this point?
  21. Re:Ha, congradulations Microsoft you've proven you by G-funk · · Score: 1, Interesting

    And you've just shown yours. The 360 has no backwards compatibility whatsoever. However they are porting the executables (not the data) of some of the more popular games to give the illusion of limited backwards compatibility. So it's not like they're patching up the existing executables to add new functionatlity, they're just new executables loading the data from the XBOX 1 discs.

    --
    Send lawyers, guns, and money!
  22. Re:The 360 And (Lack Of) Anti-Aliasing by JWhiton · · Score: 1

    As I recall, the PS2 had this problem as well. When it first came out, anti-aliasing was really hard to do on its hardware. Eventually developers figured it out, but it took a while. The best example of this that I know of is Virtua Fighter 4 and its cousin, VF4: Evolution. By the time Evolution came out, Sega had figured out how to get AA working. The models are almost identical between the two games, but everything looks a lot smoother on screen.

    Developers will probably have it figured out in a year or two, I'd reckon. But these launch games are gonna be rushed to market and they'll look like it.

  23. Re:The 360 And (Lack Of) Anti-Aliasing by Anonymous Coward · · Score: 0

    No, there was no problem like this on the PS2. There was a lack of documentation early on. But AA wasn't a technical problem.

    The 360 looks like this is going to be a major issue for developers. The lack of ram to render into is going to be an issue for the life of the console. Since a huge number of 360 developers are pc developers who put out xbox versions because they don't have to do much work are faced with a dilema. Do a straight port and ignore the cries from gamers or do the extra work of rewriting their engine to support tile rendering for AA.

    I would not be surprised if in four years the are large numbers of 360 game with no AA.

  24. Re:Ha, congradulations Microsoft you've proven you by assassinator42 · · Score: 1

    And you know this how? Wait until it comes out, then we'll see.

  25. Greater than 30 FPS? by Jackmn · · Score: 1

    It may actually be playable this time around.

    I hope they do a better job than the PC port; even with the framerate increased the models still animated at 30 FPS. This made them very unnatural looking.

  26. Re:Ha, congradulations Microsoft you've proven you by xtieburn · · Score: 1

    Dear lord this post is utterly full of crap.

    First point. Backwards compatibility is to play old games on your new system. Thats as far as the definition goes just cause youve invented some more precise definition that excludes any upgrades to the old games means nothing.

    Compatibility engine? You clearly dont have a clue how this is working the xbe's are being updated to function on the 360 even if they werent the upgrades there discussing are simple file changes (For textures) and effects added to the output the core of the game its physics its level design etc. Doesnt need to be touched.

    Live has millions of users how is it a 'wrong reason'? ITs one the biggest selling points.

    It wont cause compatibility issues. You keep saying BOTH as if MS are releasing entirely different things. The console in BOTH forms is an identical gaming platform. The harddrive is for additional content to those games (and media stuff). I.e. everyone can play all the games without any issues and some who dished out a bit more get more can get more content.

    A PS1 game shouldnt play exactly the same on the more advanced consoles thats utter nonsense, the way it always is? You act like theres some code that they have to work by.

    The PS2 didnt support advanced graphical features because of the way it was implemented not because Sony had some kind of divine rule book. They essentially plugged a PS1 in to the PS2 it was quite messy and infact there are 'compatibility issues' as you keep whining on about as some (admitedly only a very small number.) PS1 games dont work. It was a cheap and quick fix to a problem that would have required a lot of work had they decided to emulate the PS1. The PS3 will almost certainly have similar problems dont expect 100% compatibility and do expect (especially if they are emulating) older games to look a damn site better.

    Sony hasnt proven crap, they are also pushing for more multimedia based consoles in fact there plans appear very similar to MS. Nintendo is taking far far more risks than either of the other two. There entire future in the console market is pretty much reliant on the single piece of innovation in there controller. (Though I cant help but hope they succeed. Who cant love good ol Nintendo.)

  27. Sad Day For The Industry by ObsessiveMathsFreak · · Score: 1

    It's a sad, sad day for the games industry when one of the biggest titles coming out for a brand new system is an emulation of an older console title.

    Would a little innovation really hurt that much?

    --
    May the Maths Be with you!
    1. Re:Sad Day For The Industry by Anonymous Coward · · Score: 0

      RTFA. This is all speculation based on a comment about backwards compatibility, not a re-release or "one of the biggest titles coming out".

  28. Re:Ha, congradulations Microsoft you've proven you by @madeus · · Score: 1

    Indeed! The slavish devotion to Nintendo is strong here.

    While 'we' hated them when they were being fined millions for uncompetative price fixing, 'we' like them now they are the underdog, and any deviation from the official party line is not tolerated. In the same vein, posters are apparently expected to remember at all times that Microsoft are inherently evil and there is no way they can make a superior console (and that even Sony are better than Microsoft).

    For your amusement, you might want to check out the moderation on this post as an example of how offenders will be punished.

    This is actually one reason I don't have Zonk posts appearing on my front page now, as they seem to attract this sort of lunacy from people who are apparently so afraid they might be proven wrong or their position on something undermined that they would try to stifle anything that is contrary to what they believe.

  29. Re:Ha, congradulations Microsoft you've proven you by phxbadash · · Score: 1

    So MS is going to allow Xbox360 owners to play Xbox games on the system through ported executables but that is not backwards compatible?

    Uh...wtf.

    That has to be the most retarded logic I've ever seen in my life.

  30. HL Source by geek.exe · · Score: 1

    Basically, this is like what Vavle did with Half Life. They re-released it as Half Life: Source which just gave it a graphical update. While I'm excited about the return of Halo 1 and 2, I'm hoping for a bit more in my updates

  31. Re:Ha, congradulations Microsoft you've proven you by kinglink · · Score: 1

    Backwards compatibility isn't the Issue, I respect Sony, I respect Nintendo (though wish they got a little more attention), Intel I find over priced but at least they are getting their act together.

    However Microsoft isn't offering backwards compatibility. They are offering upgrades or such. It's a false compatibility. Backwards compatibility is great, and it should now be a standard, but doing this type of move isn't what it's about.

  32. Re:Ha, congradulations Microsoft you've proven you by Anonymous Coward · · Score: 0

    It's called "porting", you dumb bastard.

  33. Re:Ha, congradulations Microsoft you've proven you by hudsonhawk · · Score: 1

    The PS2 offers texture smoothing for PSOne games. That's an upgrade.

    Nintendo has said they're considering giving the retro downloads for the Revolution upgraded graphics.

    This isn't anything unusual. It's part of scaling older lower-resolution media to a newer higher-res medium.

  34. Re:Ha, congradulations Microsoft you've proven you by kinglink · · Score: 1

    texture smoothing is a generic upgrade, It's not focused on one game. These are going to be per diem game upgrades.

    Nintendo has said they will give retro downloads, I've never heard upgraded graphics.. Honestly we don't know what their system will even be.

  35. curvaceous stuff by Anonymous Coward · · Score: 0

    Ask why they are talking about a curvaceous character called spartan 458. If you look into what ATI's gpu can do, you will find that (unlike previous consoles or pcs) they can render b-spline surfaces on the fly, allowing a new level of curvaceous detail.